Skip to content

Latest commit

 

History

History
16 lines (9 loc) · 517 Bytes

File metadata and controls

16 lines (9 loc) · 517 Bytes

Contributing

Getting game files

Download and extract the Appx as described in the readme.

Decompiling Lua scripts

Paradise Bay, at least the game UI and engine, was made with Lua (and C on Windows).

You can use viruscamp/luadec to decompile all the .dat files, which are Lua bytecode files. For the executable I personally use Binary Ninja.

Debugging

Any debugger works, I used VS debugger, and DBGENG on Binary Ninja.