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Has anyone looked into adding support to render at native resolutions on retina / hi res displays?
Usually it amounts to multiplying the canvas.width and canvas.height by window.devicePixelRatio and scaling any rendered shape dimensions bywindow.devicePixelRatio.
The text was updated successfully, but these errors were encountered:
Has anyone looked into adding support to render at native resolutions on retina / hi res displays?
Usually it amounts to multiplying the canvas.width and canvas.height by
window.devicePixelRatio
and scaling any rendered shape dimensions bywindow.devicePixelRatio
.The text was updated successfully, but these errors were encountered: