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Godot4Networking

Networking Demonstration in Godot 4 C#

This project is created with Godot 4 Beta 9 C#

  • It demonstrates the use of the new NetworkSynchronizer, Networkspawner nodes
  • simple Terrain generation with Tilemap, Noise, Meshinstance2D
  • Simple Character Controller with the ability to place new blocks (synchronized on network)

What is missing:

  • Map saving and map synchronizing if clients manipulate them before other clients join