Skip to content

Use Anthropic ratelimit headers as primary Claude scrape (Clawdmeter method) #104

Use Anthropic ratelimit headers as primary Claude scrape (Clawdmeter method)

Use Anthropic ratelimit headers as primary Claude scrape (Clawdmeter method) #104

Workflow file for this run

name: iOS CI
"on":
push:
branches:
- main
- tidy/deps-format
pull_request:
branches:
- main
jobs:
build-and-test:
runs-on: macos-15
steps:
- uses: actions/checkout@v4
- name: Install XcodeGen
run: brew install xcodegen
- name: Generate Xcode project
working-directory: ios/CodexMeterApp
run: xcodegen generate
- name: Show Xcode version
run: xcodebuild -version
- name: Run app tests
working-directory: ios/CodexMeterApp
run: |
SIMULATOR_ID="$(xcrun simctl list devices available -j | python3 -c 'import json, sys
devices = json.load(sys.stdin).get("devices", {})
iphones = [
device
for runtime_devices in devices.values()
for device in runtime_devices
if device.get("isAvailable") and device.get("name", "").startswith("iPhone")
]
if iphones:
print(iphones[0]["udid"])
')"
if [ -z "$SIMULATOR_ID" ]; then
echo "No available iPhone simulator found"
xcrun simctl list devices available
exit 1
fi
echo "Using simulator $SIMULATOR_ID"
xcodebuild \
-project CodexMeterApp.xcodeproj \
-scheme CodexMeterApp \
-destination "platform=iOS Simulator,id=$SIMULATOR_ID" \
test
- name: Build widget extension
working-directory: ios/CodexMeterApp
run: |
xcodebuild \
-project CodexMeterApp.xcodeproj \
-target CodexMeterAppWidget \
-sdk iphonesimulator \
-configuration Debug \
CODE_SIGNING_ALLOWED=NO \
build