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Coherent Integration #240
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Hijacking for client API status as well 🚗 Game Client APIGameModel
Game Model Tasks
Engine EventsSee Engine Events
Entity StatesSee EntityStateModel. Shared
Kinematic
PlayerState
SiegeState
Self Player StateSee SelfPlayerStateModel.
Friendly Target Player StateSee FriendlyTargetPlayerStateModel interface.
Enemy Target Player StateSee EnemyTargetPlayerStateModel interface.
Key ActionsSee KeyActionsModel. Loading StateSee LoadingStateModel.
PlotSee PlotModel.
Client Tasks
Task typeSee Task interface.
Still TODOSkill Button API |
Skill interface is not yet completed
This is removed, will just use a normal GameOption
Not used currently, will get added if it does
Resolved.
This was intentionally removed as it is no longer supported by the client.
This was intentionally removed, emotes will function more like skills in the future.
This was intentionally removed, will be available via a slash command only
These are no longer relevant with coherent
Removed in favor of key action commands.
Removed intentionally, drop item is done via an WebAPI move item request
Removed as won't be relevant in the new skillbar api, which is not yet complete however. |
This is an issue to keep track of coherent integration:
Components
Services
Widgets
Issues
client.OnAbilityError((message: any) => {})
is missingclient.FOV(degrees)
is missingplotPermissions
is missingHow can
siege
targets be handled, currently only have access to siege which is controlled by self/friendly/enemy, but no targeting siege directly.client.SnapMode()
is missingclient.Emote()
is missingclient.CrashTheGame()
is missingUI methods are missing
OpenUI
CloseUI
ShowUI
HideUI
client.CopyBlueprint();
is missingclient.PasteBlueprint();
is missingclient.DropItem(id);
is missingclient.OnSkillBarChanged
is missingThe text was updated successfully, but these errors were encountered: