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chore(release): publish version 0.2.0
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CHANGELOG.md

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# v0.2.0
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## .NET SDK
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- **BREAKING CHANGE**: Removed cooperative preloading feature, because it was unused and lost part
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of its interest due to the game not allowing to prevent save autoloading anymore (mods load too
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late).
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## UI SDK
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- Updated the game's reference `.d.ts` files.
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# v0.1.2
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## .NET SDK

JSDevKit/package.json

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{
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"name": "@csmodding/urbandevkit",
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"version": "0.1.2",
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"version": "0.2.0",
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"license": "APACHE-2.0",
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"homepage": "https://discord.gg/SsshDVq2Zj",
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"repository": "https://github.com/CitiesSkylinesModding/UrbanDevKit",

NetDevKit/NetDevKit.csproj

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library, without causing conflicts.
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-->
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<AssemblyName>UrbanDevKitV1</AssemblyName>
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<Version>0.1.2</Version>
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<Version>0.2.0</Version>
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<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
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<!-- NuGet package properties -->
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</ItemGroup>
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<!--
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If you wish to test deploying and installing the NuGet package locally, uncomment this temporarily.
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Useful to test deploying and installing the NuGet package locally.
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It will put the package in .localnuget which is configured as a source in NuGet.config.
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-->
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<Target Name="CopyPackage" AfterTargets="Pack">

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