Bug Description:
The 'No Friendship Decay' option seems to stop all negative friendship from being applied, including those applied in events. If this is intentional, this should probably be renamed to "No Friendship Loss" as 'decay' has a specific meaning that is a smaller scope.
To Reproduce:
- Load save '...'.
- Enter an NPC event.
- Choose an option that loses friendship (any NPC that sets a negative friendship value with the friendship event command).
- Friendship is not lost.
Some Thoughts:
Personally, I liked being able to turn friendship decay off as it feels like a bit of a punishing feature in mod-heavy playthroughs. However, if intended, I believe disabling friendship loss should be a separate option, as it removes a lot of the impact of player choice in many storylines, and it's not very clear that this option does that.