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Description
What happened?
When a tileset has been hidden with SetHidden or SetActorHiddenInGame, tiles still load in updateView[Offline].
I expected the tileset to suspend loading of new tiles, as I was hoping to improve the realtime performance of my scene (especially when rendering a movie ie using updateViewOffline!)
Is this intended?
If not, what about testing IsHidden (only in-game or in PIE) in Cesium3DTileset::Tick to trigger an early return like when SuspendUpdate is true?
Thanks,
Environment
Cesium for Unreal version: tested in 2.14.1, but also in latest as far as I can see
Unreal Engine Version: 5.3
Operating System: Windows
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bugSomething isn't workingSomething isn't working