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CHANGES.md

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### 1.46 - 2018-06-01
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##### Highlights :sparkler:
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* Added support for materials on terrain entities (entities with unspecified `height`) and `GroundPrimitives`. [#6393](https://github.com/AnalyticalGraphicsInc/cesium/pull/6393)
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* Added a post-processing framework. [#5615](https://github.com/AnalyticalGraphicsInc/cesium/pull/5615)
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* Added `zIndex` for ground geometry, including corridor, ellipse, polygon and rectangle entities. [#6362](https://github.com/AnalyticalGraphicsInc/cesium/pull/6362)
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##### Breaking Changes :mega:
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* `ParticleSystem` no longer uses `forces`. [#6510](https://github.com/AnalyticalGraphicsInc/cesium/pull/6510)
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* `Particle` no longer uses `size`, `rate`, `lifeTime`, `life`, `minimumLife`, `maximumLife`, `minimumWidth`, `minimumHeight`, `maximumWidth`, and `maximumHeight`. [#6510](https://github.com/AnalyticalGraphicsInc/cesium/pull/6510)
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* The `Scene.fxaa` property has been deprecated and will be removed in Cesium 1.47. Use `Scene.postProcessStages.fxaa.enabled`.
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##### Additions :tada:
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* Added support for materials on terrain entities (entities with unspecified `height`) and `GroundPrimitives`. [#6393](https://github.com/AnalyticalGraphicsInc/cesium/pull/6393)
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* Only available for `ClassificationType.TERRAIN` at this time. Adding a material to a terrain `Entity` will cause it to behave as if it is `ClassificationType.TERRAIN`.
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* Requires depth texture support (`WEBGL_depth_texture` or `WEBKIT_WEBGL_depth_texture`), so materials on terrain entities and `GroundPrimitives` are not supported in Internet Explorer.
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* Best suited for notational patterns and not intended for precisely mapping textures to terrain - for that use case, use `SingleTileImageryProvider`.
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* Added `GroundPrimitive.supportsMaterials` and `Entity.supportsMaterialsforEntitiesOnTerrain`, both of which can be used to check if materials on terrain entities and `GroundPrimitives` is supported. [#6393](https://github.com/AnalyticalGraphicsInc/cesium/pull/6393)
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* Added a post-processing framework. [#5615](https://github.com/AnalyticalGraphicsInc/cesium/pull/5615)
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* Added `Scene.postProcessStages` which is a collection of post-process stages to be run in order.
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* Has a built-in `ambientOcclusion` property which will apply screen space ambient occlusion to the scene and run before all stages.
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* Added `PostProcessStage` which takes a fragment shader that processes the color and depth texture from the stage run before it.
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* Added `PostProcessStageComposite` for multi-stage post-processes like depth of field.
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* Added a new Sandcastle label `Post Processing` to showcase the different built-in post-process stages.
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* Added `Rectangle.equalsEpsilon` for comparing the equality of two rectangles [#6533](https://github.com/AnalyticalGraphicsInc/cesium/pull/6533)
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* Added `zIndex` for ground geometry, including corridor, ellipse, polygon and rectangle entities. [#6362](https://github.com/AnalyticalGraphicsInc/cesium/pull/6362)
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* Added support for materials on terrain entities (entities with unspecified `height`) and `GroundPrimitives`. [#6393](https://github.com/AnalyticalGraphicsInc/cesium/pull/6393)
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* Only available for `ClassificationType.TERRAIN` at this time. Adding a material to a terrain `Entity` will cause it to behave as if it is `ClassificationType.TERRAIN`.
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* Requires depth texture support (`WEBGL_depth_texture` or `WEBKIT_WEBGL_depth_texture`), so materials on terrain entities and `GroundPrimitives` are not supported in Internet Explorer.
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* Best suited for notational patterns and not intended for precisely mapping textures to terrain - for that use case, use `SingleTileImageryProvider`.
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* Added `GroundPrimitive.supportsMaterials` and `Entity.supportsMaterialsforEntitiesOnTerrain`, both of which can be used to check if materials on terrain entities and `GroundPrimitives` is supported. [#6393](https://github.com/AnalyticalGraphicsInc/cesium/pull/6393)
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* Added `Rectangle.equalsEpsilon` for comparing the equality of two rectangles [#6533](https://github.com/AnalyticalGraphicsInc/cesium/pull/6533)
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##### Fixes :wrench:
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* Fixed a bug causing custom TilingScheme classes to not be able to use a GeographicProjection. [#6524](https://github.com/AnalyticalGraphicsInc/cesium/pull/6524)
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* Fixed incorrect 3D Tiles statistics when a tile fails during processing. [#6558](https://github.com/AnalyticalGraphicsInc/cesium/pull/6558)

package.json

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{
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"name": "cesium",
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"version": "1.45.0",
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"version": "1.46.0",
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"description": "CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.",
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"homepage": "http://cesiumjs.org",
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"license": "Apache-2.0",

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