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where are your footballer models stored? #6
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Yes, it uses the .ASE files as models, they are exports from 3D Studio Max (not sure which version I used). I can send you the .max file for the player model, but keep in mind that I encoded bones/skinning variables into the vertex colors in a pretty obscure way :P If you want to use my model in another engine, you can just ignore this information and redo the skinning using the software from that engine. Cheers! ps. I don't have 3DS Max installed atm, but I'm 99% sure this is the right model file. It comes with no warranties etc, and under the same license (basically, public domain) as the rest of the project. |
Sorry to but will you pls tell me why did you discontinued such a piece of art? |
it's "alive" again in a google-research project :) https://github.com/google-research/football |
Yes I am aware, I have been contacted about this by Google. It's really cool my project found a use after all!
Cheers, Bastiaan
…> Sorry to but will you pls tell me why did you discontinued such a piece of art?
it's "alive" again in a google-research project :) https://github.com/google-research/football
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#6 (comment)
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could you pass me the compiled animator since the one that goes up in blunted throws errors |
podrias pasar todos los archivos que utilizaste tanto para juggador como para estadio y balon gracias |
How we can open that .anim files? |
you already managed to compile the game?? |
I have searched all the files but haven't found any 3D format files like .fbx or .max or .maya nothing then which models the players have?
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