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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Spatial",
"class": "Map",
"language": "GDScript",
"path": "res://scenes/maps/map.gd"
}, {
"base": "KinematicBody",
"class": "Player",
"language": "GDScript",
"path": "res://scenes/player/player.gd"
}, {
"base": "State",
"class": "PlayerState",
"language": "GDScript",
"path": "res://scenes/player/scripts/player_state.gd"
}, {
"base": "Spatial",
"class": "SmoothingNode",
"language": "GDScript",
"path": "res://scripts/utility/smoothing.gd"
}, {
"base": "Node",
"class": "State",
"language": "GDScript",
"path": "res://scripts/utility/state.gd"
}, {
"base": "Node",
"class": "StateMachine",
"language": "GDScript",
"path": "res://scripts/utility/state_machine.gd"
}, {
"base": "Spatial",
"class": "Weapon",
"language": "GDScript",
"path": "res://scenes/weapons/weapon.gd"
} ]
_global_script_class_icons={
"Map": "",
"Player": "",
"PlayerState": "",
"SmoothingNode": "",
"State": "",
"StateMachine": "",
"Weapon": ""
}
[application]
config/name="FPSRework"
run/main_scene="res://scenes/menu/menu.tscn"
config/icon="res://icon.png"
[autoload]
SceneChanger="*res://scripts/scene_changer.gd"
Globals="*res://scripts/globals.gd"
Network="*res://scripts/network.gd"
[display]
window/vsync/vsync_via_compositor=true
window/stretch/mode="2d"
window/stretch/aspect="expand"
[input]
move_forward={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":87,"unicode":0,"echo":false,"script":null)
]
}
move_backward={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":83,"unicode":0,"echo":false,"script":null)
]
}
move_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":65,"unicode":0,"echo":false,"script":null)
]
}
move_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":68,"unicode":0,"echo":false,"script":null)
]
}
reload={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":82,"unicode":0,"echo":false,"script":null)
]
}
jump={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":32,"unicode":0,"echo":false,"script":null)
]
}
primary={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
}
secondary={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":2,"pressed":false,"doubleclick":false,"script":null)
]
}
sprint={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":16777237,"unicode":0,"echo":false,"script":null)
]
}
slide={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":67,"unicode":0,"echo":false,"script":null)
]
}
crouch={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":16777238,"unicode":0,"echo":false,"script":null)
]
}
fullscreen={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":16777254,"unicode":0,"echo":false,"script":null)
]
}
escape={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":16777217,"unicode":0,"echo":false,"script":null)
]
}
kill={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":75,"unicode":0,"echo":false,"script":null)
]
}
scoreboard={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":16777218,"unicode":0,"echo":false,"script":null)
]
}
[layer_names]
3d_physics/layer_1="floor"
3d_physics/layer_2="environment"
3d_physics/layer_3="local"
3d_physics/layer_4="friendly"
3d_physics/layer_5="enemy"
3d_physics/layer_6="player_move_collision"
[physics]
common/enable_pause_aware_picking=true
[rendering]
quality/filters/anisotropic_filter_level=16
quality/filters/msaa=2
environment/default_environment="res://default_env.tres"