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pausecontrollers.cpp
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#include "pausecontrollers.h"
#include <assert.h>
#include <prism/mugenanimationreader.h>
#include <prism/mugenanimationhandler.h>
#include <prism/screeneffect.h>
#include <prism/system.h>
#include "playerdefinition.h"
#include "fightui.h"
#include "mugenstagehandler.h"
#include "stage.h"
#include "mugenexplod.h"
#include "config.h"
#define SUPERPAUSE_DARKENING_Z 30
#define SUPERPAUSE_Z 52
typedef struct {
int mIsActive;
DreamPlayer* mPlayer;
int mNow;
int mDuration;
int mWasFinishedThisFrame;
int mBufferTimeForCommandsDuringPauseEnd;
int mMoveTime;
int mIsPausingBG;
int mHasAnimation;
MugenAnimationHandlerElement* mMugenAnimationElement;
Position mAnimationReferencePosition;
int mIsDarkening;
AnimationHandlerElement* mDarkeningAnimationElement;
double mPlayer2DefenseMultiplier;
int mIsSettingPlayerUnhittable;
} SuperPauseControllerData;
typedef struct {
int mIsActive;
DreamPlayer* mPlayer;
int mNow;
int mDuration;
int mWasFinishedThisFrame;
int mBufferTimeForCommandsDuringPauseEnd;
int mMoveTime;
int mIsPausingBG;
} PauseControllerData;
static struct {
SuperPauseControllerData mSuperPause;
PauseControllerData mPause;
} gPauseControllerData;
static void loadPauseControllerHandler(void*) {
setProfilingSectionMarkerCurrentFunction();
gPauseControllerData.mSuperPause.mIsActive = 0;
gPauseControllerData.mSuperPause.mWasFinishedThisFrame = 0;
gPauseControllerData.mPause.mIsActive = 0;
gPauseControllerData.mPause.mWasFinishedThisFrame = 0;
}
static void setSuperPauseInactive();
static void setPauseInactive();
static void updateSuperPause() {
gPauseControllerData.mSuperPause.mWasFinishedThisFrame = 0;
if (!gPauseControllerData.mSuperPause.mIsActive) return;
if (gPauseControllerData.mSuperPause.mNow >= gPauseControllerData.mSuperPause.mDuration)
{
setSuperPauseInactive();
gPauseControllerData.mSuperPause.mWasFinishedThisFrame = 1;
}
gPauseControllerData.mSuperPause.mNow++;
}
static void updatePause() {
gPauseControllerData.mPause.mWasFinishedThisFrame = 0;
if (!gPauseControllerData.mPause.mIsActive) return;
if (gPauseControllerData.mSuperPause.mIsActive) return;
if (gPauseControllerData.mPause.mNow >= gPauseControllerData.mPause.mDuration)
{
setPauseInactive();
gPauseControllerData.mPause.mWasFinishedThisFrame = 1;
}
gPauseControllerData.mPause.mNow++;
}
static void updatePauseControllerHandler(void*) {
setProfilingSectionMarkerCurrentFunction();
updateSuperPause();
updatePause();
}
ActorBlueprint getPauseControllerHandler() {
return makeActorBlueprint(loadPauseControllerHandler, NULL, updatePauseControllerHandler);
}
int setDreamSuperPauseActiveAndReturnIfWorked(DreamPlayer * tPlayer)
{
if (gPauseControllerData.mSuperPause.mIsActive || gPauseControllerData.mSuperPause.mWasFinishedThisFrame)
{
setSuperPauseInactive();
gPauseControllerData.mSuperPause.mWasFinishedThisFrame = 0;
return 0;
}
gPauseControllerData.mSuperPause.mIsActive = 1;
gPauseControllerData.mSuperPause.mPlayer = tPlayer;
return 1;
}
int isDreamSuperPauseActive()
{
return gPauseControllerData.mSuperPause.mIsActive;
}
int getDreamSuperPauseTimeSinceStart()
{
return gPauseControllerData.mSuperPause.mNow;
}
DreamPlayer* getDreamSuperPauseOwner()
{
return gPauseControllerData.mSuperPause.mPlayer;
}
static void setSuperPauseInactive() {
if (!gPauseControllerData.mSuperPause.mIsActive) return;
if (gPauseControllerData.mSuperPause.mHasAnimation) {
removeMugenAnimation(gPauseControllerData.mSuperPause.mMugenAnimationElement);
}
if (gPauseControllerData.mSuperPause.mIsDarkening) {
removeHandledAnimation(gPauseControllerData.mSuperPause.mDarkeningAnimationElement);
}
gPauseControllerData.mSuperPause.mIsActive = 0;
if (!isDreamAnyPauseActive()) {
setPlayersSpeed(1);
setExplodsSpeed(1);
setDreamMugenStageHandlerSpeed(1);
}
}
void setDreamSuperPauseTime(DreamPlayer* /*tPlayer*/, int tTime)
{
gPauseControllerData.mSuperPause.mNow = 1;
gPauseControllerData.mSuperPause.mDuration = tTime;
}
void setDreamSuperPauseBufferTimeForCommandsDuringPauseEnd(DreamPlayer* /*tPlayer*/, int tBufferTime)
{
gPauseControllerData.mSuperPause.mBufferTimeForCommandsDuringPauseEnd = tBufferTime;
}
int getDreamSuperPauseMoveTime()
{
return gPauseControllerData.mSuperPause.mMoveTime;
}
void setDreamSuperPauseMoveTime(DreamPlayer* /*tPlayer*/, int tMoveTime)
{
gPauseControllerData.mSuperPause.mMoveTime = tMoveTime;
}
void setDreamSuperPauseIsPausingBG(DreamPlayer* /*tPlayer*/, int tIsPausingBG)
{
if (tIsPausingBG) {
setDreamMugenStageHandlerSpeed(0);
}
gPauseControllerData.mSuperPause.mIsPausingBG = tIsPausingBG;
}
void setDreamSuperPauseAnimation(DreamPlayer* tPlayer, int tIsInPlayerFile, int tAnimationNumber)
{
if (tAnimationNumber == -1) {
gPauseControllerData.mSuperPause.mHasAnimation = 0;
return;
}
MugenAnimation* animation;
MugenSpriteFile* sprites;
double baseScale;
if (tIsInPlayerFile) {
if (!doesPlayerHaveAnimationHimself(tPlayer, tAnimationNumber)) {
gPauseControllerData.mSuperPause.mHasAnimation = 0;
return;
}
animation = getPlayerAnimation(tPlayer, tAnimationNumber);
sprites = getPlayerSprites(tPlayer);
baseScale = getPlayerToCameraScale(tPlayer);
}
else {
animation = getDreamFightEffectAnimation(tAnimationNumber);
sprites = getDreamFightEffectSprites();
baseScale = (getScreenSize().y / double(getDreamUICoordinateP())) * getDreamUIFightFXScale();
}
gPauseControllerData.mSuperPause.mHasAnimation = 1;
gPauseControllerData.mSuperPause.mMugenAnimationElement = addMugenAnimation(animation, sprites, Vector3D(0, 0, 0));
setMugenAnimationBasePosition(gPauseControllerData.mSuperPause.mMugenAnimationElement, &gPauseControllerData.mSuperPause.mAnimationReferencePosition);
setMugenAnimationCameraPositionReference(gPauseControllerData.mSuperPause.mMugenAnimationElement, getDreamMugenStageHandlerCameraPositionReference());
setMugenAnimationBaseDrawScale(gPauseControllerData.mSuperPause.mMugenAnimationElement, baseScale);
setMugenAnimationCameraEffectPositionReference(gPauseControllerData.mSuperPause.mMugenAnimationElement, getDreamMugenStageHandlerCameraEffectPositionReference());
setMugenAnimationCameraScaleReference(gPauseControllerData.mSuperPause.mMugenAnimationElement, getDreamMugenStageHandlerCameraZoomReference());
}
void setDreamSuperPauseSound(DreamPlayer* tPlayer, int tIsInPlayerFile, int tSoundGroup, int tSoundItem)
{
MugenSounds* soundFile;
if (tIsInPlayerFile) {
soundFile = getPlayerSounds(tPlayer);
}
else {
soundFile = getDreamCommonSounds();
}
tryPlayMugenSoundAdvanced(soundFile, tSoundGroup, tSoundItem, getPlayerMidiVolumeForPrism(tPlayer));
}
void setDreamSuperPausePosition(DreamPlayer* tPlayer, double tX, double tY, int tCoordinateP)
{
int isPlayerFacingRight = getPlayerIsFacingRight(tPlayer);
if (!isPlayerFacingRight) tX *= -1;
const auto superPauseOffset = transformDreamCoordinatesVector2D(Vector2D(tX, tY), tCoordinateP, getDreamMugenStageHandlerCameraCoordinateP());
const auto playerPosition = getDreamStageCoordinateSystemOffset(getDreamMugenStageHandlerCameraCoordinateP()) + getPlayerPosition(tPlayer, getDreamMugenStageHandlerCameraCoordinateP());
gPauseControllerData.mSuperPause.mAnimationReferencePosition = (superPauseOffset + playerPosition).xyz(SUPERPAUSE_Z);
}
void setDreamSuperPauseDarkening(DreamPlayer* /*tPlayer*/, int tIsDarkening)
{
gPauseControllerData.mSuperPause.mIsDarkening = tIsDarkening;
if (tIsDarkening) {
gPauseControllerData.mSuperPause.mDarkeningAnimationElement = playOneFrameAnimationLoop(Vector3D(0, 0, SUPERPAUSE_DARKENING_Z), getEmptyWhiteTextureReference());
const auto sz = getScreenSize();
setAnimationSize(gPauseControllerData.mSuperPause.mDarkeningAnimationElement, Vector3D(sz.x, sz.y, 1), Vector3D(0, 0, 0));
setAnimationTransparency(gPauseControllerData.mSuperPause.mDarkeningAnimationElement, 0.7);
setAnimationColor(gPauseControllerData.mSuperPause.mDarkeningAnimationElement, 0.0, 0.0, 0.1);
}
}
void setDreamSuperPausePlayer2DefenseMultiplier(DreamPlayer* tPlayer, double tMultiplier)
{
if (!tMultiplier) {
gPauseControllerData.mSuperPause.mPlayer2DefenseMultiplier = getDreamSuperTargetDefenseMultiplier();
}
else {
gPauseControllerData.mSuperPause.mPlayer2DefenseMultiplier = tMultiplier;
}
setPlayerTargetsSuperDefenseMultiplier(tPlayer, gPauseControllerData.mSuperPause.mPlayer2DefenseMultiplier);
}
void setDreamSuperPausePowerToAdd(DreamPlayer* tPlayer, int tPowerToAdd)
{
addPlayerPower(tPlayer, tPowerToAdd);
}
void setDreamSuperPausePlayerUnhittability(DreamPlayer* /*tPlayer*/, int tIsUnhittable)
{
gPauseControllerData.mSuperPause.mIsSettingPlayerUnhittable = tIsUnhittable;
}
void setDreamPauseTime(DreamPlayer* /*tPlayer*/, int tTime)
{
gPauseControllerData.mPause.mNow = 1;
gPauseControllerData.mPause.mDuration = tTime;
}
void setDreamPauseBufferTimeForCommandsDuringPauseEnd(DreamPlayer * /*tPlayer*/, int tBufferTime)
{
gPauseControllerData.mPause.mBufferTimeForCommandsDuringPauseEnd = tBufferTime;
}
int getDreamPauseMoveTime()
{
return gPauseControllerData.mPause.mMoveTime;
}
void setDreamPauseMoveTime(DreamPlayer* /*tPlayer*/, int tMoveTime)
{
gPauseControllerData.mPause.mMoveTime = tMoveTime;
}
void setDreamPauseIsPausingBG(DreamPlayer* /*tPlayer*/, int tIsPausingBG)
{
if (tIsPausingBG) {
setDreamMugenStageHandlerSpeed(0);
}
gPauseControllerData.mPause.mIsPausingBG = tIsPausingBG;
}
int setDreamPauseActiveAndReturnIfWorked(DreamPlayer * tPlayer)
{
if (gPauseControllerData.mPause.mIsActive || gPauseControllerData.mPause.mWasFinishedThisFrame)
{
setPauseInactive();
gPauseControllerData.mPause.mWasFinishedThisFrame = 0;
return 0;
}
gPauseControllerData.mPause.mIsActive = 1;
gPauseControllerData.mPause.mPlayer = tPlayer;
return 1;
}
static void setPauseInactive() {
if (!gPauseControllerData.mPause.mIsActive) return;
gPauseControllerData.mPause.mIsActive = 0;
if (!isDreamAnyPauseActive()) {
setPlayersSpeed(1);
setExplodsSpeed(1);
setDreamMugenStageHandlerSpeed(1);
}
}
int isDreamPauseActive()
{
return gPauseControllerData.mPause.mIsActive;
}
int getDreamPauseTimeSinceStart()
{
return gPauseControllerData.mPause.mNow;
}
DreamPlayer* getDreamPauseOwner()
{
return gPauseControllerData.mPause.mPlayer;
}
int isDreamAnyPauseActive()
{
return isDreamSuperPauseActive() || isDreamPauseActive();
}