There is something weird going on with how we calculate commerce.
For example, if we have 5 corrupt gold, we both add it and subtract it from our total income.
The same is true for beakers and happiness.
Check the Inflows() and Outflows(), they both take these values into account
https://github.com/C7-Game/Prototype/blob/9e90b4df5d32097814c6da1379057e4e79265434/C7Engine/C7GameData/Player.cs#L24
I don't really know how commerce should work in game (embarrassing, I know, but it's only been 20 or so years π
), so I am not sure what changes to make.
There is something weird going on with how we calculate commerce.
For example, if we have 5 corrupt gold, we both add it and subtract it from our total income.
The same is true for beakers and happiness.
Check the Inflows() and Outflows(), they both take these values into account
https://github.com/C7-Game/Prototype/blob/9e90b4df5d32097814c6da1379057e4e79265434/C7Engine/C7GameData/Player.cs#L24
I don't really know how commerce should work in game (embarrassing, I know, but it's only been 20 or so years π ), so I am not sure what changes to make.