-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathchpt-3-3-Geometry.html
59 lines (54 loc) · 2.26 KB
/
chpt-3-3-Geometry.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>几何形状Geometry</title>
<script type="text/javascript" src="js/three.js"></script>
</head>
<body onload="init()">
<script>
function init(){
//而如果想要Three.js生成Canvas元素,在HTML中就不需要定义Canvas元素,在JavaScript代码中可以这样写:
var renderer = new THREE.WebGLRenderer();
renderer.setSize(800, 600);
document.getElementsByTagName('body')[0].appendChild(renderer.domElement);
//设置渲染器的背景色
renderer.setClearColor(0x000000);
//创建场景
var scene = new THREE.Scene();
//正交投影照相机(Orthographic Camera)设置起来较为直观,它的构造函数是:THREE.OrthographicCamera(left, right, top, bottom, near, far)
//var camera = new THREE.OrthographicCamera(-1, 3, 1.5, -1.5, 1, 10);
var camera = new THREE.OrthographicCamera(-2, 2, 1.5, -1.5, 1, 10);
camera.position.set(3, -3, 6);
camera.lookAt(new THREE.Vector3(0, 0, 0));
scene.add(camera);
//7.圆环面(TorusGeometry)就是甜甜圈的形状,其构造函数是:THREE.TorusGeometry(radius, tube, radialSegments, tubularSegments, arc)
var cube = new THREE.Mesh(new THREE.TorusGeometry(1.3, 0.2, 12, 18),
new THREE.MeshBasicMaterial({
color: 0xff0000,
wireframe: true
})
);
scene.add(cube);
//部分圆环面
var cube1 = new THREE.Mesh(new THREE.TorusGeometry(1, 0.08, 10, 18, Math.PI / 3 * 2),
new THREE.MeshBasicMaterial({
color: 0x00ffff,
wireframe: true
})
);
scene.add(cube1);
//8.圆环结(TorusKnotGeometry)就是打了结的甜甜圈,其构造参数为:THREE.TorusKnotGeometry(radius, tube, radialSegments, tubularSegments, p, q, heightScale)
var cube2 = new THREE.Mesh(new THREE.TorusKnotGeometry(0.5,0.1,36,8),
new THREE.MeshBasicMaterial({
color:0x178fe6,
wireframe: true
})
);
scene.add(cube2);
//在定义了场景中的物体,设置好的照相机之后,渲染器就知道如何渲染出二维的结果了。这时候,我们只需要调用渲染器的渲染函数,就能使其渲染一次了。
renderer.render(scene, camera);
}
</script>
</body>
</html>