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Might be good to have a reference list of stock game logger names to help mod devs and mod users to figure out what loggers to use when troubleshooting:
HBS.Logging logger names:
"Generic"
"CONSOLE"
"VideoPlayer"
"Achievements"
"Achievements.Steam"
"Achievements.GOG"
"AI"
"AI.BehaviorNodes"
"AI.TurnOrder"
"AI.DecisionMaking"
"Analytics"
"Analytics.Log"
"Analytics.Google"
"Analytics.Combat"
"Analytics.Sim"
"AudioEvents"
"AuditUtilities"
"BattleTech.Contract"
"BattleTechServerGameVerification.ClientData"
"BattleTechServerGameVerification.MechData"
"BattleTechServerGameVerification"
"Camera"
"ClientAPI"
"ClientEcounterReadyMessage"
"ClientBeginPlayingMessage"
"ClientBeginLoadingMessage"
"ClientGameSetup"
"CombatLog.AbilitiesAndEffects"
"CombatLog.ActorActivation"
"CombatLog.Attacking"
"CombatLog.Crit"
"CombatLog.Damage"
"CombatLog.Heat"
"CombatLog.Hit"
"CombatLog.HitMin"
"CombatLog.Initialization"
"CombatLog.Injury"
"CombatLog.MechDFASequence"
"CombatLog.MechFallSequence"
"CombatLog.MechImpacts"
"CombatLog.MechImpacts_Debug"
"CombatLog.MechJumpSequence"
"CombatLog.ActorMovementSequence"
"CombatLog.MechMeleeSequence"
"CombatLog.Morale"
"CombatLog.RoundSequence"
"CombatLog.Stability"
"CombatLog.Team"
"ContentStrings"
"Debug.DebugSettings"
"DebugBridge"
"DebugBridge.INTERNAL"
"DictionaryPersistentStore"
"Data.AssetBundleManager"
"Data.ContentpackIndex"
"Data.DataManager"
"Data.DataManager.ContainedLoadRequest"
"Data.DataManager.LoadRequests"
"Data.MemberInfoHelper"
"Data.MethodInfoHelper"
"Data.MetaDataDatabase"
"Data.ResourceLocator"
"DataLoader"
"EncounterLogic"
"EncounterLogic.ContractOverride"
"EncounterLogic.ContractObjective"
"EncounterLogic.Objective"
"EncounterLogic.Dialogue"
"ErrorLog.Pilot"
"FSM.StateMachine"
"FX.FXBank"
"FX.FXGroup"
"FX.FXParticleSystem"
"GameVerificationModule"
"CombatLog.GameLogic"
"GameSetupNetworkMessage"
"CombatLog.InvocationHandler"
"CombatLog.Invocations"
"Logging.View"
"LoggerUpdate"
"MapExport"
"Network.Client"
"Network.Core"
"NetworkRandomCallstacks"
"NetworkRandomValues"
"Network.Server"
"OtherClient"
"PoolManager"
"PreviousRandomReport"
"QNET"
"Serialization"
"Sysinfo"
"Tests"
"UI"
"Unity"
"Utilities"
"VersionManifest"
"SimGame.Events"
"SimGame.Constant.Overrides"
"SimGame.Difficulty"
"CombatLog.StatCollection.Actions"
"S3Manager"
"GameInfo"
"GameInstance"
"CombatLog.AttackDirector"
"CombatLog.AttackSequence"
"Save.SaveManager"
"Save.Core.SaveBlock"
"Save.Core.MultiReadSaveBlock"
"Save.Core.SaveBlockException"
"Save.Core.WriteLocation"
"Save.Core.StandaloneAsyncFile"
"Save.Core.AsyncFile"
"Save.Core.SteamFileOperations"
"Save.Core.StandaloneFileOperations"
"Save.Core.FileOperations"
"Save.Core.DataMigrationTask"
"Save.Core.SaveBlockRequest"
"Save.Core.LoadBlockRequest"
"Save.Core.SaveBytesTask"
"Save.Core.LoadBytesTask"
"Save.Core.ThreadedSaveManagerRequest"
"Save.Core.SaveSystem"
"GameContext"
"Network.Traffic"
"Steam"
"LevelLoader"
"TestGamePayloadManager"
"GameVerificationMessage"
"BattleTech.Services"
"CombatLog.ServerStatsCompare"
"PendingSynchronizedMessages"
"CombatLog.ClientStatsCompare"
"MessageCenter"
"UserSettings"
"CustomUnitsAndLances"
"SpawnableUnit"
"CombatLog.CombatSelectionHandler"
"ActorBurningEffect"
"CombatLog.AbstractActor"
"SerializedReference"
"SerializableReferenceContainer"
"GameObjectTracker"
"TrackedGameObject"
"PilotDef"
"SaveGameStructure"
"OnGameShutdown"
"ItemCollectionDef"
"ModLoader"
"JSONMerger"