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TODO.md

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Settings menu Play menu Particle system Variable jump height

CHARACTER MODEL AND ANIMATION SYSTEM -character interpolates between various positions -positions can be different depending on weapon held -idle, running, jumping, falling, charging weapon/attacking

WEAPON CHARGING: -every attack starts with the same windup -attack windup starts immediately upon pressing attack button -attack used is determined by double pressing or holding attack button during windup

Save game state in pause, restore game state in create

TEXT RENDERING SYSTEM DIALOG BOXES SCROLLING TEXT

CHARACTER MENU

character view shows character in idle animation wielding currently equipped weapon item view shows selected item equipping an item updates the character view, as well as playing an attack animation with the weapon before returning to idle ADD "EQUIPPED" BUTTON TO GO ALONG WITH UNLOCK AND EQUIP BUTTONS

work on currency system and unlock system

work on character system itself, different state animations, weapon wielding/usage - can prototype in character menu

work on map editor and saving/loading

later: persistence with google play achievements in-app purchases store

-npcs have white eyes when peaceful/neutral and red eyes when hostile -have a certain enemy that triggers in groups at the same time

-torch fire particles can move with the wind if entities move past them -torches can be blown out by arrows?

-screen shake -chandelier fire, fireplace fire -rig skeleton body -create basic slime enemy with full AI -finish character attack animations