- Add
bevy_flair
stylesheets - Add
bevy-inspector-egui
- Update state management to use bevy
State
instead of a customStateMachine
- Add
renet_visualizer
to visualize network traffic on the server - Refactor shared code into
lib
namespace - Drop
lib::
prefix - Increase world size
- Fix issue where chunks were only serialized on the client
- Add feature flags for debug rendering
- Upgrade to Bevy 0.15.2
- Fix collisions
- Add wireframe rendering feature flag
- Improve player sync system flakiness
- Add prompt to chat
- Initial release
- Basic terrain generation
- Basic client/server networking
- Player controller
- Raycasting
- Setup Bevy project
- Setup GitHub CI