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Mod.Log.Debug?.Write($" Skipping {wep.UIName} in ranged set as toHitFromPosition: {toHitFromPosition} is below OneShotMinimumToHit: {Mod.Config.Weights.OneShotMinimumToHit}");
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continue;
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}
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}
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if(!wep.CanFire)
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{
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Mod.Log.Debug?.Write($" Skipping {wep.UIName} in ranged set it cannot fire (out of ammo, damaged, etc)");
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