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CClient.c
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/*
Basic HTTP/1.1 web client C program using Berkeley (Linux) sockets
Landon Hull
5/6/2020
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
// Network includes
#include <sys/types.h>
// Desired port to operate on (HTTP/1 is conventionally 80)
#define PORT 80
int main(int argc, char* argv[])
{
// Argument must be given to connect, argument should be a valid IPv4 address
if (argc > 1)
{
// Create socket of Internet family, Stream, TCP protocol
int server_socket = socket(AF_INET, SOCK_STREAM, 0);
// Given address to connect to
char* server_addr = argv[1];
// Define server address details
struct sockaddr_in server_address;
server_address.sin_family = AF_INET; // Family of address
server_address.sin_port = htons(PORT); // Port in endian format
inet_pton(AF_INET, server_addr, &server_address.sin_addr); // Address to connect to from given value
// Connect to socket with sockaddr_in server_address cast to sockaddr
int connected = connect(server_socket, (struct sockaddr *) &server_address, sizeof(server_address));
if (connected < 0)
{
printf("\n Connection Error");
return 1;
}
// Recieve up to 8192 bytes of data from server
char HTML_response[8192];
recv(server_socket, &HTML_response, sizeof(HTML_response), 0);
printf("\n Server says: %s\n", HTML_response);
// Close the socket
close(server_socket);
}
return 0;
}