|
| 1 | +## Rolling Spheal Animation |
| 2 | +- Please credit Kasen for use |
| 3 | + |
| 4 | + |
| 5 | + |
| 6 | + |
| 7 | + |
| 8 | +This requires some code changes to make work properly. |
| 9 | + |
| 10 | +Since there's so many frames, the `sPicTable` is different from normal. Here's mine: |
| 11 | + |
| 12 | +``` |
| 13 | +static const struct SpriteFrameImage sPicTable_Spheal[] = { |
| 14 | + overworld_frame(gObjectEventPic_Spheal, 4, 4, 0), |
| 15 | + overworld_frame(gObjectEventPic_Spheal, 4, 4, 1), |
| 16 | + overworld_frame(gObjectEventPic_Spheal, 4, 4, 2), |
| 17 | + overworld_frame(gObjectEventPic_Spheal, 4, 4, 3), |
| 18 | + overworld_frame(gObjectEventPic_Spheal, 4, 4, 4), |
| 19 | + overworld_frame(gObjectEventPic_Spheal, 4, 4, 5), |
| 20 | + overworld_frame(gObjectEventPic_Spheal, 4, 4, 6), |
| 21 | + overworld_frame(gObjectEventPic_Spheal, 4, 4, 7), |
| 22 | + overworld_frame(gObjectEventPic_Spheal, 4, 4, 8), |
| 23 | + overworld_frame(gObjectEventPic_Spheal, 4, 4, 9), |
| 24 | + overworld_frame(gObjectEventPic_Spheal, 4, 4, 10), |
| 25 | + overworld_frame(gObjectEventPic_Spheal, 4, 4, 11), |
| 26 | + overworld_frame(gObjectEventPic_Spheal, 4, 4, 12), |
| 27 | + overworld_frame(gObjectEventPic_Spheal, 4, 4, 13), |
| 28 | + overworld_frame(gObjectEventPic_Spheal, 4, 4, 14), |
| 29 | + overworld_frame(gObjectEventPic_Spheal, 4, 4, 15), |
| 30 | + overworld_frame(gObjectEventPic_Spheal, 4, 4, 16), |
| 31 | + overworld_frame(gObjectEventPic_Spheal, 4, 4, 17), |
| 32 | + overworld_frame(gObjectEventPic_Spheal, 4, 4, 18), |
| 33 | + overworld_frame(gObjectEventPic_Spheal, 4, 4, 19), |
| 34 | + overworld_frame(gObjectEventPic_Spheal, 4, 4, 20), |
| 35 | + overworld_frame(gObjectEventPic_Spheal, 4, 4, 21), |
| 36 | + overworld_frame(gObjectEventPic_Spheal, 4, 4, 22), |
| 37 | + overworld_frame(gObjectEventPic_Spheal, 4, 4, 23), |
| 38 | + overworld_frame(gObjectEventPic_Spheal, 4, 4, 24), |
| 39 | + overworld_frame(gObjectEventPic_Spheal, 4, 4, 25), |
| 40 | + overworld_frame(gObjectEventPic_Spheal, 4, 4, 26), |
| 41 | +}; |
| 42 | +``` |
| 43 | + |
| 44 | +You'll also need custom animations for the actual rolling. These go in `src\data\object_events\object_event_anims.h`: |
| 45 | + |
| 46 | +``` |
| 47 | +static const union AnimCmd *const sAnimTable_Spheal[] = { |
| 48 | + [ANIM_STD_FACE_SOUTH] = sAnim_FaceSouth, |
| 49 | + [ANIM_STD_FACE_NORTH] = sAnim_FaceNorth, |
| 50 | + [ANIM_STD_FACE_WEST] = sAnim_FaceWest, |
| 51 | + [ANIM_STD_FACE_EAST] = sAnim_FaceEast, |
| 52 | + [ANIM_STD_GO_SOUTH] = sAnim_GoSouthSpheal, |
| 53 | + [ANIM_STD_GO_NORTH] = sAnim_GoNorthSpheal, |
| 54 | + [ANIM_STD_GO_WEST] = sAnim_GoWestSpheal, |
| 55 | + [ANIM_STD_GO_EAST] = sAnim_GoEastSpheal, |
| 56 | + [ANIM_STD_GO_FAST_SOUTH] = sAnim_GoSouthFastSpheal, |
| 57 | + [ANIM_STD_GO_FAST_NORTH] = sAnim_GoNorthFastSpheal, |
| 58 | + [ANIM_STD_GO_FAST_WEST] = sAnim_GoWestFastSpheal, |
| 59 | + [ANIM_STD_GO_FAST_EAST] = sAnim_GoEastFastSpheal, |
| 60 | + [ANIM_STD_GO_FASTER_SOUTH] = sAnim_GoSouthFasterSpheal, |
| 61 | + [ANIM_STD_GO_FASTER_NORTH] = sAnim_GoNorthFasterSpheal, |
| 62 | + [ANIM_STD_GO_FASTER_WEST] = sAnim_GoWestFasterSpheal, |
| 63 | + [ANIM_STD_GO_FASTER_EAST] = sAnim_GoEastFasterSpheal, |
| 64 | + [ANIM_STD_GO_FASTEST_SOUTH] = sAnim_GoSouthFastestSpheal, |
| 65 | + [ANIM_STD_GO_FASTEST_NORTH] = sAnim_GoNorthFastestSpheal, |
| 66 | + [ANIM_STD_GO_FASTEST_WEST] = sAnim_GoWestFastestSpheal, |
| 67 | + [ANIM_STD_GO_FASTEST_EAST] = sAnim_GoEastFastestSpheal, |
| 68 | +}; |
| 69 | +``` |
| 70 | + |
| 71 | +These are a bit fast for my taste but I couldn't really make them slower without some desync issues. |
| 72 | + |
| 73 | +``` |
| 74 | +static const union AnimCmd sAnim_GoSouthSpheal[] = |
| 75 | +{ |
| 76 | + ANIMCMD_FRAME(3, 2), |
| 77 | + ANIMCMD_FRAME(4, 2), |
| 78 | + ANIMCMD_FRAME(5, 2), |
| 79 | + ANIMCMD_FRAME(6, 2), |
| 80 | + ANIMCMD_FRAME(7, 2), |
| 81 | + ANIMCMD_FRAME(8, 2), |
| 82 | + ANIMCMD_FRAME(9, 2), |
| 83 | + ANIMCMD_FRAME(10, 2), |
| 84 | + ANIMCMD_JUMP(0), |
| 85 | +}; |
| 86 | +
|
| 87 | +static const union AnimCmd sAnim_GoNorthSpheal[] = |
| 88 | +{ |
| 89 | + ANIMCMD_FRAME(11, 2), |
| 90 | + ANIMCMD_FRAME(12, 2), |
| 91 | + ANIMCMD_FRAME(13, 2), |
| 92 | + ANIMCMD_FRAME(14, 2), |
| 93 | + ANIMCMD_FRAME(15, 2), |
| 94 | + ANIMCMD_FRAME(16, 2), |
| 95 | + ANIMCMD_FRAME(17, 2), |
| 96 | + ANIMCMD_FRAME(18, 2), |
| 97 | + ANIMCMD_JUMP(0), |
| 98 | +}; |
| 99 | +
|
| 100 | +static const union AnimCmd sAnim_GoWestSpheal[] = |
| 101 | +{ |
| 102 | + ANIMCMD_FRAME(19, 2), |
| 103 | + ANIMCMD_FRAME(20, 2), |
| 104 | + ANIMCMD_FRAME(21, 2), |
| 105 | + ANIMCMD_FRAME(22, 2), |
| 106 | + ANIMCMD_FRAME(23, 2), |
| 107 | + ANIMCMD_FRAME(24, 2), |
| 108 | + ANIMCMD_FRAME(25, 2), |
| 109 | + ANIMCMD_FRAME(26, 2), |
| 110 | + ANIMCMD_JUMP(0), |
| 111 | +}; |
| 112 | +
|
| 113 | +static const union AnimCmd sAnim_GoEastSpheal[] = |
| 114 | +{ |
| 115 | + ANIMCMD_FRAME(19, 2, .hFlip = TRUE), |
| 116 | + ANIMCMD_FRAME(20, 2, .hFlip = TRUE), |
| 117 | + ANIMCMD_FRAME(21, 2, .hFlip = TRUE), |
| 118 | + ANIMCMD_FRAME(22, 2, .hFlip = TRUE), |
| 119 | + ANIMCMD_FRAME(23, 2, .hFlip = TRUE), |
| 120 | + ANIMCMD_FRAME(24, 2, .hFlip = TRUE), |
| 121 | + ANIMCMD_FRAME(25, 2, .hFlip = TRUE), |
| 122 | + ANIMCMD_FRAME(26, 2, .hFlip = TRUE), |
| 123 | + ANIMCMD_JUMP(0), |
| 124 | +}; |
| 125 | +
|
| 126 | +static const union AnimCmd sAnim_GoSouthFastSpheal[] = |
| 127 | +{ |
| 128 | + ANIMCMD_FRAME(3, 1), |
| 129 | + ANIMCMD_FRAME(4, 1), |
| 130 | + ANIMCMD_FRAME(5, 1), |
| 131 | + ANIMCMD_FRAME(6, 1), |
| 132 | + ANIMCMD_FRAME(7, 1), |
| 133 | + ANIMCMD_FRAME(8, 1), |
| 134 | + ANIMCMD_FRAME(9, 1), |
| 135 | + ANIMCMD_FRAME(10, 1), |
| 136 | + ANIMCMD_JUMP(0), |
| 137 | +}; |
| 138 | +
|
| 139 | +static const union AnimCmd sAnim_GoNorthFastSpheal[] = |
| 140 | +{ |
| 141 | + ANIMCMD_FRAME(11, 1), |
| 142 | + ANIMCMD_FRAME(12, 1), |
| 143 | + ANIMCMD_FRAME(13, 1), |
| 144 | + ANIMCMD_FRAME(14, 1), |
| 145 | + ANIMCMD_FRAME(15, 1), |
| 146 | + ANIMCMD_FRAME(16, 1), |
| 147 | + ANIMCMD_FRAME(17, 1), |
| 148 | + ANIMCMD_FRAME(18, 1), |
| 149 | + ANIMCMD_JUMP(0), |
| 150 | +}; |
| 151 | +
|
| 152 | +static const union AnimCmd sAnim_GoWestFastSpheal[] = |
| 153 | +{ |
| 154 | + ANIMCMD_FRAME(19, 1), |
| 155 | + ANIMCMD_FRAME(20, 1), |
| 156 | + ANIMCMD_FRAME(21, 1), |
| 157 | + ANIMCMD_FRAME(22, 1), |
| 158 | + ANIMCMD_FRAME(23, 1), |
| 159 | + ANIMCMD_FRAME(24, 1), |
| 160 | + ANIMCMD_FRAME(25, 1), |
| 161 | + ANIMCMD_FRAME(26, 1), |
| 162 | + ANIMCMD_JUMP(0), |
| 163 | +}; |
| 164 | +
|
| 165 | +static const union AnimCmd sAnim_GoEastFastSpheal[] = |
| 166 | +{ |
| 167 | + ANIMCMD_FRAME(19, 1, .hFlip = TRUE), |
| 168 | + ANIMCMD_FRAME(20, 1, .hFlip = TRUE), |
| 169 | + ANIMCMD_FRAME(21, 1, .hFlip = TRUE), |
| 170 | + ANIMCMD_FRAME(22, 1, .hFlip = TRUE), |
| 171 | + ANIMCMD_FRAME(23, 1, .hFlip = TRUE), |
| 172 | + ANIMCMD_FRAME(24, 1, .hFlip = TRUE), |
| 173 | + ANIMCMD_FRAME(25, 1, .hFlip = TRUE), |
| 174 | + ANIMCMD_FRAME(26, 1, .hFlip = TRUE), |
| 175 | + ANIMCMD_JUMP(0), |
| 176 | +}; |
| 177 | +
|
| 178 | +static const union AnimCmd sAnim_GoSouthFasterSpheal[] = |
| 179 | +{ |
| 180 | + ANIMCMD_FRAME(3, 1), |
| 181 | + ANIMCMD_FRAME(5, 1), |
| 182 | + ANIMCMD_FRAME(7, 1), |
| 183 | + ANIMCMD_FRAME(9, 1), |
| 184 | + ANIMCMD_JUMP(0), |
| 185 | +}; |
| 186 | +
|
| 187 | +static const union AnimCmd sAnim_GoNorthFasterSpheal[] = |
| 188 | +{ |
| 189 | + ANIMCMD_FRAME(11, 1), |
| 190 | + ANIMCMD_FRAME(13, 1), |
| 191 | + ANIMCMD_FRAME(15, 1), |
| 192 | + ANIMCMD_FRAME(17, 1), |
| 193 | + ANIMCMD_JUMP(0), |
| 194 | +}; |
| 195 | +
|
| 196 | +static const union AnimCmd sAnim_GoWestFasterSpheal[] = |
| 197 | +{ |
| 198 | + ANIMCMD_FRAME(19, 1), |
| 199 | + ANIMCMD_FRAME(21, 1), |
| 200 | + ANIMCMD_FRAME(23, 1), |
| 201 | + ANIMCMD_FRAME(25, 1), |
| 202 | + ANIMCMD_JUMP(0), |
| 203 | +}; |
| 204 | +
|
| 205 | +static const union AnimCmd sAnim_GoEastFasterSpheal[] = |
| 206 | +{ |
| 207 | + ANIMCMD_FRAME(19, 1, .hFlip = TRUE), |
| 208 | + ANIMCMD_FRAME(21, 1, .hFlip = TRUE), |
| 209 | + ANIMCMD_FRAME(23, 1, .hFlip = TRUE), |
| 210 | + ANIMCMD_FRAME(25, 1, .hFlip = TRUE), |
| 211 | + ANIMCMD_JUMP(0), |
| 212 | +}; |
| 213 | +
|
| 214 | +static const union AnimCmd sAnim_GoSouthFastestSpheal[] = |
| 215 | +{ |
| 216 | + ANIMCMD_FRAME(3, 1), |
| 217 | + ANIMCMD_FRAME(5, 1), |
| 218 | + ANIMCMD_FRAME(7, 1), |
| 219 | + ANIMCMD_FRAME(9, 1), |
| 220 | + ANIMCMD_JUMP(0), |
| 221 | +}; |
| 222 | +
|
| 223 | +static const union AnimCmd sAnim_GoNorthFastestSpheal[] = |
| 224 | +{ |
| 225 | + ANIMCMD_FRAME(13, 1), |
| 226 | + ANIMCMD_FRAME(15, 1), |
| 227 | + ANIMCMD_FRAME(17, 1), |
| 228 | + ANIMCMD_FRAME(11, 1), |
| 229 | + ANIMCMD_JUMP(0), |
| 230 | +}; |
| 231 | +
|
| 232 | +static const union AnimCmd sAnim_GoWestFastestSpheal[] = |
| 233 | +{ |
| 234 | + ANIMCMD_FRAME(21, 1), |
| 235 | + ANIMCMD_FRAME(23, 1), |
| 236 | + ANIMCMD_FRAME(25, 1), |
| 237 | + ANIMCMD_FRAME(19, 1), |
| 238 | + ANIMCMD_JUMP(0), |
| 239 | +}; |
| 240 | +
|
| 241 | +static const union AnimCmd sAnim_GoEastFastestSpheal[] = |
| 242 | +{ |
| 243 | + ANIMCMD_FRAME(21, 1, .hFlip = TRUE), |
| 244 | + ANIMCMD_FRAME(23, 1, .hFlip = TRUE), |
| 245 | + ANIMCMD_FRAME(25, 1, .hFlip = TRUE), |
| 246 | + ANIMCMD_FRAME(19, 1, .hFlip = TRUE), |
| 247 | + ANIMCMD_JUMP(0), |
| 248 | +}; |
| 249 | +``` |
| 250 | + |
| 251 | +And finally, still in the same file: |
| 252 | + |
| 253 | +```diff |
| 254 | +static const struct StepAnimTable sStepAnimTables[] = { |
| 255 | + { |
| 256 | + .anims = sAnimTable_QuintyPlump, |
| 257 | + .animPos = {1, 3, 0, 2}, |
| 258 | + }, |
| 259 | + { |
| 260 | + .anims = sAnimTable_Standard, |
| 261 | + .animPos = {1, 3, 0, 2}, |
| 262 | + }, |
| 263 | ++ { |
| 264 | ++ .anims = sAnimTable_Spheal, |
| 265 | ++ .animPos = {0, 0, 0, 0}, |
| 266 | ++ }, |
| 267 | +``` |
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