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Releases: AnNingUI/kjs-mekanism
Releases · AnNingUI/kjs-mekanism
Added a method to create a Mek Module Item.
This is a simple example in kjs
const $Rarity = Java.loadClass("net.minecraft.world.item.Rarity")
StartupEvents.registry("item", (event) => {
const a = event.create(
"module_create_energy_unit", "mek_unit"
)
// === MekUnitItemBuilder ===
a.setSlot("all")
a.tickServer((modlue, player) => {
const maxEnergy = KJSModuleUtils.getMaxEnergy(modlue.getContainer())
modlue.getEnergyContainer().setEnergy(maxEnergy)
})
// === ItemBuilder ===
a.glow(true)
a.rarity($Rarity.EPIC);
})