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Description
It looks like changing an "ECM" component (Clan Guardian ECM, in my case) between ECM/ECCM mode can cause a clicking error with the movement interface.
Changing ECM modes while previewing a move location runs choppy as the circles re-draw, nice effect by the way, but then, the next hex or map spot the player clicks to preview finalises the movement, rather than just selecting the spot as a potential destination and engaging the orientation select.
Ive noticed this about three times now, and Im pretty sure I have it described correctly. Basically, you end up mis-clicking movement.
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