Replies: 2 comments 2 replies
-
        
 I need to revisit it, maybe bumping passive healing and metabolims was a bad idea and it should instead explicitly convert calories into hit points over time  | 
  
Beta Was this translation helpful? Give feedback.
                  
                    1 reply
                  
                
            -
| 
         Maybe instead of functioning as a healing mechanic, hypermetabolism could regenerate weariness while active. As we don't currently have any mechanic other than waiting or sleep to do so.  | 
  
Beta Was this translation helpful? Give feedback.
                  
                    1 reply
                  
                
            
  
    Sign up for free
    to join this conversation on GitHub.
    Already have an account?
    Sign in to comment
  
        
    
Uh oh!
There was an error while loading. Please reload this page.
Uh oh!
There was an error while loading. Please reload this page.
-
There are some things about hypermetabolism that I think are a bit weird.
The easiest to agree on is that hypermetabolism using the health regeneration system allows someone to turn it on for a second at a 5th minute to instantly get the full regeneration for negligible kcal loss. Possible solutions include:
I'm not sure about these next issues:
While it feels unnatural, these last 2 cancel each other out so maybe they can be left as is?
Beta Was this translation helpful? Give feedback.
All reactions