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Fix minor bug in detecting future tcp output if type is a Path

Tremeschinpushed 1 commit to main • b369dca…d0b2b2a • 
4 days ago

Refactor ExportingHelper in its own file and experimental mode for in…

Tremeschinpushed 1 commit to main • f22653c…b369dca • 
4 days ago

Fix bug shaders dump path may not exist

Tremeschinpushed 1 commit to main • 478ce46…f22653c • 
10 days ago

Experimental post-initialization of window and opengl at main method

Tremeschinpushed 1 commit to main • 007e6e5…478ce46 • 
10 days ago

Block importing numba in numpy-quaternion

Tremeschinpushed 1 commit to main • ccdbc72…007e6e5 • 
10 days ago

Use an intermediate _quit variable instead of trackers

Tremeschinpushed 1 commit to main • 591e8b6…ccdbc72 • 
11 days ago

Fix default and bars shader on Apple Silicon

Tremeschinpushed 1 commit to main • 5f2609c…591e8b6 • 
14 days ago

Update issue templates and remove redundant github meta files to be p…

Tremeschinpushed 1 commit to main • 3584f64…5f2609c • 
14 days ago

Simplify the build hook implementation searching for the main repo

Tremeschinpushed 1 commit to main • 1bf00d4…3584f64 • 
20 days ago

Remove workspace sources and define them in the monorepo

Tremeschinpushed 1 commit to main • 9684ae0…1bf00d4 • 
21 days ago

Specify git+ dependencies for monorepo libraries and projects

Tremeschinpushed 1 commit to main • e5bd8b9…9684ae0 • 
21 days ago

Rename self.loop to loops in the scene

Tremeschinpushed 1 commit to main • 24963ec…e5bd8b9 • 
21 days ago

Rename loop to loops parameter in scene.main

Tremeschinpushed 1 commit to main • 04ad53b…24963ec • 
23 days ago

Add inverse boolean flags to Scene.main, they were confusing at the c…

Tremeschinpushed 1 commit to main • d447cd5…04ad53b • 
23 days ago

Add rgb2hsv

Tremeschinpushed 1 commit to main • b41e59a…d447cd5 • 
23 days ago

No need anymore to import resources and wrap on importlib

Tremeschinpushed 2 commits to main • 61bc7ea…b41e59a • 
24 days ago

Fine, I'll use numpy import abbreviation. I lost

Tremeschinpushed 1 commit to main • 5bdae1d…61bc7ea • 
25 days ago

Minor bug fixes in using and disabling relay/progress bar

Tremeschinpushed 1 commit to main • d9fab60…5bdae1d • 
25 days ago

Rename CameraProjection enum item to SideBySide and add many string o…

Tremeschinpushed 2 commits to main • 203341b…d9fab60 • 
on Feb 19

Minor bug fix closing None progress bar on freewheel mode

Tremeschinpushed 1 commit to main • 6c07c47…203341b • 
on Feb 16

Don't normalize camera rays as most scenes are 2d

Tremeschinpushed 1 commit to main • 2c9ea94…6c07c47 • 
on Feb 16

First iteration of ShaderScene.main refactor in an export utils class

Tremeschinpushed 1 commit to main • 8fec704…2c9ea94 • 
on Feb 14

Minor ShaderScene.main reorganization for future refactor on exportin…

Tremeschinpushed 1 commit to main • 5439e86…8fec704 • 
on Feb 11

Fix some modules might return None in duration causing error

Tremeschinpushed 1 commit to main • 8514c50…5439e86 • 
on Feb 11

Simplify scene runtime calculation by using runtime directly as base …

Force push
Tremeschinforce pushed to main • 9515e87…8514c50 • 
on Feb 11

Add scipy to proper dependencies as it's used on audio processing

Tremeschinpushed 2 commits to main • 8514c50…9515e87 • 
on Feb 11

Simplify scene runtime calculation by using runtime directly as base …

Tremeschinpushed 2 commits to main • 241961b…8514c50 • 
on Feb 11

Revert some previous bad change commit on demo file

Tremeschinpushed 1 commit to main • e11a60f…241961b • 
on Feb 8

Add new camera parameter focal length

Tremeschinpushed 1 commit to main • 1a1b9ac…e11a60f • 
on Feb 8

Use if else than switch case on camera shader

Force push
Tremeschinforce pushed to main • 4242622…1a1b9ac • 
on Feb 8