-
Notifications
You must be signed in to change notification settings - Fork 6
/
Copy pathmugenstagehandler.cpp
741 lines (610 loc) · 27.9 KB
/
mugenstagehandler.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
#include "mugenstagehandler.h"
#include <assert.h>
#include <prism/math.h>
#include <prism/mugenanimationhandler.h>
#include <prism/system.h>
#include "stage.h"
#include "mugenanimationutilities.h"
using namespace std;
typedef struct {
vector<StaticStageHandlerElement*> mVector;
} StageElementIDList;
static struct {
list<StaticStageHandlerElement> mStaticElements;
Position mCameraPosition;
Position2D mCameraPositionPreEffects;
Position2D mCameraTargetPosition;
GeoRectangle2D mCameraRange;
Vector2DI mCameraCoordinates;
Vector2D mCameraSpeed;
Position2D mCameraEffectPosition;
Position mCameraZoom;
double mTimeDilatationNow;
double mTimeDilatation;
Position2D mCameraShakeOffset;
unordered_map<int, StageElementIDList> mStageElementsFromID;
} gMugenStageHandlerData;
static void loadMugenStageHandler(void* tData) {
(void)tData;
setProfilingSectionMarkerCurrentFunction();
gMugenStageHandlerData.mCameraShakeOffset = Vector2D(0, 0);
gMugenStageHandlerData.mCameraPosition = Vector3D(0, 0, 0);
gMugenStageHandlerData.mCameraTargetPosition = Vector2D(0, 0);
gMugenStageHandlerData.mCameraPositionPreEffects = Vector2D(0, 0);
gMugenStageHandlerData.mCameraRange = GeoRectangle2D(-INF, -INF, 2*INF, 2*INF);
gMugenStageHandlerData.mCameraSpeed = Vector2D(5, 5);
gMugenStageHandlerData.mCameraEffectPosition = Vector2D(0, 0);
gMugenStageHandlerData.mCameraZoom = Vector3D(1.0, 1.0, 1.0);
gMugenStageHandlerData.mTimeDilatationNow = 0.0;
gMugenStageHandlerData.mTimeDilatation = 1.0;
gMugenStageHandlerData.mStaticElements.clear();
gMugenStageHandlerData.mStageElementsFromID.clear();
}
static void unloadSingleStaticElement(void* tCaller, StaticStageHandlerElement& tData) {
(void)tCaller;
StaticStageHandlerElement* e = &tData;
for (auto& animationElement : e->mAnimationReferences)
{
removeMugenAnimation(animationElement.mElement);
}
if (e->mOwnsAnimation) {
destroyMugenAnimation(e->mAnimation);
}
e->mAnimationReferences.clear();
}
static void unloadMugenStageHandler(void* tData = NULL) {
(void)tData;
setProfilingSectionMarkerCurrentFunction();
stl_list_map(gMugenStageHandlerData.mStaticElements, unloadSingleStaticElement);
gMugenStageHandlerData.mStaticElements.clear();
gMugenStageHandlerData.mStageElementsFromID.clear();
}
typedef struct{
StaticStageHandlerElement* e;
} updateStageTileCaller;
static int getTileAmountSingleAxis(int tSize, int tScreenSize, double tDelta, double tInvertedMinimumWidthFactor) {
const auto length = (int)(((2 * tScreenSize) + (tSize * tInvertedMinimumWidthFactor)) * (1 / tDelta));
return int(length / (tSize * (1.0 / tInvertedMinimumWidthFactor)) + 1);
}
static Vector2DI getTileAmount(StaticStageHandlerElement* e) {
const auto deltaX = !e->mDelta.x ? 1 : e->mDelta.x;
const auto deltaY = !e->mDelta.y ? 1 : e->mDelta.y;
const auto x = getTileAmountSingleAxis(e->mTileSize.x + e->mTileSpacing.x, e->mCoordinates.x, deltaX, e->mInvertedMinimumWidthFactor);
const auto y = getTileAmountSingleAxis(e->mTileSize.y + e->mTileSpacing.y, e->mCoordinates.y, deltaY, 1.0);
return Vector2DI(x, y);
}
static void updateSingleStaticStageElementTileTiling(StaticStageHandlerElement* e, StageElementAnimationReference* tSingleAnimation, const Vector2D& tTotalScale) {
const auto amount = getTileAmount(e);
auto offset = getAnimationFirstElementSpriteOffset(e->mAnimation, e->mSprites);
if (e->mIsParallax) {
offset.x = getAnimationFirstElementSpriteSize(e->mAnimation, e->mSprites).x / 2.0;
}
int totalSizeX, totalSizeY;
const auto stepAmount = vector_size(&e->mAnimation->mSteps);
if (stepAmount > 1) {
totalSizeX = e->mTileSpacing.x;
totalSizeY = e->mTileSpacing.y;
}
else {
totalSizeX = e->mTileSize.x + e->mTileSpacing.x;
totalSizeY = e->mTileSize.y + e->mTileSpacing.y;
}
const auto sz = getScreenSize();
if (e->mTile.x == 1) {
const auto right = tSingleAnimation->mReferencePosition.x * (1.0 / tTotalScale.x) + e->mTileSize.x - offset.x + std::max(0.0, getMugenAnimationShearLowerOffsetX(tSingleAnimation->mElement));
if (right < 0) {
tSingleAnimation->mOffset.x += amount.x*totalSizeX;
}
const auto left = tSingleAnimation->mReferencePosition.x * (1.0 / tTotalScale.x) - offset.x + std::min(0.0, getMugenAnimationShearLowerOffsetX(tSingleAnimation->mElement));
if (left > sz.x) {
tSingleAnimation->mOffset.x -= amount.x*totalSizeX;
}
}
if (e->mTile.y == 1) {
const auto down = tSingleAnimation->mReferencePosition.y * (1.0 / tTotalScale.y) + e->mTileSize.y - offset.y;
if (down < 0) {
tSingleAnimation->mOffset.y += amount.y*totalSizeY;
}
const auto up = tSingleAnimation->mReferencePosition.y * (1.0 / tTotalScale.y) - offset.y;
if (up > sz.y) {
tSingleAnimation->mOffset.y -= amount.y*totalSizeY;
}
}
}
static void updateSingleStaticStageElementTilePositionAndScale(StaticStageHandlerElement* e, StageElementAnimationReference* tSingleAnimation, Vector2D& oTotalScale) {
tSingleAnimation->mReferencePosition = vecAdd(e->mTileBasePosition, tSingleAnimation->mOffset);
tSingleAnimation->mReferencePosition = vecScale2D(tSingleAnimation->mReferencePosition, e->mGlobalScale * e->mParallaxScale);
tSingleAnimation->mReferencePosition.z++;
const auto cameraStartPosition = getDreamCameraStartPosition(e->mCoordinates.x);
const auto heightDelta = cameraStartPosition.y - getDreamCameraPositionY(e->mCoordinates.x);
const auto heightScale = e->mScaleStartY + (e->mScaleDeltaY * heightDelta);
oTotalScale = e->mDrawScale * e->mGlobalScale * Vector2D(1, heightScale) * e->mTileBaseScale * e->mParallaxScale;
setMugenAnimationDrawScale(tSingleAnimation->mElement, oTotalScale);
if (e->mIsParallax) {
const auto deltaInCameraSpaceDrawScaled = (e->mTileBasePosition + Vector2D(-e->mCoordinates.x / 2, 0)) - e->mStart - e->mSinOffset - e->mSinOffsetInternal;
const auto deltaInElementSpaceBottom = deltaInCameraSpaceDrawScaled * e->mXScale.y;
auto bottomPosition = vecAdd(e->mStart + e->mSinOffset + e->mSinOffsetInternal, deltaInElementSpaceBottom);
bottomPosition.x -= (-e->mCoordinates.x / 2);
bottomPosition = vecAdd(bottomPosition, tSingleAnimation->mOffset);
bottomPosition = vecScale2D(bottomPosition, e->mGlobalScale * e->mParallaxScale);
double shearOffsetToFitTiling;
if (e->mAnimationReferences.size() > 1) {
const auto centerOffset = (e->mCoordinates.x / 2) - tSingleAnimation->mReferencePosition.x * (1.0 / oTotalScale.x);
shearOffsetToFitTiling = centerOffset * (1.0 - e->mWidth.y);
}
else {
shearOffsetToFitTiling = 0;
}
setMugenAnimationShearX(tSingleAnimation->mElement, e->mWidth.y, bottomPosition.x - tSingleAnimation->mReferencePosition.x + shearOffsetToFitTiling);
}
}
static void updateSingleStaticStageElementTileConstraintRectangle(StaticStageHandlerElement* e, StageElementAnimationReference* tSingleAnimation) {
if (e->mConstraintRectangleDelta.x == 0.0 && e->mConstraintRectangleDelta.y == 0.0) return;
const auto windowDelta = (Position2D(getDreamCameraPositionX(getDreamMugenStageHandlerCameraCoordinateP()), getDreamCameraPositionY(getDreamMugenStageHandlerCameraCoordinateP())) * -1.0) * e->mConstraintRectangleDelta;
const auto movedConstraintRectangle = e->mConstraintRectangle + windowDelta;
setMugenAnimationConstraintRectangle(tSingleAnimation->mElement, movedConstraintRectangle);
}
static void updateSingleStaticStageElementTileVisibility(StaticStageHandlerElement* e, StageElementAnimationReference* tSingleAnimation) {
setMugenAnimationVisibility(tSingleAnimation->mElement, !(e->mInvisibleFlag || e->mIsInvisible || !e->mIsEnabled));
}
static void updateSingleStaticStageElementTile(StaticStageHandlerElement* e, StageElementAnimationReference* tSingleAnimation) {
updateSingleStaticStageElementTileVisibility(e, tSingleAnimation);
if (!e->mIsEnabled) return;
Vector2D totalScale;
updateSingleStaticStageElementTilePositionAndScale(e, tSingleAnimation, totalScale);
updateSingleStaticStageElementTileTiling(e, tSingleAnimation, totalScale);
updateSingleStaticStageElementTileConstraintRectangle(e, tSingleAnimation);
}
static void updateSingleStaticStageElementTileCB(updateStageTileCaller* tCaller, StageElementAnimationReference& tData) {
StageElementAnimationReference* singleAnimation = &tData;
updateSingleStaticStageElementTile(tCaller->e, singleAnimation);
}
static void updateSingleStaticStageElementVisibilityFlag(StaticStageHandlerElement* e) {
e->mInvisibleFlag = 0;
}
static void updateSingleStaticStageElementSingleSin(StaticStageHandlerElement* e, double& oTarget, const Vector3D& tSin) {
if (!tSin.x) return;
oTarget = calculateStageElementSinOffset(e->mSinTime, tSin.x, tSin.y, tSin.z);
}
static void updateSingleStaticStageElementSin(StaticStageHandlerElement* e) {
if (!e->mIsEnabled) return;
updateSingleStaticStageElementSingleSin(e, e->mSinOffsetInternal.x, e->mSinX);
updateSingleStaticStageElementSingleSin(e, e->mSinOffsetInternal.y, e->mSinY);
e->mSinTime++;
}
static void updateSingleStaticStageElementVelocity(StaticStageHandlerElement* e) {
if (!e->mIsEnabled) return;
if (e->mVelocity.x != 0 || e->mVelocity.y != 0) {
e->mStart = e->mStart + e->mVelocity;
}
}
static void updateSingleStaticStageElementBasePosition(StaticStageHandlerElement* e) {
if (!e->mIsEnabled) return;
const auto cameraOffset = Vector2D(getDreamCameraPositionX(getDreamMugenStageHandlerCameraCoordinateP()), getDreamCameraPositionY(getDreamMugenStageHandlerCameraCoordinateP())) * -1.0;
Position2D positionDelta;
if (e->mPositionLinkElement) {
positionDelta = e->mPositionLinkElement->mTileBasePosition.xy() + Vector2D(-e->mCoordinates.x / 2, 0);
}
else {
positionDelta = cameraOffset * e->mDelta;
}
const auto positionDeltaInElementSpace = positionDelta * e->mDrawScale * e->mParallaxScale;
e->mTileBasePosition = (e->mStart + e->mSinOffset + e->mSinOffsetInternal + positionDeltaInElementSpace) - Vector2D(-e->mCoordinates.x / 2, 0);
const auto scaleDelta = cameraOffset * e->mScaleDelta;
e->mTileBaseScale = e->mScaleStart + scaleDelta;
}
static void updateSingleStaticStageElement(StaticStageHandlerElement* e) {
updateSingleStaticStageElementVelocity(e);
updateSingleStaticStageElementBasePosition(e);
updateStageTileCaller caller;
caller.e = e;
stl_list_map(e->mAnimationReferences, updateSingleStaticStageElementTileCB, &caller);
updateSingleStaticStageElementVisibilityFlag(e);
updateSingleStaticStageElementSin(e);
}
static void updateSingleStaticStageElementCB(void* tCaller, StaticStageHandlerElement& tData) {
(void)tCaller;
StaticStageHandlerElement* e = &tData;
updateSingleStaticStageElement(e);
}
static void updateCamera() {
const auto delta = gMugenStageHandlerData.mCameraTargetPosition - gMugenStageHandlerData.mCameraPositionPreEffects;
gMugenStageHandlerData.mCameraPositionPreEffects = gMugenStageHandlerData.mCameraPositionPreEffects + (delta * 0.95);
gMugenStageHandlerData.mCameraPosition = (gMugenStageHandlerData.mCameraPositionPreEffects + gMugenStageHandlerData.mCameraShakeOffset).xyz(0.0);
}
static void updateMugenStageHandler(void* tData) {
(void)tData;
setProfilingSectionMarkerCurrentFunction();
gMugenStageHandlerData.mTimeDilatationNow += gMugenStageHandlerData.mTimeDilatation;
int updateAmount = (int)gMugenStageHandlerData.mTimeDilatationNow;
gMugenStageHandlerData.mTimeDilatationNow -= updateAmount;
while (updateAmount--) {
updateCamera();
stl_list_map(gMugenStageHandlerData.mStaticElements, updateSingleStaticStageElementCB);
}
}
ActorBlueprint getDreamMugenStageHandler() {
return makeActorBlueprint(loadMugenStageHandler, unloadMugenStageHandler, updateMugenStageHandler);
}
Vector2DI getDreamMugenStageHandlerCameraCoordinates()
{
return gMugenStageHandlerData.mCameraCoordinates;
}
int getDreamMugenStageHandlerCameraCoordinateP()
{
return gMugenStageHandlerData.mCameraCoordinates.x;
}
void setDreamMugenStageHandlerCameraCoordinates(const Vector2DI& tCoordinates)
{
gMugenStageHandlerData.mCameraCoordinates = tCoordinates;
}
void setDreamMugenStageHandlerCameraRange(const GeoRectangle2D& tRect)
{
gMugenStageHandlerData.mCameraRange = tRect;
}
void setDreamMugenStageHandlerCameraPosition(const Position2D& p)
{
gMugenStageHandlerData.mCameraTargetPosition = p;
}
void addDreamMugenStageHandlerCameraPositionX(double tX)
{
gMugenStageHandlerData.mCameraTargetPosition.x += tX;
gMugenStageHandlerData.mCameraTargetPosition = clampPositionToGeoRectangle(gMugenStageHandlerData.mCameraTargetPosition, gMugenStageHandlerData.mCameraRange);
gMugenStageHandlerData.mCameraPositionPreEffects.x = gMugenStageHandlerData.mCameraTargetPosition.x;
}
void setDreamMugenStageHandlerCameraPositionX(double tX)
{
gMugenStageHandlerData.mCameraTargetPosition.x = tX;
gMugenStageHandlerData.mCameraTargetPosition = clampPositionToGeoRectangle(gMugenStageHandlerData.mCameraTargetPosition, gMugenStageHandlerData.mCameraRange);
gMugenStageHandlerData.mCameraPositionPreEffects.x = gMugenStageHandlerData.mCameraTargetPosition.x;
}
void addDreamMugenStageHandlerCameraPositionY(double tY) {
gMugenStageHandlerData.mCameraTargetPosition.y += tY;
gMugenStageHandlerData.mCameraTargetPosition = clampPositionToGeoRectangle(gMugenStageHandlerData.mCameraTargetPosition, gMugenStageHandlerData.mCameraRange);
gMugenStageHandlerData.mCameraPositionPreEffects.y = gMugenStageHandlerData.mCameraTargetPosition.y;
}
void setDreamMugenStageHandlerCameraPositionY(double tY)
{
gMugenStageHandlerData.mCameraTargetPosition.y = tY;
gMugenStageHandlerData.mCameraTargetPosition = clampPositionToGeoRectangle(gMugenStageHandlerData.mCameraTargetPosition, gMugenStageHandlerData.mCameraRange);
gMugenStageHandlerData.mCameraPositionPreEffects.y = gMugenStageHandlerData.mCameraTargetPosition.y;
}
void setDreamMugenStageHandlerScreenShake(const Position2D& tScreenShake)
{
gMugenStageHandlerData.mCameraShakeOffset = tScreenShake;
}
void resetDreamMugenStageHandlerCameraPosition()
{
const auto startPos = getDreamCameraStartPosition(getDreamStageCoordinateP());
gMugenStageHandlerData.mCameraPosition.x = gMugenStageHandlerData.mCameraPositionPreEffects.x = gMugenStageHandlerData.mCameraTargetPosition.x = startPos.x;
gMugenStageHandlerData.mCameraPosition.y = gMugenStageHandlerData.mCameraPositionPreEffects.y = gMugenStageHandlerData.mCameraTargetPosition.y = startPos.y;
}
void resetDreamMugenStageHandler()
{
for (auto& staticElement : gMugenStageHandlerData.mStaticElements)
{
staticElement.mStart = staticElement.mStartResetValue;
staticElement.mVelocity = staticElement.mVelocityResetValue;
staticElement.mSinOffset = Vector2D(0, 0);
staticElement.mSinOffsetInternal = Vector2D(0, 0);
staticElement.mIsInvisible = 0;
staticElement.mIsEnabled = 1;
for (auto& animationElement : staticElement.mAnimationReferences)
{
animationElement.mOffset = animationElement.mStartPosition;
removeMugenAnimationPaletteEffectIfExists(animationElement.mElement);
unpauseMugenAnimation(animationElement.mElement);
resetMugenAnimation(animationElement.mElement);
}
updateSingleStaticStageElement(&staticElement);
}
}
void clearDreamMugenStageHandler() {
unloadMugenStageHandler();
}
static void handleSingleTile(int tTile, int* tStart, int* tAmount, int tSize, int tSpacing, int tCoordinates, double tDelta, double tInvertedMinimumWidthFactor) {
if (!tTile) {
*tStart = 0;
*tAmount = 1;
}
else if (tTile == 1) {
*tAmount = getTileAmountSingleAxis(tSize + tSpacing, tCoordinates, tDelta, tInvertedMinimumWidthFactor);
*tStart = 0 - (*tAmount) / 2;
}
else {
*tStart = 0;
*tAmount = tTile;
}
}
static void addSingleMugenStageHandlerBackgroundElementTile(StaticStageHandlerElement* e, MugenSpriteFile* tSprites, BlendType tBlendType, const Vector2D& tAlpha, double tZoomDelta, const Vector3D& tOffset) {
e->mAnimationReferences.push_back(StageElementAnimationReference());
StageElementAnimationReference& newAnimation = e->mAnimationReferences.back();
newAnimation.mElement = addMugenAnimation(e->mAnimation, tSprites, Vector3D(0, 0, 0));
setMugenAnimationBasePosition(newAnimation.mElement, &newAnimation.mReferencePosition);
newAnimation.mOffset = newAnimation.mStartPosition = tOffset;
setMugenAnimationBlendType(newAnimation.mElement, tBlendType);
setMugenAnimationTransparency(newAnimation.mElement, tAlpha.x);
setMugenAnimationDestinationTransparency(newAnimation.mElement, tAlpha.y);
setMugenAnimationConstraintRectangle(newAnimation.mElement, e->mConstraintRectangle);
setMugenAnimationDrawScale(newAnimation.mElement, e->mDrawScale * e->mGlobalScale * Vector2D(1, e->mScaleStartY) * e->mParallaxScale);
setMugenAnimationIsSpriteOffsetForcedToCenter(newAnimation.mElement, e->mIsParallax);
setMugenAnimationCameraEffectPositionReference(newAnimation.mElement, getDreamMugenStageHandlerCameraEffectPositionReference());
setMugenAnimationCameraScaleReference(newAnimation.mElement, getDreamMugenStageHandlerCameraZoomReference());
setMugenAnimationCameraScaleFactor(newAnimation.mElement, tZoomDelta);
}
static void addMugenStageHandlerBackgroundElementTiles(StaticStageHandlerElement* e, MugenSpriteFile* tSprites, const Vector2DI& tTile, BlendType tBlendType, const Vector2D& tAlpha, double tZoomDelta) {
int startX;
int startY;
int amountX;
int amountY;
int stepAmount = vector_size(&e->mAnimation->mSteps);
Vector2DI size;
if (stepAmount > 1) {
size = Vector2DI(0, 0);
}
else {
size = getAnimationFirstElementSpriteSize(e->mAnimation, tSprites);
}
const auto deltaX = !e->mDelta.x ? 1 : e->mDelta.x;
const auto deltaY = !e->mDelta.y ? 1 : e->mDelta.y;
handleSingleTile(tTile.x, &startX, &amountX, size.x, e->mTileSpacing.x, e->mCoordinates.x, deltaX, e->mInvertedMinimumWidthFactor);
handleSingleTile(tTile.y, &startY, &amountY, size.y, e->mTileSpacing.y, e->mCoordinates.y, deltaY, 1.0);
Vector3D offset = Vector3D(startX, startY, 0);
int j;
for (j = 0; j < amountY; j++) {
int i;
offset.x = startX;
for (i = 0; i < amountX; i++) {
addSingleMugenStageHandlerBackgroundElementTile(e, tSprites, tBlendType, tAlpha, tZoomDelta, offset);
offset.x += size.x + e->mTileSpacing.x;
offset.z -= 0.00001; // larger diff values will overflow and cause visual artifacts in the midway/2.def test stage
}
offset.y += size.y + e->mTileSpacing.y;
}
}
static void addStaticElementToIDList(StaticStageHandlerElement* e, int tID) {
StageElementIDList* elementList;
if (!stl_map_contains(gMugenStageHandlerData.mStageElementsFromID, tID)) {
elementList = &gMugenStageHandlerData.mStageElementsFromID[tID];
elementList->mVector.clear();
}
else {
elementList = &gMugenStageHandlerData.mStageElementsFromID[tID];
}
elementList->mVector.push_back(e);
}
void addDreamMugenStageHandlerAnimatedBackgroundElement(const Position& tStart, MugenAnimation* tAnimation, int tOwnsAnimation, MugenSpriteFile* tSprites, const Position2D& tDelta, const Vector2DI& tTile, const Vector2DI& tTileSpacing, BlendType tBlendType, const Vector2D& tAlpha, const GeoRectangle2D& tConstraintRectangle, const Vector2D& tConstraintRectangleDelta, const Vector2D& tVelocity, const Vector3D& tSinX, const Vector3D& tSinY, double tScaleStartY, double tScaleDeltaY, const Vector2D& tScaleStart, const Vector2D& tScaleDelta, const Vector2D& tDrawScale, int tLayerNo, int tID, int tIsParallax, const Vector2DI& tWidth, const Vector2D& tXScale, double tZoomDelta, int tPositionLink, const Vector2DI& tCoordinates)
{
gMugenStageHandlerData.mStaticElements.push_back(StaticStageHandlerElement());
StaticStageHandlerElement* e = &gMugenStageHandlerData.mStaticElements.back();
e->mStart = e->mStartResetValue = tStart;
e->mSinOffset = Vector2D(0, 0);
e->mSinOffsetInternal = Vector2D(0, 0);
e->mDelta = tDelta;
e->mCoordinates = tCoordinates;
const auto sz = getScreenSize();
const auto coordScale = sz.x / double(tCoordinates.x);
e->mGlobalScale = Vector2D(coordScale, coordScale);
e->mDrawScale = tDrawScale;
e->mVelocity = e->mVelocityResetValue = tVelocity;
e->mSprites = tSprites;
e->mAnimation = tAnimation;
e->mOwnsAnimation = tOwnsAnimation;
e->mAnimationReferences.clear();
e->mTile = tTile;
const auto spriteSize = e->mAnimation ? getAnimationFirstElementSpriteSize(e->mAnimation, tSprites) : Vector2DI(1, 1);
e->mTileSize = spriteSize;
if (!e->mTileSize.x || !e->mTileSize.y) e->mTileSize = Vector2DI(1, 1);
e->mTileSpacing = tTileSpacing;
e->mScaleStartY = tScaleStartY;
e->mScaleDeltaY = tScaleDeltaY;
e->mScaleStart = tScaleStart;
e->mScaleDelta = tScaleDelta;
e->mLayerNo = tLayerNo;
e->mIsEnabled = 1;
e->mInvisibleFlag = 0;
e->mIsInvisible = 0;
e->mIsParallax = tIsParallax;
e->mXScale = tXScale;
if (e->mIsParallax) {
e->mWidth = Vector2D(spriteSize.x ? (tWidth.x / double(spriteSize.x)) : 1.0, spriteSize.y ? (tWidth.y / double(spriteSize.y)) : 1.0);
e->mParallaxScale = Vector2D(e->mWidth.x, 1.0);
e->mXScale.y = e->mXScale.y / e->mXScale.x;
e->mWidth.y = e->mWidth.y / e->mWidth.x;
e->mWidth.x = 1;
}
else {
e->mWidth = Vector2D(1.0, 1.0);
e->mParallaxScale = Vector2D(1.0, 1.0);
}
e->mInvertedMinimumWidthFactor = (1.0 / std::min(e->mParallaxScale.x, e->mWidth.y));
e->mConstraintRectangle = tConstraintRectangle;
e->mConstraintRectangleDelta = tConstraintRectangleDelta;
e->mSinTime = 0;
e->mSinX = tSinX;
e->mSinY = tSinY;
e->mTileBasePosition = Vector3D(0, 0, 0);
e->mTileBaseScale = Vector2D(1.0, 1.0);
if (!tPositionLink || gMugenStageHandlerData.mStaticElements.size() <= 1) {
e->mPositionLinkElement = NULL;
} else {
auto it = gMugenStageHandlerData.mStaticElements.end();
it--; it--;
e->mPositionLinkElement = &(*it);
}
if (e->mAnimation) {
addMugenStageHandlerBackgroundElementTiles(e, tSprites, tTile, tBlendType, tAlpha, tZoomDelta);
}
updateSingleStaticStageElement(e);
addStaticElementToIDList(e, tID);
}
Position* getDreamMugenStageHandlerCameraPositionReference()
{
return &gMugenStageHandlerData.mCameraPosition;
}
Position2D* getDreamMugenStageHandlerCameraEffectPositionReference()
{
return &gMugenStageHandlerData.mCameraEffectPosition;
}
void setDreamMugenStageHandlerCameraEffectPositionX(double tX)
{
gMugenStageHandlerData.mCameraEffectPosition.x = tX;
}
void setDreamMugenStageHandlerCameraEffectPositionY(double tY)
{
gMugenStageHandlerData.mCameraEffectPosition.y = tY;
}
Position2D* getDreamMugenStageHandlerCameraTargetPositionReference()
{
return &gMugenStageHandlerData.mCameraTargetPosition;
}
Position* getDreamMugenStageHandlerCameraZoomReference()
{
return &gMugenStageHandlerData.mCameraZoom;
}
void setDreamMugenStageHandlerCameraZoom(double tZoom)
{
gMugenStageHandlerData.mCameraZoom = Vector3D(tZoom, tZoom, 1);
}
typedef struct {
double mSpeed;
} SetMugenStageHandlerSpeedCaller;
static void setSingleStaticStageElementTileSpeedCB(SetMugenStageHandlerSpeedCaller* tCaller, StageElementAnimationReference& tData) {
setMugenAnimationSpeed(tData.mElement, tCaller->mSpeed);
}
static void setSingleStaticStageElementSpeedCB(SetMugenStageHandlerSpeedCaller* tCaller, StaticStageHandlerElement& tData) {
stl_list_map(tData.mAnimationReferences, setSingleStaticStageElementTileSpeedCB, tCaller);
}
void setDreamMugenStageHandlerSpeed(double tSpeed)
{
SetMugenStageHandlerSpeedCaller caller;
caller.mSpeed = tSpeed;
stl_list_map(gMugenStageHandlerData.mStaticElements, setSingleStaticStageElementSpeedCB, &caller);
gMugenStageHandlerData.mTimeDilatation = tSpeed;
}
typedef struct {
int mIgnoredLayer;
} SetBackgroundFlagCaller;
static void setSingleStaticElementInvisibleForOneFrame(SetBackgroundFlagCaller* tCaller, StaticStageHandlerElement& tData) {
StaticStageHandlerElement* e = &tData;
if (e->mLayerNo == tCaller->mIgnoredLayer) return;
e->mInvisibleFlag = 1;
}
void setDreamStageInvisibleForOneFrame()
{
SetBackgroundFlagCaller caller;
caller.mIgnoredLayer = -1;
stl_list_map(gMugenStageHandlerData.mStaticElements, setSingleStaticElementInvisibleForOneFrame, &caller);
}
void setDreamStageLayer1InvisibleForOneFrame()
{
SetBackgroundFlagCaller caller;
caller.mIgnoredLayer = 0;
stl_list_map(gMugenStageHandlerData.mStaticElements, setSingleStaticElementInvisibleForOneFrame, &caller);
}
typedef struct {
int mDuration;
Vector3D mAddition;
Vector3D mMultiplier;
Vector3D mSineAmplitude;
int mSinePeriod;
int mInvertAll;
double mColorFactor;
} SetBackgroundPaletteEffectCaller;
static void setSingleStaticStageElementTilePaletteEffectCB(SetBackgroundPaletteEffectCaller* tCaller, StageElementAnimationReference& tData) {
setMugenAnimationPaletteEffectForDuration(tData.mElement, tCaller->mDuration, tCaller->mAddition, tCaller->mMultiplier, tCaller->mSineAmplitude, tCaller->mSinePeriod, tCaller->mInvertAll, tCaller->mColorFactor);
}
static void setSingleStaticElementPaletteEffect(SetBackgroundPaletteEffectCaller* tCaller, StaticStageHandlerElement& tData) {
stl_list_map(tData.mAnimationReferences, setSingleStaticStageElementTilePaletteEffectCB, tCaller);
}
void setDreamStagePaletteEffects(int tDuration, const Vector3D& tAddition, const Vector3D& tMultiplier, const Vector3D& tSineAmplitude, int tSinePeriod, int tInvertAll, double tColorFactor)
{
SetBackgroundPaletteEffectCaller caller;
caller.mDuration = tDuration;
caller.mAddition = tAddition;
caller.mMultiplier = tMultiplier;
caller.mSineAmplitude = tSineAmplitude;
caller.mSinePeriod = tSinePeriod;
caller.mInvertAll = tInvertAll;
caller.mColorFactor = tColorFactor;
stl_list_map(gMugenStageHandlerData.mStaticElements, setSingleStaticElementPaletteEffect, &caller);
}
void setStageElementInvisible(StaticStageHandlerElement* tElement, int tIsInvisible) {
tElement->mIsInvisible = tIsInvisible;
}
static void pauseSingleMugenAnimationReference(void* tCaller, StageElementAnimationReference& tData) {
(void)tCaller;
StageElementAnimationReference* e = &tData;
pauseMugenAnimation(e->mElement);
}
static void unpauseSingleMugenAnimationReference(void* tCaller, StageElementAnimationReference& tData) {
(void)tCaller;
StageElementAnimationReference* e = &tData;
unpauseMugenAnimation(e->mElement);
}
void setStageElementEnabled(StaticStageHandlerElement* tElement, int tIsEnabled) {
if (!tIsEnabled) {
stl_list_map(tElement->mAnimationReferences, pauseSingleMugenAnimationReference);
}
else {
stl_list_map(tElement->mAnimationReferences, unpauseSingleMugenAnimationReference);
}
tElement->mIsEnabled = tIsEnabled;
}
void setStageElementVelocityX(StaticStageHandlerElement * tElement, double tVelocityX)
{
tElement->mVelocity.x = tVelocityX;
}
void setStageElementVelocityY(StaticStageHandlerElement * tElement, double tVelocityY)
{
tElement->mVelocity.y = tVelocityY;
}
void addStageElementVelocityX(StaticStageHandlerElement * tElement, double tVelocityX)
{
tElement->mVelocity.x += tVelocityX;
}
void addStageElementVelocityY(StaticStageHandlerElement * tElement, double tVelocityY)
{
tElement->mVelocity.y += tVelocityY;
}
void setStageElementPositionX(StaticStageHandlerElement * tElement, double tPositionX)
{
tElement->mStart.x = tPositionX;
}
void setStageElementPositionY(StaticStageHandlerElement * tElement, double tPositionY)
{
tElement->mStart.y = tPositionY;
}
void addStageElementPositionX(StaticStageHandlerElement * tElement, double tPositionX)
{
tElement->mStart.x += tPositionX;
}
void addStageElementPositionY(StaticStageHandlerElement * tElement, double tPositionY)
{
tElement->mStart.y += tPositionY;
}
void setStageElementSinOffsetX(StaticStageHandlerElement * tElement, double tOffsetX)
{
tElement->mSinOffset.x = tOffsetX;
}
void setStageElementSinOffsetY(StaticStageHandlerElement * tElement, double tOffsetY)
{
tElement->mSinOffset.y = tOffsetY;
}
static void changeSingleMugenAnimationReference(int* tCaller, StageElementAnimationReference& tData) {
StageElementAnimationReference* e = &tData;
changeMugenAnimation(e->mElement, getMugenAnimation(getStageAnimations(), *tCaller));
}
void setStageElementAnimation(StaticStageHandlerElement * tElement, int tAnimation)
{
stl_list_map(tElement->mAnimationReferences, changeSingleMugenAnimationReference, &tAnimation);
}
double calculateStageElementSinOffset(int tTick, double tAmplitude, double tPeriod, double tPhase) {
tPeriod = max(1.0, tPeriod);
return tAmplitude * std::sin((((tTick + int(tPhase)) % int(tPeriod)) / tPeriod) * M_PI * 2);
}
std::vector<StaticStageHandlerElement*>& getStageHandlerElementsWithID(int tID)
{
StageElementIDList* elementList = &gMugenStageHandlerData.mStageElementsFromID[tID];
return elementList->mVector;
}