Zoom and Player Detection #1584
TKan010714
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Hi. I searched through the discussions before asking this.
Some shooting games let you zoom in by using the right-click on the mouse, where certain weapons require zooming in to shoot. However, the Aimmy model I'm currently using doesn't work well when I zoom in, like if the player is too close to me, Aimmy fails to detect it.
Is there a way to make Aimmy adapt its player detection photos so that it works with when you zoom in? Or would I have to train Aimmy with a bunch of photos that are zoomed in? The model has over 10k images already trained, so I feel like it would take a long time to train 10k more images that are zoomed in unless there's a quick way to deal with this. I tried messing with FOV settings without luck. Maybe there's a setting on Aimmy somewhere but maybe not.
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