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the destination texture is destroyed. I won't discussed why the texture is destroyed, if it's necessary or not. the fact that we can run process related to textures and it can be destroyed before is problematic
I think it's the same as #810
Depending on the work and time it takes, resource is destroyed too early.
The text was updated successfully, but these errors were encountered:
Broken nightly:
a texture copy is asked from JS :
BabylonNative/Plugins/NativeEngine/Source/NativeEngine.cpp
Line 1093 in 9c69a24
but between that call and this one (where the copy is actually performed)
BabylonNative/Plugins/NativeEngine/Source/NativeEngine.cpp
Line 1101 in 9c69a24
the destination texture is destroyed. I won't discussed why the texture is destroyed, if it's necessary or not. the fact that we can run process related to textures and it can be destroyed before is problematic
I think it's the same as #810
Depending on the work and time it takes, resource is destroyed too early.
The text was updated successfully, but these errors were encountered: