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The C++ code is compiled to wasm. The binding required is on the wasm side, hence the runtime is not important (as I understand it). There is binding to host side, which is resolved via this C++ API, hence why I want assemblyscript binding wasm side so AssemblyScript programmers can also drive our 3D web engine.
Inspected examples here : https://github.com/AssemblyScript/examples
We have a web assembly SDK implemented in C++.
Want to be able to link AssemblyScript to to it.
So need to be able to call AssemblyScript from C++ & C++ from AssemblyScript.
Nothing fancy, simple types. Or C interface & can figure out from there.
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