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doc/JSON_INFO.md

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@@ -3495,6 +3495,7 @@ See [GAME_BALANCE.md](GAME_BALANCE.md)'s `MELEE_WEAPONS` section for the criteri
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]
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},
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"range" : 5, // Range when fired
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"recovery_chance": 6, // Percentage of chance to recover the ammo after firing
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"dispersion" : 0, // Inaccuracy of ammo, measured in 100ths of Minutes Of Angle (MOA)
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"shot_counter": 5, // Increases amount of shots produced by gun by this amount. `"shot_counter": 5` means each shot will be counted as 6 shots (1 you actually perform + 5); designed for using in suppressor mod breakage and for stuff like replaceable barrels, but not used anywhere at this moment
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"projectile_count": 5,// amount of pellets, that the ammo will shot, like in shotgun-like weapon; if used, shot_damage should be specified

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