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lintingFunctions.ts
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// Linting functions
// Generic function for creating an error object to pass to the app.
export function createErrorObject(node, type, message, value?) {
let error = {
message: "",
type: "",
node: "",
value: ""
};
error.message = message;
error.type = type;
error.node = node;
if (value !== undefined) {
error.value = value;
}
return error;
}
// Determine a nodes fills
export function determineFill(fills) {
let fillValues = [];
fills.forEach(fill => {
if (fill.type === "SOLID") {
let rgbObj = convertColor(fill.color);
fillValues.push(RGBToHex(rgbObj["r"], rgbObj["g"], rgbObj["b"]));
} else if (fill.type === "IMAGE") {
fillValues.push("Image - " + fill.imageHash);
} else {
const gradientValues = [];
fill.gradientStops.forEach(gradientStops => {
let gradientColorObject = convertColor(gradientStops.color);
gradientValues.push(
RGBToHex(
gradientColorObject["r"],
gradientColorObject["g"],
gradientColorObject["b"]
)
);
});
let gradientValueString = gradientValues.toString();
fillValues.push(`${fill.type} ${gradientValueString}`);
}
});
return fillValues[0];
}
// Lint border radius
export function checkRadius(node, errors, radiusValues) {
let cornerType = node.cornerRadius;
if (typeof cornerType !== "symbol") {
if (cornerType === 0) {
return;
}
}
// If the radius isn't even on all sides, check each corner.
if (typeof cornerType === "symbol") {
if (radiusValues.indexOf(node.topLeftRadius) === -1) {
return errors.push(
createErrorObject(
node,
"radius",
"Incorrect Top Left Radius",
node.topRightRadius
)
);
} else if (radiusValues.indexOf(node.topRightRadius) === -1) {
return errors.push(
createErrorObject(
node,
"radius",
"Incorrect top right radius",
node.topRightRadius
)
);
} else if (radiusValues.indexOf(node.bottomLeftRadius) === -1) {
return errors.push(
createErrorObject(
node,
"radius",
"Incorrect bottom left radius",
node.bottomLeftRadius
)
);
} else if (radiusValues.indexOf(node.bottomRightRadius) === -1) {
return errors.push(
createErrorObject(
node,
"radius",
"Incorrect bottom right radius",
node.bottomRightRadius
)
);
} else {
return;
}
} else {
if (radiusValues.indexOf(node.cornerRadius) === -1) {
return errors.push(
createErrorObject(
node,
"radius",
"Incorrect border radius",
node.cornerRadius
)
);
} else {
return;
}
}
}
// Custom Lint rule that isn't being used yet!
// that ensures our text fills aren't using styles (design tokens) meant for backgrounds.
export function customCheckTextFills(node, errors) {
// Here we create an array of style keys (https://www.figma.com/plugin-docs/api/PaintStyle/#key)
// that we want to make sure our text layers aren't using.
const fillsToCheck = [
"4b93d40f61be15e255e87948a715521c3ae957e6"
// To collect style keys, use a plugin like Inspector, or use console commands like figma.getLocalPaintStyles();
// in your design system file.
];
let nodeFillStyle = node.fillStyleId;
// If there are multiple text styles on a single text layer, we can't lint it
// we can return an error instead.
if (typeof nodeFillStyle === "symbol") {
return errors.push(
createErrorObject(
node, // Node object we use to reference the error (id, layer name, etc)
"fill", // Type of error (fill, text, effect, etc)
"Mixing two styles together", // Message we show to the user
"Multiple Styles" // Normally we return a hex value here
)
);
}
// We strip the additional style key characters so we can check
// to see if the fill is being used incorrectly.
nodeFillStyle = nodeFillStyle.replace("S:", "");
nodeFillStyle = nodeFillStyle.split(",")[0];
// If the node (layer) has a fill style, then check to see if there's an error.
if (nodeFillStyle !== "") {
// If we find the layer has a fillStyle that matches in the array create an error.
if (fillsToCheck.includes(nodeFillStyle)) {
return errors.push(
createErrorObject(
node, // Node object we use to reference the error (id, layer name, etc)
"fill", // Type of error (fill, text, effect, etc)
"Incorrect text color use", // Message we show to the user
"Using a background color on a text layer" // Determines the fill, so we can show a hex value.
)
);
}
// If there is no fillStyle on this layer,
// check to see why with our default linting function for fills.
} else {
checkFills(node, errors);
}
}
// Check for effects like shadows, blurs etc.
export function checkEffects(node, errors) {
if (node.effects.length) {
if (node.effectStyleId === "") {
const effectsArray = [];
node.effects.forEach(effect => {
let effectsObject = {
type: "",
radius: "",
offsetX: "",
offsetY: "",
fill: "",
value: ""
};
// All effects have a radius.
effectsObject.radius = effect.radius;
if (effect.type === "DROP_SHADOW") {
effectsObject.type = "Drop Shadow";
} else if (effect.type === "INNER_SHADOW") {
effectsObject.type = "Inner Shadow";
} else if (effect.type === "LAYER_BLUR") {
effectsObject.type = "Layer Blur";
} else {
effectsObject.type = "Background Blur";
}
if (effect.color) {
let effectsFill = convertColor(effect.color);
effectsObject.fill = RGBToHex(
effectsFill["r"],
effectsFill["g"],
effectsFill["b"]
);
effectsObject.offsetX = effect.offset.x;
effectsObject.offsetY = effect.offset.y;
effectsObject.value = `${effectsObject.type} ${effectsObject.fill} ${effectsObject.radius}px X: ${effectsObject.offsetX}, Y: ${effectsObject.offsetY}`;
} else {
effectsObject.value = `${effectsObject.type} ${effectsObject.radius}px`;
}
effectsArray.unshift(effectsObject);
});
let currentStyle = effectsArray[0].value;
return errors.push(
createErrorObject(
node,
"effects",
"Missing effects style",
currentStyle
)
);
} else {
return;
}
}
}
export function checkFills(node, errors) {
if (node.fills.length && node.visible === true) {
if (
node.fillStyleId === "" &&
node.fills[0].type !== "IMAGE" &&
node.fills[0].visible === true
) {
// We may need an array to loop through fill types.
return errors.push(
createErrorObject(
node,
"fill",
"Missing fill style",
determineFill(node.fills)
)
);
} else {
return;
}
}
}
export function checkStrokes(node, errors) {
if (node.strokes.length) {
if (node.strokeStyleId === "" && node.visible === true) {
let strokeObject = {
strokeWeight: "",
strokeAlign: "",
strokeFills: []
};
strokeObject.strokeWeight = node.strokeWeight;
strokeObject.strokeAlign = node.strokeAlign;
strokeObject.strokeFills = determineFill(node.strokes);
let currentStyle = `${strokeObject.strokeFills} / ${strokeObject.strokeWeight} / ${strokeObject.strokeAlign}`;
return errors.push(
createErrorObject(node, "stroke", "Missing stroke style", currentStyle)
);
} else {
return;
}
}
}
export function checkType(node, errors) {
if (node.textStyleId === "" && node.visible === true) {
let textObject = {
font: "",
fontStyle: "",
fontSize: "",
lineHeight: {}
};
textObject.font = node.fontName.family;
textObject.fontStyle = node.fontName.style;
textObject.fontSize = node.fontSize;
// Line height can be "auto" or a pixel value
if (node.lineHeight.value !== undefined) {
textObject.lineHeight = node.lineHeight.value;
} else {
textObject.lineHeight = "Auto";
}
let currentStyle = `${textObject.font} ${textObject.fontStyle} / ${textObject.fontSize} (${textObject.lineHeight} line-height)`;
return errors.push(
createErrorObject(node, "text", "Missing text style", currentStyle)
);
} else {
return;
}
}
// Utility functions for color conversion.
const convertColor = color => {
const colorObj = color;
const figmaColor = {};
Object.entries(colorObj).forEach(cf => {
const [key, value] = cf;
if (["r", "g", "b"].includes(key)) {
figmaColor[key] = (255 * (value as number)).toFixed(0);
}
if (key === "a") {
figmaColor[key] = value;
}
});
return figmaColor;
};
function RGBToHex(r, g, b) {
r = Number(r).toString(16);
g = Number(g).toString(16);
b = Number(b).toString(16);
if (r.length == 1) r = "0" + r;
if (g.length == 1) g = "0" + g;
if (b.length == 1) b = "0" + b;
return "#" + r + g + b;
}