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Wizard Fire Release 202060801
1 parent b8b556b commit 4cd87fd

5 files changed

Lines changed: 343 additions & 0 deletions

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Lines changed: 86 additions & 0 deletions
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<misterromdescription>
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<name>Wizard Fire (Over Sea v2.1)</name>
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<setname>wizdfire</setname>
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<rbf>wizdfire_mister</rbf>
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<mameversion>0281</mameversion>
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<year>1992</year>
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<manufacturer>Data East Corporation</manufacturer>
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<players>2</players>
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<joystick>8-way</joystick>
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<rotation>Horizontal</rotation>
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<region>World</region>
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<platform>DECO DE-0358-X Hardware</platform>
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<category>Hack &amp; Slash</category>
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<catver>Fighter / 2.5D</catver>
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<switches default="FF,7F">
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<!-- DSW1 -->
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<dip name="Coin Right" bits="0,2" ids="3 Coins/1 Credit,2 Coins/1 Credit,1 Coin/6 Credits,1 Coin/5 Credits,1 Coin/4 Credits,1 Coin/3 Credits,1 Coin/2 Credits,1 Coin/1 Credit"/>
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<dip name="Coin Left" bits="3,5" ids="3 Coins/1 Credit,2 Coins/1 Credit,1 Coin/6 Credits,1 Coin/5 Credits,1 Coin/4 Credits,1 Coin/3 Credits,1 Coin/2 Credits,1 Coin/1 Credit"/>
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<dip name="Screen Rotation" bits="6" ids="On,Off"/>
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<dip name="Continue Coin" bits="7" ids="2C Start/1C Continue,Normal"/>
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<!-- DSW2 -->
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<dip name="No. of Lives" bits="8,9" ids="2,5,4,3"/>
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<dip name="Game Difficulty" bits="10,11" ids="Hardest,Hard,Normal,Easy"/>
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<dip name="Magic Gauge Speed" bits="12,13" ids="Very Slow,Slow,Fast,Normal"/>
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<dip name="Attract Mode Sound" bits="15" ids="On,Off"/>
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</switches>
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<buttons names="Attack,Magic,-,-,-,-,Start,Coin,Pause" default="A,B,X,Y,L,R,Start,Select,-" count="6"/>
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<rom index="1">
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<part>00</part>
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</rom>
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<rom index="0" zip="wizdfire.zip" md5="None" address="0x30000000">
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<!-- maincpu - starts at 0x000000 -->
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<interleave output="16">
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<part name="je-01.3d" crc="b6d62367" map="10"/>
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<part name="je-00.3a" crc="f33de278" map="01"/>
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</interleave>
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<interleave output="16">
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<part name="je-03.5d" crc="5217d404" map="10"/>
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<part name="je-02.5a" crc="36a1ce28" map="01"/>
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</interleave>
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<interleave output="16">
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<part name="mas13" crc="7e5256ce" map="10"/>
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<part name="mas12" crc="005bd499" map="01"/>
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</interleave>
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<part repeat="0x80000"> 00 </part>
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<!-- audiocpu - starts at 0x200000 -->
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<part name="je-06.20r" crc="79042546"/>
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<!-- chars - starts at 0x210000 -->
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<interleave output="16">
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<part name="je-04.10d" crc="73cba800" map="01"/>
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<part name="je-05.12d" crc="22e2c49d" map="10"/>
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</interleave>
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<!-- tiles1 - starts at 0x230000 -->
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<part name="mas00" crc="3d011034"/>
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<part name="mas01" crc="6d0c9d0b"/>
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<!-- tiles2 - starts at 0x430000 -->
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<part name="mas02" crc="af00e620"/>
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<part name="mas03" crc="2fe61ea2"/>
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<!-- sprites1 - starts at 0x530000 -->
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<part name="mas04" crc="1e56953b"/>
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<part name="mas06" crc="3b8bbd45"/>
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<part name="mas05" crc="3826b8f8"/>
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<part name="mas07" crc="31303769"/>
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<!-- sprites2 - starts at 0x930000 -->
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<part name="mas08" crc="e224fb7a"/>
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<part name="mas09" crc="5f6deb41"/>
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<!-- oki1 - starts at 0xA30000 -->
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<part name="mas10" crc="f4b4c8a1" offset="0x80000" length="0x80000"/>
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<part name="mas10" crc="f4b4c8a1" offset="0x00000" length="0x80000"/>
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<!-- oki2 - starts at 0xB30000 -->
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<part name="mas11" crc="c2f0a4f2"/>
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<!-- Total 0xBB0000 bytes -->
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</rom>
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</misterromdescription>
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<misterromdescription>
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<name>Dark Seal 2 (Japan v2.1)</name>
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<setname>darkseal2</setname>
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<rbf>wizdfire_mister</rbf>
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<mameversion>0281</mameversion>
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<year>1992</year>
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<manufacturer>Data East Corporation</manufacturer>
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<players>2</players>
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<joystick>8-way</joystick>
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<rotation>Horizontal</rotation>
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<region>Japan</region>
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<platform>DECO DE-0358 Hardware</platform>
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<category>Hack &amp; Slash</category>
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<catver>Fighter / 2.5D</catver>
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<switches default="FF,7F">
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<!-- DSW1 -->
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<dip name="Coin Right" bits="0,2" ids="3 Coins/1 Credit,2 Coins/1 Credit,1 Coin/6 Credits,1 Coin/5 Credits,1 Coin/4 Credits,1 Coin/3 Credits,1 Coin/2 Credits,1 Coin/1 Credit"/>
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<dip name="Coin Left" bits="3,5" ids="3 Coins/1 Credit,2 Coins/1 Credit,1 Coin/6 Credits,1 Coin/5 Credits,1 Coin/4 Credits,1 Coin/3 Credits,1 Coin/2 Credits,1 Coin/1 Credit"/>
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<dip name="Screen Rotation" bits="6" ids="On,Off"/>
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<dip name="Continue Coin" bits="7" ids="2C Start/1C Continue,Normal"/>
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<!-- DSW2 -->
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<dip name="No. of Lives" bits="8,9" ids="2,5,4,3"/>
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<dip name="Game Difficulty" bits="10,11" ids="Hardest,Hard,Normal,Easy"/>
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<dip name="Magic Gauge Speed" bits="12,13" ids="Very Slow,Slow,Fast,Normal"/>
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<dip name="Attract Mode Sound" bits="15" ids="On,Off"/>
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</switches>
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<buttons names="Attack,Magic,-,-,-,-,Start,Coin,Pause" default="A,B,X,Y,L,R,Start,Select,-" count="6"/>
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<rom index="1">
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<part>00</part>
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</rom>
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<rom index="0" zip="darkseal2.zip|wizdfire.zip" md5="None" address="0x30000000">
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<!-- maincpu - starts at 0x000000 -->
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<interleave output="16">
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<part name="jb-01-3.3d" crc="82308c01" map="10"/>
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<part name="jb-00-3.3a" crc="1d38113a" map="01"/>
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</interleave>
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<interleave output="16">
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<part name="jb-03.5d" crc="5217d404" map="10"/>
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<part name="jb-02.5a" crc="36a1ce28" map="01"/>
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</interleave>
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<interleave output="16">
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<part name="mas13" crc="7e5256ce" map="10"/>
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<part name="mas12" crc="005bd499" map="01"/>
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</interleave>
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<part repeat="0x80000"> 00 </part>
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<!-- audiocpu - starts at 0x200000 -->
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<part name="jb-06.20r" crc="2066a1dd"/>
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<!-- chars - starts at 0x210000 -->
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<interleave output="16">
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<part name="jb-04.10d" crc="73cba800" map="01"/>
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<part name="jb-05.12d" crc="22e2c49d" map="10"/>
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</interleave>
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<!-- tiles1 - starts at 0x230000 -->
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<part name="mas00" crc="3d011034"/>
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<part name="mas01" crc="6d0c9d0b"/>
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<!-- tiles2 - starts at 0x430000 -->
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<part name="mas02" crc="af00e620"/>
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<part name="mas03" crc="2fe61ea2"/>
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<!-- sprites1 - starts at 0x530000 -->
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<part name="mas04" crc="1e56953b"/>
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<part name="mas06" crc="3b8bbd45"/>
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<part name="mas05" crc="3826b8f8"/>
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<part name="mas07" crc="31303769"/>
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<!-- sprites2 - starts at 0x930000 -->
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<part name="mas08" crc="e224fb7a"/>
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<part name="mas09" crc="5f6deb41"/>
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<!-- oki1 - starts at 0xA30000 -->
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<part name="mas10" crc="f4b4c8a1"/>
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<!-- oki2 - starts at 0xB30000 -->
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<part name="mas11" crc="c2f0a4f2"/>
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<!-- Total 0xBB0000 bytes -->
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</rom>
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</misterromdescription>
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<misterromdescription>
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<name>Wizard Fire (US v1.1)</name>
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<setname>wizdfireu</setname>
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<rbf>wizdfire_mister</rbf>
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<mameversion>0281</mameversion>
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<year>1992</year>
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<manufacturer>Data East Corporation</manufacturer>
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<players>2</players>
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<joystick>8-way</joystick>
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<rotation>Horizontal</rotation>
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<region>USA</region>
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<platform>DECO DE-0358 Hardware</platform>
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<category>Hack &amp; Slash</category>
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<catver>Fighter / 2.5D</catver>
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<switches default="FF,7F">
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<!-- DSW1 -->
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<dip name="Coin Right" bits="0,2" ids="3 Coins/1 Credit,2 Coins/1 Credit,1 Coin/6 Credits,1 Coin/5 Credits,1 Coin/4 Credits,1 Coin/3 Credits,1 Coin/2 Credits,1 Coin/1 Credit"/>
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<dip name="Coin Left" bits="3,5" ids="3 Coins/1 Credit,2 Coins/1 Credit,1 Coin/6 Credits,1 Coin/5 Credits,1 Coin/4 Credits,1 Coin/3 Credits,1 Coin/2 Credits,1 Coin/1 Credit"/>
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<dip name="Screen Rotation" bits="6" ids="On,Off"/>
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<dip name="Continue Coin" bits="7" ids="2C Start/1C Continue,Normal"/>
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<!-- DSW2 -->
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<dip name="No. of Lives" bits="8,9" ids="2,5,4,3"/>
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<dip name="Game Difficulty" bits="10,11" ids="Hardest,Hard,Normal,Easy"/>
25+
<dip name="Magic Gauge Speed" bits="12,13" ids="Very Slow,Slow,Fast,Normal"/>
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<dip name="Attract Mode Sound" bits="15" ids="On,Off"/>
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</switches>
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<buttons names="Attack,Magic,-,-,-,-,Start,Coin,Pause" default="A,B,X,Y,L,R,Start,Select,-" count="6"/>
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<rom index="1">
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<part>00</part>
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</rom>
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<rom index="0" zip="wizdfireu.zip|wizdfire.zip" md5="None" address="0x30000000">
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<!-- maincpu - starts at 0x000000 -->
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<interleave output="16">
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<part name="jf-01.3d" crc="bde42a41" map="10"/>
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<part name="jf-00.3a" crc="bca3c995" map="01"/>
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</interleave>
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<interleave output="16">
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<part name="jf-03.5d" crc="5217d404" map="10"/>
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<part name="jf-02.5a" crc="36a1ce28" map="01"/>
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</interleave>
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<interleave output="16">
46+
<part name="mas13" crc="7e5256ce" map="10"/>
47+
<part name="mas12" crc="005bd499" map="01"/>
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</interleave>
49+
<part repeat="0x80000"> 00 </part>
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<!-- audiocpu - starts at 0x200000 -->
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<part name="jf-06.20r" crc="79042546"/>
53+
54+
<!-- chars - starts at 0x210000 -->
55+
<interleave output="16">
56+
<part name="jf-04.10d" crc="73cba800" map="01"/>
57+
<part name="jf-05.12d" crc="22e2c49d" map="10"/>
58+
</interleave>
59+
60+
<!-- tiles1 - starts at 0x230000 -->
61+
<part name="mas00" crc="3d011034"/>
62+
<part name="mas01" crc="6d0c9d0b"/>
63+
64+
<!-- tiles2 - starts at 0x430000 -->
65+
<part name="mas02" crc="af00e620"/>
66+
<part name="mas03" crc="2fe61ea2"/>
67+
68+
<!-- sprites1 - starts at 0x530000 -->
69+
<part name="mas04" crc="1e56953b"/>
70+
<part name="mas06" crc="3b8bbd45"/>
71+
<part name="mas05" crc="3826b8f8"/>
72+
<part name="mas07" crc="31303769"/>
73+
74+
<!-- sprites2 - starts at 0x930000 -->
75+
<part name="mas08" crc="e224fb7a"/>
76+
<part name="mas09" crc="5f6deb41"/>
77+
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<!-- oki1 - starts at 0xA30000 -->
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<part name="mas10" crc="f4b4c8a1" offset="0x80000" length="0x80000"/>
80+
<part name="mas10" crc="f4b4c8a1" offset="0x00000" length="0x80000"/>
81+
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<!-- oki2 - starts at 0xB30000 -->
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<part name="mas11" crc="c2f0a4f2"/>
84+
<!-- Total 0xBB0000 bytes -->
85+
</rom>
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</misterromdescription>
Lines changed: 86 additions & 0 deletions
Original file line numberDiff line numberDiff line change
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1+
<misterromdescription>
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<name>Wizard Fire (Over Sea v1.0)</name>
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<setname>wizdfirea</setname>
4+
<rbf>wizdfire_mister</rbf>
5+
<mameversion>0281</mameversion>
6+
<year>1992</year>
7+
<manufacturer>Data East Corporation</manufacturer>
8+
<players>2</players>
9+
<joystick>8-way</joystick>
10+
<rotation>Horizontal</rotation>
11+
<region>World</region>
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<platform>DECO DE-0358 Hardware</platform>
13+
<category>Hack &amp; Slash</category>
14+
<catver>Fighter / 2.5D</catver>
15+
16+
<switches default="FF,7F">
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<!-- DSW1 -->
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<dip name="Coin Right" bits="0,2" ids="3 Coins/1 Credit,2 Coins/1 Credit,1 Coin/6 Credits,1 Coin/5 Credits,1 Coin/4 Credits,1 Coin/3 Credits,1 Coin/2 Credits,1 Coin/1 Credit"/>
19+
<dip name="Coin Left" bits="3,5" ids="3 Coins/1 Credit,2 Coins/1 Credit,1 Coin/6 Credits,1 Coin/5 Credits,1 Coin/4 Credits,1 Coin/3 Credits,1 Coin/2 Credits,1 Coin/1 Credit"/>
20+
<dip name="Screen Rotation" bits="6" ids="On,Off"/>
21+
<dip name="Continue Coin" bits="7" ids="2C Start/1C Continue,Normal"/>
22+
<!-- DSW2 -->
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<dip name="No. of Lives" bits="8,9" ids="2,5,4,3"/>
24+
<dip name="Game Difficulty" bits="10,11" ids="Hardest,Hard,Normal,Easy"/>
25+
<dip name="Magic Gauge Speed" bits="12,13" ids="Very Slow,Slow,Fast,Normal"/>
26+
<dip name="Attract Mode Sound" bits="15" ids="On,Off"/>
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</switches>
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<buttons names="Attack,Magic,-,-,-,-,Start,Coin,Pause" default="A,B,X,Y,L,R,Start,Select,-" count="6"/>
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<rom index="1">
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<part>00</part>
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</rom>
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<rom index="0" zip="wizdfirea.zip|wizdfire.zip" md5="None" address="0x30000000">
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<!-- maincpu - starts at 0x000000 -->
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<interleave output="16">
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<part name="mm-01.3d" crc="ebaecff7" map="10"/>
39+
<part name="mm-00.3a" crc="56e05ec0" map="01"/>
40+
</interleave>
41+
<interleave output="16">
42+
<part name="je-03.5d" crc="5217d404" map="10"/>
43+
<part name="je-02.5a" crc="36a1ce28" map="01"/>
44+
</interleave>
45+
<interleave output="16">
46+
<part name="mas13" crc="7e5256ce" map="10"/>
47+
<part name="mas12" crc="005bd499" map="01"/>
48+
</interleave>
49+
<part repeat="0x80000"> 00 </part>
50+
51+
<!-- audiocpu - starts at 0x200000 -->
52+
<part name="je-06.20r" crc="79042546"/>
53+
54+
<!-- chars - starts at 0x210000 -->
55+
<interleave output="16">
56+
<part name="je-04.10d" crc="73cba800" map="01"/>
57+
<part name="je-05.12d" crc="22e2c49d" map="10"/>
58+
</interleave>
59+
60+
<!-- tiles1 - starts at 0x230000 -->
61+
<part name="mas00" crc="3d011034"/>
62+
<part name="mas01" crc="6d0c9d0b"/>
63+
64+
<!-- tiles2 - starts at 0x430000 -->
65+
<part name="mas02" crc="af00e620"/>
66+
<part name="mas03" crc="2fe61ea2"/>
67+
68+
<!-- sprites1 - starts at 0x530000 -->
69+
<part name="mas04" crc="1e56953b"/>
70+
<part name="mas06" crc="3b8bbd45"/>
71+
<part name="mas05" crc="3826b8f8"/>
72+
<part name="mas07" crc="31303769"/>
73+
74+
<!-- sprites2 - starts at 0x930000 -->
75+
<part name="mas08" crc="e224fb7a"/>
76+
<part name="mas09" crc="5f6deb41"/>
77+
78+
<!-- oki1 - starts at 0xA30000 -->
79+
<part name="mas10" crc="f4b4c8a1" offset="0x80000" length="0x80000"/>
80+
<part name="mas10" crc="f4b4c8a1" offset="0x00000" length="0x80000"/>
81+
82+
<!-- oki2 - starts at 0xB30000 -->
83+
<part name="mas11" crc="c2f0a4f2"/>
84+
<!-- Total 0xBB0000 bytes -->
85+
</rom>
86+
</misterromdescription>
3.63 MB
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