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simulator.py
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# PhysicsSimulator Copyright (C) 2023 Antonin LOUBIERE
# License GPL-3 <https://www.gnu.org/licenses/gpl-3.0.html>
from itertools import chain
from typing import Optional
from matplotlib import pyplot as plt
from matplotlib.artist import Artist
from matplotlib.backend_bases import MouseButton, MouseEvent
from config import INTERVAL, SELECT_RADIUS, VITESSE_ANIM
from forces.abstract import Force
from points import MassPoint, Point, UpdatablePoint
class Simulation:
sim: "Simulation" = None
def __init__(
self,
points: list[Point] = None,
forces: list[Force] = None,
pres: int = 50,
interval: int = INTERVAL * VITESSE_ANIM / 100,
) -> None:
Simulation.sim = self
self.drawables: list[Artist] = []
self.updatable_points = []
self.points = []
if points is not None:
for p in points:
if isinstance(p, UpdatablePoint):
self.updatable_points.append(p)
else:
self.points.append(p)
self.interval = interval
self.dt = interval / (pres * 1000)
self.forces = []
self.post_update_force = []
if forces:
for f in forces:
if f.post_update:
self.post_update_force.append(f)
else:
self.forces.append(f)
self.pres = pres
self.frame_id = 0
self.chrono_p_x = []
self.chrono_p_y = []
self.selected: Optional[Point] = None
self.selected_is_not_updatable = False
self.select_event_id = -1
self.mouse_pos: complex = 0
self.mouse_last_pos: complex = 0
def step(self):
for f in self.forces:
f.update()
for f in self.post_update_force:
f.update()
if self.selected is not None:
self.selected.on_select_move(self.mouse_pos)
if isinstance(self.selected, MassPoint):
self.selected.v = 0
self.selected.ca = 0
for p in self.updatable_points:
p.update(self.dt)
def init(self):
for p in self.updatable_points:
p.reset()
self.frame_id = 0
self.chrono_p_x = []
self.chrono_p_y = []
def update(self):
for _ in range(self.pres):
self.step()
def __repr__(self) -> str:
return f"Points: {self.updatable_points}"
def on_move(self, event: MouseEvent):
if event.button is MouseButton.LEFT:
if event.inaxes:
self.mouse_last_pos = self.mouse_pos
self.mouse_pos = complex(event.xdata, event.ydata)
else:
event.button = MouseButton.LEFT
self.on_release(event)
def on_press(self, event: MouseEvent):
if event.button is MouseButton.LEFT and event.inaxes:
c = complex(event.xdata, event.ydata)
min_non_updatable = min(self.points, key=lambda p: abs(c - p.p), default=None)
min_updatable = min(self.updatable_points, key=lambda p: abs(c - p.p), default=None)
point = min((min_updatable, min_non_updatable), key=lambda p: abs(c - p.p), default=None)
if point is not None and abs(c - point.p) < SELECT_RADIUS:
self.selected = point
self.mouse_pos = c
self.mouse_last_pos = c
self.selected_is_not_updatable = point == min_non_updatable
self.select_event_id = plt.connect('motion_notify_event', self.on_move)
def on_release(self, event: MouseEvent):
if event.button is MouseButton.LEFT and self.selected is not None:
if isinstance(self.selected, MassPoint):
c = complex(event.xdata, event.ydata) if event.inaxes else self.mouse_pos
self.selected.v = (c - self.mouse_last_pos) / (self.dt * self.pres)
self.selected = None
self.selected_is_not_updatable = False
plt.disconnect(self.select_event_id)
def init_draw(self):
for f in self.forces:
f.init_draw(self.drawables)
for p in chain(self.points, self.updatable_points):
p.init_draw(self.drawables)
plt.connect('button_press_event', self.on_press)
plt.connect('button_release_event', self.on_release)
return self.drawables
def draw(self):
for f in self.forces:
f.draw(self.frame_id)
for p in self.updatable_points:
p.draw(self.frame_id)
if self.selected_is_not_updatable:
self.selected.draw(self.frame_id)
self.frame_id += 1
return self.drawables