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1802 lines (1801 loc) · 77.2 KB
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Copy pathcharstate.cpp
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1802 lines (1801 loc) · 77.2 KB
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// Character State Machine: Massive 8KB function handling all character behavior and animation.
void character_state_machine(void)
{
int v0; // esi
int *object_data_ptr; // ebx
int character_data_ptr; // eax
int state_value; // eax
bool initialization_flag; // zf
bool game_mode_value; // cc
int zero_flag; // ecx
int less_equal_flag; // ecx
int character_index; // eax
_DWORD *temp_index; // edi
char player_index; // al
char stage_script_ptr; // cl
unsigned int script_flag; // eax
unsigned int script_value; // ecx
unsigned int calculated_hp; // eax
int hp_temp; // eax
int max_hp_value; // edi
int flags_value; // ecx
int script_entry_ptr; // eax
int position_y; // eax
int animation_index; // edx
int animation_entry_ptr; // edi
int selected_action; // ecx
int action_conflict_flag; // eax
int action_iterator; // edx
int action_ptr; // eax
int demo_hp; // eax
_DWORD *game_object; // eax
int animation_data_ptr; // ecx
int v29; // edx
int current_object_data; // eax
int player_id; // eax
int updated_object_data; // ecx
int object_state; // edi
int sprite_base_ptr; // ebp
int sprite_offset; // eax
unsigned int frame_counter; // edx
int *sprite_y_pos; // eax
int sprite_data_ptr; // edi
int hit_priority; // eax
int attack_state_id; // eax
int delay_timer; // eax
int object_type; // eax
_DWORD *character_offset; // eax
int next_attack_state; // eax
int parent_object_ptr; // eax
int position_x; // eax
int boundary_check; // eax
int saved_attack_state; // eax
int state_flags; // ecx
int position_x_check; // eax
int position_y_check; // edx
int timer_value; // eax
int timer_remaining; // eax
int position_y_temp; // ebp
int animation_timer; // eax
int timer_decremented; // edx
int loop_counter; // eax
int reference_ptr; // edx
int reference_count; // edi
int current_attack_state; // eax
int script_command_ptr; // eax
char saved_attack_state_id; // al
int saved_timer; // edx
int timer_decrement; // eax
int sprite_data_base; // eax
int saved_attack_state_high; // eax
int saved_attack_state_low; // edx
unsigned __int16 previous_attack_state; // di
int sprite_data_base_ptr; // eax
int delay_frames; // ebp
int delay_result; // edx
char velocity_absolute_flag; // cl
int velocity_direction; // eax
int command_flags; // eax
int velocity_x_calc; // eax
int velocity_y_calc; // eax
int velocity_x_value; // eax
int velocity_y_value; // edx
int jump_target_value; // eax
int sprite_data_base_temp; // ecx
unsigned __int16 attack_state_id_temp; // ax
int sprite_offset_calc; // ecx
unsigned __int16 animation_frame_count; // ax
int frame_offset; // edx
int saved_attack_state_temp; // ecx
int sprite_data_base_temp2; // ecx
int frame_offset_temp; // eax
int animation_frame_count_temp; // eax
_DWORD *attack_state_id_temp2; // edx
_DWORD *object_slot_index; // ebp
int object_pool_ptr; // eax
_DWORD *object_slot_ptr; // ecx
int object_index; // edx
int object_pool_iterator; // eax
int sprite_data_base_ptr2; // ecx
int attack_state_id_ptr; // eax
int frame_offset_ptr; // ebp
int spawn_x_pos; // ecx
int spawn_y_pos; // eax
_DWORD *hit_priority_value; // eax
int spawn_x_offset; // edx
unsigned __int16 spawned_object_ptr; // cx
char facing_direction; // cl
int sprite_id; // ecx
int *spawn_flags; // eax
int object_flags; // eax
int reference_slot_ptr; // eax
char reference_flags; // cl
int state_flags_temp; // eax
int input_check_flag; // ecx
int player_id_temp; // eax
_DWORD *input_history_value; // ebp
char target_attack_state; // al
int hitbox_object_ptr; // edx
int hitbox_flags; // ecx
int hit_priority_self; // edx
char hit_priority_other; // cl
int hit_priority_target; // ecx
int facing_direction_temp; // ecx
unsigned __int16 hitbox_x_offset; // cx
int hitbox_object_state; // eax
int hitbox_sprite_id; // esi
int hitbox_character_offset; // ecx
int hitbox_sprite_data_ptr; // eax
__int16 hitbox_sprite_id_temp; // dx
int hitbox_character_offset_temp; // ecx
int hitbox_damage; // edx
int hitbox_x_offset_temp; // eax
_DWORD *hitbox_y_offset; // ebp
char hitbox_state_flags; // al
int hitbox_object_ptr2; // edx
int hitbox_flags2; // ecx
int hit_priority_self2; // edx
char hit_priority_other2; // cl
int hit_priority_target2; // ecx
int facing_direction_temp2; // eax
int hitbox_x_offset2; // edx
unsigned __int16 hitbox_state_flags2; // ax
int sprite_data_base_ptr3; // eax
int target_attack_state_id; // edx
int ai_result; // eax
char *sprite_data_base_ptr4; // ebp
int animation_frame_count_result; // eax
int character_data_ptr2; // esi
int hitbox_object_ptr3; // ebp
char *hitbox_player_id; // esi
unsigned __int8 hitbox_object_ptr4; // dl
_DWORD *target_character_data_ptr; // eax
int effect_id; // ecx
int effect_data_ptr; // eax
_DWORD *effect_param1; // eax
int hitbox_object_ptr5; // ecx
char effect_data_ptr2; // cl
int effect_param6; // eax
int effect_flags; // ecx
int shake_effect_param1; // eax
int shake_effect_param2; // edx
int shake_effect_param3; // eax
unsigned __int8 shake_effect_param4; // al
int shake_effect_param5; // esi
int shake_effect_id2; // eax
int character_offset_temp; // ecx
unsigned int char_value_result; // eax
unsigned __int16 char_value_current; // ax
int char_value_max; // eax
unsigned __int16 target_attack_state_id2; // ax
int ai_result2; // ecx
int animation_frame_count_result2; // eax
int sprite_offset_calc2; // ecx
int target_attack_state_id3; // edx
int shake_effect_param6; // eax
_DWORD *player_id_temp2; // eax
int character_offset_temp2; // ebp
unsigned __int8 object_pool_iterator2; // cl
int object_index2; // edi
int delay_frames2; // eax
_DWORD *character_data_iterator; // eax
__int16 object_ptr_temp; // dx
unsigned int object_ptr_temp2; // eax
__int16 *variable_id; // ebp
unsigned int variable_value; // eax
int variable_ptr; // edx
int source_variable_id; // eax
unsigned int variable_value_result; // ecx
int position_value; // eax
int operation_flags; // ecx
int variable_value_added; // ecx
int comparison_type; // edx
int comparison_type_sub; // eax
int sprite_data_base_ptr5; // ecx
int target_attack_state_id4; // edx
int frame_offset_result; // eax
int sprite_data_base_ptr6; // ecx
int target_attack_state_id5; // ecx
int frame_offset_result2; // edx
int sprite_param1; // eax
unsigned __int16 sprite_param2; // ax
unsigned __int16 sprite_param3; // cx
int target_attack_state_id6; // edx
int animation_frame_count_result3; // eax
int sprite_data_base_ptr7; // ecx
int sprite_index; // eax
int *state_flags_temp2; // ecx
int sprite_data_index; // edx
int sprite_data_array_ptr; // [esp+10h] [ebp-11Ch]
int *sprite_data_array_index; // [esp+18h] [ebp-114h]
char variable_value_result2; // [esp+18h] [ebp-114h]
int selected_action_ptr; // [esp+18h] [ebp-114h]
int spawn_flag_value; // [esp+18h] [ebp-114h]
int damage_value; // [esp+1Ch] [ebp-110h]
int object_pool_loop_count; // [esp+1Ch] [ebp-110h]
int action_conflict_check; // [esp+20h] [ebp-10Ch]
int character_data_iterator2; // [esp+24h] [ebp-108h]
int *variable_ptr_result; // [esp+28h] [ebp-104h]
unsigned __int8 loop_continue_flag; // [esp+28h] [ebp-104h]
char Buffer[256]; // [esp+2Ch] [ebp-100h] BYREF
v0 = g_object_data_ptr;
switch ( *(_DWORD *)(g_object_data_ptr + 346) )
{
case 0:
case 1:
case 5:
object_data_ptr = (int *)((char *)&g_character_data_base + 57407 * *(_DWORD *)(g_object_data_ptr + 342));
break;
case 2:
object_data_ptr = g_projectile_character_data_base;
break;
case 3:
object_data_ptr = g_effect_character_data_base;
break;
case 4:
object_data_ptr = g_special_object_character_data_base;
break;
default:
object_data_ptr = variable_ptr_result;
break;
}
character_data_ptr = *(_DWORD *)(g_object_data_ptr + 338);
if ( character_data_ptr )
{
if ( character_data_ptr != 1 )
return;
}
else
{
*(_DWORD *)(g_object_data_ptr + 338) = 1;
switch ( *(_DWORD *)(v0 + 346) )
{
case 0:
state_value = g_game_mode_flag;
initialization_flag = g_game_mode_flag == 0;
game_mode_value = g_game_mode_flag <= 0;
*(_DWORD *)(v0 + 4) = g_hit_priority_table[*(_DWORD *)(v0 + 20) & 1];
if ( initialization_flag )
{
character_index = *(_DWORD *)(v0 + 342);
temp_index = (_DWORD *)(206 * g_stage_script_index[g_css_active_player] + 5085769);
if ( character_index )
{
*(int *)((char *)object_data_ptr + 57093) = *(int *)((char *)object_data_ptr + 31914);
max_hp_value = (int)temp_index + 26 * character_index - 2;
*(int *)((char *)object_data_ptr + 57101) = *(_DWORD *)max_hp_value & 1;
*(int *)((char *)object_data_ptr + 57271) = *(unsigned __int8 *)(max_hp_value + 6);
if ( ((*(_DWORD *)max_hp_value >> 1) & 3) == 1 )
{
*(_DWORD *)(v0 + 64) = 100 * *(unsigned __int8 *)(max_hp_value + 11);
if ( *(_BYTE *)(max_hp_value + 12) )
{
*(_DWORD *)(v0 + 64) += 100 * (game_rand() % *(unsigned __int8 *)(max_hp_value + 12));
v0 = g_object_data_ptr;
}
}
else if ( ((*(_DWORD *)max_hp_value >> 1) & 3) == 2
&& *(int *)((char *)&g_p1_hp + 57407 * *(unsigned __int8 *)(max_hp_value + 13)) >= *(unsigned __int8 *)(max_hp_value + 14) )
{
*(_DWORD *)(v0 + 338) = 0;
return;
}
*(int *)((char *)object_data_ptr + 57355) = -1;
*(int *)((char *)object_data_ptr + 57109) = *((char *)object_data_ptr + 31938);
*(int *)((char *)object_data_ptr + 57117) = 0;
if ( (*(_DWORD *)max_hp_value & 0x200) == 0 )
*(_DWORD *)(v0 + 92) = 1;
}
else
{
player_index = *((_BYTE *)&g_stage_script_flag_array + 206 * g_stage_script_index[g_css_active_player]);
if ( g_game_timer == 1 )
{
if ( !player_index )
*(int *)((char *)object_data_ptr + 57093) = *(int *)((char *)object_data_ptr + 31914);
}
else if ( player_index )
{
stage_script_ptr = *((_BYTE *)&g_stage_script_hp_percent_array
+ 206 * g_stage_script_index[g_css_active_player]);
if ( stage_script_ptr == 100 )
{
*(int *)((char *)object_data_ptr + 57093) = *(int *)((char *)object_data_ptr + 31914);
}
else if ( stage_script_ptr )
{
script_flag = *(int *)((char *)object_data_ptr + 31914)
* (unsigned int)*((unsigned __int8 *)&g_stage_script_hp_percent_array
+ 206 * g_stage_script_index[g_css_active_player])
/ 0x64
+ *(int *)((char *)object_data_ptr + 57093);
*(int *)((char *)object_data_ptr + 57093) = script_flag;
script_value = script_flag;
calculated_hp = *(int *)((char *)object_data_ptr + 31914);
if ( script_value > calculated_hp )
*(int *)((char *)object_data_ptr + 57093) = calculated_hp;
}
}
else
{
*(int *)((char *)object_data_ptr + 57093) = *(int *)((char *)object_data_ptr + 31914);
}
*(int *)((char *)object_data_ptr + 57271) = -2;
if ( (temp_index[6] & 0x200) != 0 )
*(int *)((char *)object_data_ptr + 57271) = -4;
if ( (*(_DWORD *)((char *)temp_index + 50) & 0x200) != 0 )
*(int *)((char *)object_data_ptr + 57271) &= ~4u;
if ( (temp_index[19] & 0x200) != 0 )
*(int *)((char *)object_data_ptr + 57271) &= ~8u;
if ( (*(_DWORD *)((char *)temp_index + 102) & 0x200) != 0 )
*(int *)((char *)object_data_ptr + 57271) &= ~0x10u;
if ( (temp_index[32] & 0x200) != 0 )
*(int *)((char *)object_data_ptr + 57271) &= ~0x20u;
if ( (*(_DWORD *)((char *)temp_index + 154) & 0x200) != 0 )
*(int *)((char *)object_data_ptr + 57271) &= ~0x40u;
if ( (temp_index[45] & 0x200) != 0 )
{
hp_temp = *(int *)((char *)object_data_ptr + 57271);
LOBYTE(hp_temp) = hp_temp & 0x7F;
*(int *)((char *)object_data_ptr + 57271) = hp_temp;
}
*(int *)((char *)object_data_ptr + 57101) = 1;
}
*(_DWORD *)(v0 + 96) = *(_DWORD *)(v0 + 342);
}
else if ( !game_mode_value && state_value <= 2 )
{
zero_flag = *(_DWORD *)(v0 + 342);
*(int *)((char *)object_data_ptr + 57093) = *(int *)((char *)object_data_ptr + 31914);
*(_DWORD *)(v0 + 96) = zero_flag;
less_equal_flag = *(_DWORD *)(v0 + 342);
*(int *)((char *)object_data_ptr + 57271) = -1 - (1 << less_equal_flag);
if ( less_equal_flag )
{
*(int *)((char *)object_data_ptr + 57165) = 1;
*(_DWORD *)(v0 + 92) = 1;
}
if ( *(_DWORD *)(v0 + 342) )
{
*(_DWORD *)(v0 + 8) = 58327040;
*(int *)((char *)object_data_ptr + 57153) = 58327040;
}
else
{
*(_DWORD *)(v0 + 8) = 25559040;
*(int *)((char *)object_data_ptr + 57153) = 25559040;
}
}
flags_value = *(_DWORD *)(v0 + 12);
*(int *)((char *)object_data_ptr + 57153) = *(_DWORD *)(v0 + 8);
*(int *)((char *)object_data_ptr + 57157) = flags_value;
*(int *)((char *)object_data_ptr + 57105) = *(int *)((char *)object_data_ptr + 31914);
game_mode_value = g_game_timer < 2;
*(int *)((char *)object_data_ptr + 57089) = 0;
if ( game_mode_value )
{
*(int *)((char *)object_data_ptr + 57109) = *((char *)object_data_ptr + 31938);
*(int *)((char *)object_data_ptr + 57117) = 0;
}
*(int *)((char *)object_data_ptr + 57113) = *(int *)((char *)object_data_ptr + 31922);
*(int *)((char *)object_data_ptr + 57121) = *(int *)((char *)object_data_ptr + 31918);
*(int *)((char *)object_data_ptr + 57125) = 0;
*(int *)((char *)object_data_ptr + 57129) = 0;
*(int *)((char *)object_data_ptr + 57077) = v0;
*(int *)((char *)object_data_ptr + 57081) = 0;
*(int *)((char *)object_data_ptr + 57193) = 0;
*(int *)((char *)object_data_ptr + 57197) = 0;
*(int *)((char *)object_data_ptr + 57201) = 0;
*(int *)((char *)object_data_ptr + 57205) = 0;
*(int *)((char *)object_data_ptr + 57209) = 0;
*(int *)((char *)object_data_ptr + 57213) = 0;
*(int *)((char *)object_data_ptr + 57141) = 20;
object_data_ptr[2190] = 1;
*(int *)((char *)object_data_ptr + 57173) = 0;
*(int *)((char *)object_data_ptr + 57327) = 0;
*(int *)((char *)object_data_ptr + 57351) = 0;
*(int *)((char *)object_data_ptr + 57161) = 0;
*(int *)((char *)object_data_ptr + 57085) = 0;
*(int *)((char *)object_data_ptr + 57359) = 0;
*(int *)((char *)object_data_ptr + 57275) = 0;
*(int *)((char *)object_data_ptr + 57319) = 0;
*(int *)((char *)object_data_ptr + 57323) = 0;
script_entry_ptr = 39 * *((unsigned __int16 *)object_data_ptr + 15047) + object_data_ptr[68];
if ( *(unsigned __int16 *)(script_entry_ptr + 71) > *(unsigned __int16 *)(script_entry_ptr + 32) + 1 )
*(int *)((char *)object_data_ptr + 57319) = 1;
position_y = 39 * *((unsigned __int16 *)object_data_ptr + 15048) + object_data_ptr[68];
if ( *(unsigned __int16 *)(position_y + 71) > *(unsigned __int16 *)(position_y + 32) + 1 )
*(int *)((char *)object_data_ptr + 57323) = 1;
sprite_data_array_index = (int *)((char *)&g_char_selected_action + 57407 * *(_DWORD *)(v0 + 342));
animation_index = *sprite_data_array_index;
if ( *sprite_data_array_index == -1 )
animation_index = 0;
action_conflict_check = 0;
break;
case 1:
*(_DWORD *)(v0 + 96) = *(_DWORD *)(v0 + 342);
goto LABEL_82;
case 4:
*(_DWORD *)(v0 + 100) = *(_DWORD *)(v0 + 48);
*(_DWORD *)(v0 + 104) = *(_DWORD *)(v0 + 44);
goto LABEL_82;
case 5:
*(_DWORD *)(v0 + 40) |= 0x40000000u;
goto LABEL_82;
default:
goto LABEL_82;
}
while ( 1 )
{
animation_entry_ptr = 0;
selected_action = 0;
action_conflict_flag = (int)&g_char_selected_action;
do
{
if ( *(_DWORD *)(v0 + 342) != selected_action && animation_index == *(_DWORD *)action_conflict_flag )
animation_entry_ptr = 1;
action_conflict_flag += 57407;
++selected_action;
}
while ( action_conflict_flag < 5570435 );
if ( !animation_entry_ptr )
break;
animation_index = (animation_index + 1) % 8;
if ( ++action_conflict_check >= 8 )
goto LABEL_72;
}
*sprite_data_array_index = animation_index;
LABEL_72:
if ( g_game_mode_flag == 2 && g_demo_mode_player_id == *(_DWORD *)(v0 + 342) )
{
action_iterator = g_demo_mode_attack_state;
action_ptr = g_demo_mode_frame;
*(int *)((char *)object_data_ptr + 57093) = g_demo_mode_hp;
*(int *)((char *)object_data_ptr + 57109) = action_iterator;
*(int *)((char *)object_data_ptr + 57117) = action_ptr;
}
demo_hp = 39 * *((unsigned __int16 *)object_data_ptr + 15060) + object_data_ptr[68];
if ( *(unsigned __int16 *)(demo_hp + 71) <= *(unsigned __int16 *)(demo_hp + 32) + 1 )
{
*(_DWORD *)(v0 + 40) |= 0x80000000;
}
else
{
game_object = create_game_object(*(_DWORD *)v0, 13, 0, 0);
animation_data_ptr = g_object_data_ptr;
*(_DWORD *)((char *)game_object + 346) = 5;
v29 = *(_DWORD *)(animation_data_ptr + 342);
LOWORD(animation_data_ptr) = *((_WORD *)object_data_ptr + 15060);
*(_DWORD *)((char *)game_object + 342) = v29;
game_object[12] = (unsigned __int16)animation_data_ptr;
game_object[11] = *(unsigned __int16 *)(39 * (unsigned __int16)animation_data_ptr + object_data_ptr[68] + 32);
}
SetCharacterAttackState(*((unsigned __int16 *)object_data_ptr + 15054));
current_object_data = g_object_data_ptr;
*(_DWORD *)(g_object_data_ptr + 350) = *(_DWORD *)(g_object_data_ptr + 350) & 0xFFFFFFF3 | 4;
memory_clear(&g_p1_input_history[1024 * *(_DWORD *)(current_object_data + 342)], 0x1000u);
memory_clear((char *)object_data_ptr + 57233, 6u);
memory_clear((char *)object_data_ptr + 57239, 0x20u);
memory_clear((char *)object_data_ptr + 57363, 0x2Cu);
v0 = g_object_data_ptr;
*(_DWORD *)(g_object_data_ptr + 40) |= 0x40000000u;
memset((char *)object_data_ptr + 57279, 0, 0x28u);
LABEL_82:
*(_DWORD *)(v0 + 52) = *(_DWORD *)(v0 + 48);
}
if ( (*(_BYTE *)(v0 + 20) & 1) != 0 )
*(_DWORD *)(v0 + 88) = 55705600;
else
*(_DWORD *)(v0 + 88) = 60293120;
if ( g_game_paused )
{
player_id = *(_DWORD *)(v0 + 346);
if ( player_id >= 0 && (player_id <= 1 || player_id == 5) )
return;
}
if ( *(_BYTE *)(v0 + 337) )
{
updated_object_data = 404 * *(unsigned __int8 *)(v0 + 337);
if ( *(_BYTE *)(g_sprite_data_array[updated_object_data] + 4) )
{
object_state = g_sprite_animation_frame[404 * *(unsigned __int8 *)(v0 + 337)];
sprite_base_ptr = 16 * *(_DWORD *)(v0 + 44) + object_data_ptr[69] - 16;
sprite_offset = g_sprite_frame_counter[404 * *(unsigned __int8 *)(v0 + 337)] - 1;
g_sprite_frame_counter[404 * *(unsigned __int8 *)(v0 + 337)] = sprite_offset;
if ( sprite_offset < 0 )
{
g_sprite_frame_counter[updated_object_data] = *(unsigned __int8 *)(g_sprite_data_array[updated_object_data] + 4);
g_sprite_position_data[4 * object_state + 4 + updated_object_data] = *(_DWORD *)(v0 + 8);
frame_counter = *(_DWORD *)(v0 + 12);
sprite_y_pos = &g_sprite_position_data[4 * object_state + updated_object_data];
sprite_data_ptr = *(_DWORD *)(v0 + 92);
sprite_y_pos[5] = frame_counter;
LOWORD(frame_counter) = *(_WORD *)(sprite_base_ptr + 3);
sprite_y_pos[6] = ((frame_counter >> 14) & 1) + 4 * sprite_data_ptr;
sprite_y_pos[7] = sprite_base_ptr;
g_sprite_animation_frame[updated_object_data] = (g_sprite_animation_frame[updated_object_data] + 1) % 100;
}
}
}
if ( *(_DWORD *)(v0 + 56) )
{
*(_DWORD *)(v0 + 48) = -1;
ChangeCharacterAttackState((unsigned __int16)*(_DWORD *)(v0 + 56));
hit_priority = g_object_data_ptr;
*(_DWORD *)(g_object_data_ptr + 44) += HIWORD(*(_DWORD *)(g_object_data_ptr + 56));
*(_DWORD *)(hit_priority + 56) = 0;
*(_BYTE *)(hit_priority + 124) = 0;
ResetObjectVelocity();
ClearObjectFlag297(g_object_data_ptr);
ClearObjectHitboxData(g_object_data_ptr);
v0 = g_object_data_ptr;
goto LABEL_125;
}
attack_state_id = *(_DWORD *)(v0 + 64);
if ( attack_state_id )
{
if ( attack_state_id != -1 )
*(_DWORD *)(v0 + 64) = attack_state_id - 1;
return;
}
delay_timer = *(_DWORD *)(v0 + 346);
if ( !delay_timer )
{
*(int *)((char *)&g_input_override_active + 57407 * *(_DWORD *)(v0 + 342)) = 0;
character_facing_controller();
character_action_controller();
state_flags = *(int *)((char *)object_data_ptr + 57125);
if ( state_flags )
{
position_x_check = *(int *)((char *)object_data_ptr + 57129);
if ( position_x_check )
*(int *)((char *)object_data_ptr + 57129) = position_x_check - 1;
else
*(int *)((char *)object_data_ptr + 57125) = state_flags - 1;
}
v0 = g_object_data_ptr;
position_y_check = *(_DWORD *)(g_object_data_ptr + 12);
*(int *)((char *)object_data_ptr + 57153) = *(_DWORD *)(g_object_data_ptr + 8);
*(int *)((char *)object_data_ptr + 57157) = position_y_check;
goto LABEL_125;
}
object_type = delay_timer - 1;
if ( object_type )
{
if ( object_type == 4 )
{
character_offset = *(_DWORD **)(v0 + 378);
if ( *character_offset == 1 )
{
LABEL_450:
ClearObjectReferences();
return;
}
if ( character_offset[4] != -1 )
return;
*(_DWORD *)(v0 + 8) = character_offset[2];
*(_DWORD *)(v0 + 12) = *(_DWORD *)(*(_DWORD *)(v0 + 378) + 88);
*(_DWORD *)(v0 + 92) = *(_DWORD *)(*(_DWORD *)(v0 + 378) + 92);
}
goto LABEL_125;
}
next_attack_state = *(_DWORD *)(v0 + 88);
if ( *(_DWORD *)(v0 + 12) >= next_attack_state && *(int *)(v0 + 28) > 0 )
{
*(_DWORD *)(v0 + 12) = next_attack_state;
*(_DWORD *)(v0 + 32) = 0;
*(_DWORD *)(v0 + 24) = 0;
*(_DWORD *)(v0 + 36) = 0;
*(_DWORD *)(v0 + 28) = 0;
*(_DWORD *)(v0 + 350) &= 0xFFFFFFFC;
*(_DWORD *)(v0 + 48) = -1;
if ( *(_DWORD *)(v0 + 100) )
{
parent_object_ptr = (unsigned __int16)*(_DWORD *)(v0 + 100);
*(_DWORD *)(v0 + 48) = parent_object_ptr;
*(_DWORD *)(v0 + 44) = HIWORD(*(_DWORD *)(v0 + 100))
+ *(unsigned __int16 *)(*(int *)((char *)&g_character_sprite_data
+ 57407 * *(_DWORD *)(v0 + 342))
+ 39 * parent_object_ptr
+ 32);
*(_DWORD *)(v0 + 100) = 0;
*(_DWORD *)(v0 + 60) = 0;
ClearObjectHitboxData(v0);
v0 = g_object_data_ptr;
}
else
{
UpdateCharacterFacing();
v0 = g_object_data_ptr;
position_x = *(_DWORD *)(g_object_data_ptr + 350);
LOBYTE(position_x) = position_x & 0xE3;
*(_DWORD *)(g_object_data_ptr + 350) = position_x;
}
}
boundary_check = *(_DWORD *)(v0 + 8);
if ( boundary_check >= -3276800 && boundary_check <= 87162880 )
{
saved_attack_state = *(_DWORD *)(v0 + 12);
if ( saved_attack_state >= -3276800 && saved_attack_state <= 66191360 )
goto LABEL_117;
}
if ( (*(_DWORD *)(v0 + 40) & 0x20000000) == 0 )
{
ClearObjectReferences();
v0 = g_object_data_ptr;
LABEL_117:
if ( (*(_DWORD *)(v0 + 40) & 0x20000000) == 0 )
goto LABEL_125;
}
if ( **(_DWORD **)(v0 + 378) == 1 )
{
ClearObjectReferences();
v0 = g_object_data_ptr;
}
LABEL_125:
timer_value = *(_DWORD *)(v0 + 60);
if ( timer_value >= 0 )
{
timer_remaining = timer_value - 100;
*(_DWORD *)(v0 + 60) = timer_remaining;
if ( timer_remaining < 0 )
{
position_y_temp = 1;
animation_timer = v0 + 213;
timer_decremented = 20;
do
{
if ( *(_DWORD *)animation_timer && (*(_BYTE *)(*(_DWORD *)animation_timer + 10) & 2) != 0 )
*(_DWORD *)(v0 + 350) &= ~0x10u;
--timer_decremented;
animation_timer -= 4;
}
while ( timer_decremented );
while ( 1 )
{
loop_counter = *(_DWORD *)(v0 + 48);
character_data_iterator2 = position_y_temp + 1;
if ( position_y_temp + 1 > 300 )
break;
if ( *(unsigned __int16 *)(39 * loop_counter + object_data_ptr[68] + 71) <= *(int *)(v0 + 44) )
{
LABEL_139:
if ( *(_DWORD *)(v0 + 133) )
{
current_attack_state = (unsigned __int16)*(_DWORD *)(v0 + 133);
*(_DWORD *)(v0 + 48) = current_attack_state;
*(_DWORD *)(v0 + 44) = *(unsigned __int16 *)(39 * current_attack_state + object_data_ptr[68] + 32)
+ (*(int *)(v0 + 133) >> 16)
+ 1;
*(_DWORD *)(v0 + 133) = 0;
}
else
{
script_command_ptr = *(unsigned __int8 *)(v0 + 124);
if ( (_BYTE)script_command_ptr )
{
saved_attack_state_id = script_command_ptr - 1;
*(_BYTE *)(v0 + 124) = saved_attack_state_id;
saved_timer = object_data_ptr[68];
if ( saved_attack_state_id )
{
sprite_data_base = (unsigned __int16)*(_DWORD *)(v0 + 125);
*(_DWORD *)(v0 + 48) = sprite_data_base;
*(_DWORD *)(v0 + 44) = (*(int *)(v0 + 125) >> 16)
+ *(unsigned __int16 *)(39 * sprite_data_base + saved_timer + 32);
}
else
{
timer_decrement = (unsigned __int16)*(_DWORD *)(v0 + 129);
*(_DWORD *)(v0 + 48) = timer_decrement;
*(_DWORD *)(v0 + 44) = *(unsigned __int16 *)(39 * timer_decrement + saved_timer + 32)
+ (*(int *)(v0 + 129) >> 16)
+ 1;
}
}
else
{
*(_DWORD *)(v0 + 60) = 0;
ResetObjectVelocity();
v0 = g_object_data_ptr;
*(_DWORD *)(g_object_data_ptr + 350) &= ~0x10u;
switch ( *(_DWORD *)(v0 + 346) )
{
case 0:
*(int *)((char *)object_data_ptr + 57221) = 0;
*(int *)((char *)object_data_ptr + 57089) = 0;
*(_DWORD *)(v0 + 48) = -1;
*(int *)((char *)object_data_ptr + 57327) = 0;
character_state_updater();
v0 = g_object_data_ptr;
break;
case 1:
saved_attack_state_high = *(_DWORD *)(v0 + 52);
if ( saved_attack_state_high == *((unsigned __int16 *)object_data_ptr + 15058) )
{
if ( !*(_DWORD *)(v0 + 16) )
{
ClearObjectReferences();
return;
}
LABEL_156:
saved_attack_state_low = object_data_ptr[68];
*(_DWORD *)(v0 + 48) = saved_attack_state_high;
*(_DWORD *)(v0 + 44) = *(unsigned __int16 *)(39 * saved_attack_state_high
+ saved_attack_state_low
+ 32);
}
else
{
if ( saved_attack_state_high != *((unsigned __int16 *)object_data_ptr + 15059)
|| !*(_DWORD *)(v0 + 16) )
{
goto LABEL_450;
}
*(_DWORD *)(v0 + 48) = saved_attack_state_high;
*(_DWORD *)(v0 + 44) = *(unsigned __int16 *)(39 * saved_attack_state_high + object_data_ptr[68] + 32);
}
break;
case 2:
if ( (*(_BYTE *)(39 * *(_DWORD *)(v0 + 52) + object_data_ptr[68] + 35) & 0x20) != 0 )
goto LABEL_450;
goto LABEL_154;
case 3:
case 4:
case 5:
LABEL_154:
if ( !*(_DWORD *)(v0 + 16) )
goto LABEL_450;
saved_attack_state_high = *(_DWORD *)(v0 + 52);
goto LABEL_156;
default:
goto LABEL_450;
}
}
}
}
reference_ptr = object_data_ptr[69];
reference_count = reference_ptr + 16 * *(_DWORD *)(v0 + 44);
switch ( *(_BYTE *)reference_count )
{
case 1:
delay_frames = 0;
delay_result = 1;
if ( *(_DWORD *)(v0 + 92) )
delay_result = -1;
velocity_absolute_flag = *(_BYTE *)(reference_count + 9);
if ( (velocity_absolute_flag & 1) != 0 )
delay_frames = 1;
velocity_direction = delay_result * g_char_data_array_end * *(__int16 *)(reference_count + 3);
if ( (velocity_absolute_flag & 2) == 0 )
{
if ( delay_frames )
*(_DWORD *)(v0 + 24) += velocity_direction;
else
*(_DWORD *)(v0 + 24) = velocity_direction;
}
command_flags = g_char_data_array_end * *(__int16 *)(reference_count + 5);
if ( (velocity_absolute_flag & 4) == 0 )
{
if ( delay_frames )
*(_DWORD *)(v0 + 28) += command_flags;
else
*(_DWORD *)(v0 + 28) = command_flags;
}
velocity_x_calc = delay_result * g_char_velocity_multiplier * *(__int16 *)(reference_count + 1);
if ( (velocity_absolute_flag & 8) == 0 )
{
if ( delay_frames )
*(_DWORD *)(v0 + 32) += velocity_x_calc;
else
*(_DWORD *)(v0 + 32) = velocity_x_calc;
}
velocity_y_calc = g_char_velocity_multiplier * *(__int16 *)(reference_count + 7);
if ( (velocity_absolute_flag & 0x10) != 0 )
goto LABEL_333;
if ( delay_frames )
*(_DWORD *)(v0 + 36) += velocity_y_calc;
else
*(_DWORD *)(v0 + 36) = velocity_y_calc;
++*(_DWORD *)(v0 + 44);
goto LABEL_133;
case 2:
if ( !*(_BYTE *)(reference_count + 1) )
goto LABEL_333;
velocity_x_value = *(unsigned __int16 *)(reference_count + 2)
+ (*(unsigned __int8 *)(reference_count + 4) << 16);
switch ( *(_BYTE *)(reference_count + 1) )
{
case 1:
*(_DWORD *)(v0 + 100) = velocity_x_value;
++*(_DWORD *)(v0 + 44);
break;
case 2:
*(_DWORD *)(v0 + 108) = velocity_x_value;
++*(_DWORD *)(v0 + 44);
break;
case 3:
*(_DWORD *)(v0 + 104) = velocity_x_value;
++*(_DWORD *)(v0 + 44);
break;
case 4:
*(_DWORD *)(v0 + 112) = velocity_x_value;
++*(_DWORD *)(v0 + 44);
break;
case 5:
*(_DWORD *)(v0 + 116) = velocity_x_value;
++*(_DWORD *)(v0 + 44);
break;
case 6:
*(_DWORD *)(v0 + 120) = velocity_x_value;
++*(_DWORD *)(v0 + 44);
break;
default:
goto LABEL_333;
}
goto LABEL_133;
case 3:
volume_control_function(object_data_ptr[2183] + 42 * *(unsigned __int16 *)(reference_count + 2));
v0 = g_object_data_ptr;
++*(_DWORD *)(g_object_data_ptr + 44);
goto LABEL_133;
case 4:
if ( *(int *)(v0 + 346) >= 2 )
goto LABEL_209;
if ( (*(_BYTE *)(reference_count + 1) & 4) != 0 )
goto LABEL_209;
animation_frame_count_temp = *(unsigned __int8 *)(reference_count + 12);
attack_state_id_temp2 = *(_DWORD **)((char *)&object_data_ptr[animation_frame_count_temp + 14319] + 3);
object_slot_index = (int *)((char *)&object_data_ptr[animation_frame_count_temp + 14319] + 3);
if ( !attack_state_id_temp2 )
goto LABEL_209;
object_pool_ptr = 0;
object_slot_ptr = &g_object_pool;
while ( object_slot_ptr != attack_state_id_temp2 )
{
++object_pool_ptr;
object_slot_ptr = (_DWORD *)((char *)object_slot_ptr + 382);
if ( object_pool_ptr >= 1024 )
goto LABEL_209;
}
if ( *(_WORD *)(reference_count + 5) )
{
object_index = object_data_ptr[68];
object_pool_iterator = *(unsigned __int16 *)(reference_count + 5);
*(_DWORD *)(v0 + 48) = object_pool_iterator;
LOWORD(object_pool_iterator) = *(_WORD *)(39 * object_pool_iterator + object_index + 32);
sprite_data_base_ptr2 = *(unsigned __int8 *)(reference_count + 7);
*(_DWORD *)(v0 + 44) = (unsigned __int16)object_pool_iterator + sprite_data_base_ptr2 - 1;
*(_DWORD *)(v0 + 44) = (unsigned __int16)object_pool_iterator + sprite_data_base_ptr2;
goto LABEL_133;
}
*object_slot_ptr = 1;
*object_slot_index = 0;
LABEL_209:
if ( !*(_WORD *)(reference_count + 2) )
goto LABEL_333;
variable_value_result2 = *(_BYTE *)(reference_count + 1);
damage_value = variable_value_result2 & 0x40;
switch ( *(_DWORD *)(v0 + 346) )
{
case 2:
if ( (*(_BYTE *)(39 * *(unsigned __int16 *)(reference_count + 2) + object_data_ptr[68] + 35) & 9) == 0 )
{
LABEL_216:
damage_value = 1;
LABEL_217:
attack_state_id_ptr = *(__int16 *)(reference_count + 8) << 16;
frame_offset_ptr = *(__int16 *)(reference_count + 10) << 16;
goto LABEL_218;
}
damage_value = 0;
break;
case 3:
goto LABEL_216;
case 4:
damage_value = 0;
break;
default:
if ( (*(_BYTE *)(reference_count + 1) & 0x40) != 0 )
goto LABEL_217;
break;
}
spawn_y_pos = *(__int16 *)(reference_count + 8);
if ( (*(_BYTE *)(v0 + 92) & 1) != 0 )
attack_state_id_ptr = *(_DWORD *)(v0 + 8) - (spawn_y_pos << 16);
else
attack_state_id_ptr = *(_DWORD *)(v0 + 8) + (spawn_y_pos << 16);
frame_offset_ptr = *(_DWORD *)(v0 + 12) + (*(__int16 *)(reference_count + 10) << 16);
LABEL_218:
spawn_x_pos = *(_DWORD *)(v0 + 4);
if ( (variable_value_result2 & 3) != 0 )
{
if ( (variable_value_result2 & 3) == 1 )
{
if ( ++spawn_x_pos > 127 )
spawn_x_pos = 127;
}
else if ( (variable_value_result2 & 3) == 2 )
{
spawn_x_pos = *(unsigned __int8 *)(reference_count + 13);
}
}
else if ( --spawn_x_pos < 10 )
{
spawn_x_pos = 10;
}
hit_priority_value = create_game_object(*(_DWORD *)v0, spawn_x_pos, attack_state_id_ptr, frame_offset_ptr);
v0 = g_object_data_ptr;
*(_DWORD *)((char *)hit_priority_value + 346) = 1;
*(_DWORD *)((char *)hit_priority_value + 342) = *(_DWORD *)(v0 + 342);
switch ( *(_DWORD *)(v0 + 346) )
{
case 0:
case 1:
case 5:
*(_DWORD *)((char *)hit_priority_value + 346) = 1;
break;
case 2:
*(_DWORD *)((char *)hit_priority_value + 346) = 2;
break;
case 3:
*(_DWORD *)((char *)hit_priority_value + 346) = 3;
break;
case 4:
*(_DWORD *)((char *)hit_priority_value + 346) = 4;
break;
default:
break;
}
spawn_x_offset = *(_DWORD *)(v0 + 92);
hit_priority_value[5] = *(_DWORD *)(v0 + 20);
spawned_object_ptr = *(_WORD *)(reference_count + 2);
hit_priority_value[23] = spawn_x_offset;
hit_priority_value[12] = spawned_object_ptr;
hit_priority_value[11] = *(unsigned __int8 *)(reference_count + 4)
+ *(unsigned __int16 *)(39 * spawned_object_ptr + object_data_ptr[68] + 32);
if ( !damage_value )
hit_priority_value[10] |= 0x40000000u;
if ( *(int *)(v0 + 346) < 2 )
{
facing_direction = *(_BYTE *)(reference_count + 1);
if ( (facing_direction & 4) == 0 )
*(int *)((char *)&object_data_ptr[*(unsigned __int8 *)(reference_count + 12) + 14319] + 3) = (int)hit_priority_value;
if ( (facing_direction & 8) != 0 )
hit_priority_value[10] |= 0x80000000;
}
if ( (*(_BYTE *)(reference_count + 1) & 0x20) == 0 )
goto LABEL_333;
sprite_id = hit_priority_value[10] | 0x20000000;
*(_WORD *)((char *)hit_priority_value + 303) = *(_WORD *)(reference_count + 10);
hit_priority_value[10] = sprite_id;
*(_WORD *)((char *)hit_priority_value + 301) = *(_WORD *)(reference_count + 8);
++*(_DWORD *)(v0 + 44);
goto LABEL_133;
case 5:
case 0x29:
if ( !*(_DWORD *)(v0 + 346) )
goto LABEL_139;
goto LABEL_450;
case 7:
if ( *(_DWORD *)(v0 + 346) )
goto LABEL_333;
if ( !*(_WORD *)(reference_count + 2) )
goto LABEL_333;
input_history_value = *(_DWORD **)((char *)object_data_ptr + 57081);
if ( !input_history_value )
goto LABEL_333;
target_attack_state = *(_BYTE *)(reference_count + 1);
hitbox_object_ptr = g_hit_priority_table[*(_DWORD *)(v0 + 20) & 1];
hitbox_flags = input_history_value[5] & 1;
if ( (target_attack_state & 1) != 0 )
{
*(_DWORD *)(v0 + 4) = hitbox_object_ptr + 1;
hit_priority_self = g_hit_priority_table[hitbox_flags] - 1;
}
else
{
*(_DWORD *)(v0 + 4) = hitbox_object_ptr - 1;
hit_priority_self = g_hit_priority_table[hitbox_flags] + 1;