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.github/ISSUE_TEMPLATE/bug.md

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name: Bug Report
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about: Report a bug or critical performance issue
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title: 'Bug Report: [DESCRIBE YOUR BUG IN DETAIL HERE]'
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labels: bug
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labels: ''
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assignees: ''
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---
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[weed]: <> (MAKE SURE THAT THE ISSUE IS AS COMPLETE AS POSSIBLE. ISSUES THAT HAVE BARELY ANY INFORMATION OR IS ONLY MADE FOR TROLLING WILL BE INSTANTLY CLOSED.)
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[weed]: <> (MAKE SURE TO ADD YOUR TARGET OR IT'LL BE IGNORED!)
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### What version of the engine are you using?
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[weed]: <> (IF YOU COMPILED THE ENGINE PLEASE PROVIDE A COMMIT HASH THAT WE CAN BASE OFF OF)
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Version:
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### Which target are you using?
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[weed]: <> (CHANGE [ ] TO [x] IN FRONT OF YOUR TARGET!)
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### Explain your issue
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##### Please check first if your issue haven't already been reported yet.
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[weed]: <> (MAKE SURE TO ADD A SCREENSHOT OF THE CRASH HANDLER, IF AVAILABLE, AND STEPS TO REPRODUCE THE BUG!)
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[weed]: <> (MAKE SURE TO ADD A SCREENSHOT OF THE CRASH HANDLER, IF AVAILABLE, AND STEPS TO REPRODUCE THE BUG!)

.github/ISSUE_TEMPLATE/compiling.md

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---
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name: Compiling help
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about: If you need help compiling the game, and you're running into issues. (Look through the 'compiling help' label in case it's been solved!)
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about: If you need help compiling the game, and you're running into issues. (Look
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through the 'compiling help' label in case it's been solved!)
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title: 'Compiling help: [BRIEF DESCRIPTION / ERROR MESSAGE OUTPUT]'
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labels: compiling help
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labels: ''
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assignees: ''
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---
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[weed]: <> (MAKE SURE THAT THE ISSUE IS AS COMPLETE AS POSSIBLE. ISSUES THAT HAVE BARELY ANY INFORMATION OR IS ONLY MADE FOR TROLLING WILL BE INSTANTLY CLOSED.)

.github/ISSUE_TEMPLATE/enhancement.md

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name: Enhancement
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about: Suggest a new feature
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title: 'Enhancement: '
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labels: enhancement
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labels: ''
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assignees: ''
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---
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#### Please check for duplicates or similar issues before creating this issue.
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## What is your suggestion, and why should it be implemented?

.vscode/settings.json

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"*.hscript": "haxe",
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"*.hsc": "haxe",
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"*.hxs": "haxe"
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}
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},
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"lime.targetConfigurations": [
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{
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"label": "Windows (Test Build)",
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"target": "windows",
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"args": ["-DTEST_BUILD"]
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},
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{
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"label": "Linux (Test Build)",
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"target": "linux",
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"args": ["-DTEST_BUILD"]
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},
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{
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"label": "MacOS (Test Build)",
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"target": "macos",
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"args": ["-DTEST_BUILD"]
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},
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{
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"label": "Windows / Debug (Test Build)",
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"target": "windows",
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"args": ["-debug", "-DTEST_BUILD"]
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},
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{
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"label": "Linux / Debug (Test Build)",
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"target": "linux",
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"args": ["-debug", "-DTEST_BUILD"]
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},
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{
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"label": "MacOS / Debug (Test Build)",
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"target": "macos",
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"args": ["-debug", "-DTEST_BUILD"]
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},
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]
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}

README.md

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## How to download
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Latest builds for the engine can be found in the [Actions](https://github.com/YoshiCrafter29/CodenameEngine/actions) tab.<br>
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Latest builds for the engine can be found in the [Actions](https://github.com/CodenameCrew/CodenameEngine/actions) tab.<br>
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In the future (when the engine won't be a WIP anymore) we're gonna also publish the engine on platforms like Gamebanana; stay tuned!
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If you don't have a github account please go onto https://fnf-cne-devs.github.io/ and click the download button for the respective operating system.
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If you don't have a github account please go onto https://codename-engine.com/ and click the download button for the respective operating system.
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<details>
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<summary><h2>How to build</h2></summary>
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assets/languages/en/Editors.xml

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<str id="save">Save</str>
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<str id="saveClose">Save &amp; Close</str>
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<str id="close">Close</str>
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<str id="notNow">Not Now</str>
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<str id="yes">Yes</str>
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</group>
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<group name="UIImageExplorer" prefix="uiImageExplorer.">
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<str id="saveAndExitToMenu">Save &amp; Exit To Menu</str>
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<str id="cancel">Cancel</str>
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</group>
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<group name="ModConfigWarning" prefix="modConfigWarning.">
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<str id="warningTitle">Missing mod folder configuration!</str>
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<str id="warningDesc">Your mod is currently missing a mod config file!\n\nWould you like to automatically generate one?\n\n(PS: If this is not your mod please disable Developer mode to stop this popup from appearing.)</str>
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<str id="createdTitle">Created mod config!</str>
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<str id="createdDesc">Your mod config file has been created at {0}!</str>
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</group>
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</language>

assets/languages/en/Options.xml

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<str id="back">Back</str>
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<str id="reset">Reset</str>
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<str id="pause">Pause</str>
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<str id="changeMode">Change Mode</str>
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</group>
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<str id="category.engine">Engine</str>
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</group>
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<str id="category.volume">Volume</str>
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<str id="volume.up">Up</str>
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<str id="volume.down">Down</str>
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<str id="volume.mute">Mute</str>
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<str id="category.developer">Developer</str>

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