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Releases: BattletechModders/LowVisibility

REL_0.4.7

14 Aug 18:23

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REL-0.4.6

14 Aug 18:22

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REL_0.4.5

26 Jul 16:16

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  • Implemented NARC beacon; apply an effect with stat name: LVNARC values: _. Offset by ECM shield
  • Implemented TAG beam; apply an effect with stat name: LVTAG values: _. Offset by mimetic
  • Implemented Active Probe ping; apply an effect with stat name: LV_PROBE_PING value: Int. Reduces any ECM/Stealth/Mimetic by the given amount.
  • Fixed ECM bubble, now displays correctly
  • Changed attack modifier calculation; now applies mod.json:BlindFirePenalty if source has no visual or sensor lock.
  • Changed attack modifier calculation; now applies mod.json:NoVisualPenalty if source is outside of spotting range or cannot draw LOS to target
  • Changed attack modifier calculation; now applies mod.json:NoSensorInfoPenalty if source has no lock to target
  • Removed shares sensors concept entirely

WARNING: mod.json parameters have changed! Remove VisionOnlyPenalty, SensorsOnlyPenalty

REL_0.4.4

23 Jul 02:47

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ALPHA Release - not suitable for extended testing

REL_0.3.3

13 Feb 04:13

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Major performance boosts for missions with multiple base buildings. Eliminated redundant call to UnityEngine.Object.FindObjectOfType

REL_0.3.2

10 Feb 14:14

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REL_0.3.1

07 Feb 02:53

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REL_0.2.11

21 Jan 01:40

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REL_0.2.10

21 Jan 01:39

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REL_0.2.9

21 Jan 01:39

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