Snow
#46328
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Some relevant considerations:
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The field style of doing it is likely easier as weather already supports creating fields. And setting something kinda generic up would be nice to allow stranger weathers like dust storms or possibly a way for strange temporary walls via magic spell or ray gun. |
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I was considering the idea of adding snow to the game.
Found this PR: #28227, it adds "deep snow" as a furniture, which can be problematic from the implementation and performance standpoint.
I suggest a much simpler approach:
Tileset support:
E.g. there will be
t_dirt
,t_dirt_season_winter
andt_dirt_snow_covered
This will simulate "shallow snow", mostly for cosmetic purposes, although in the future some mechanics described in #28227 could be added as well.
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