It would be nice to have a snapshot of performance on the website or in the book so that everyone knows what can be achieved with Ambient.
I only have that very rough smoke test I did months ago and it didn't even test a real game - it was just to double check if we can handle ~100 concurrent connections. We could start with:
- a baseline - an empty project (one created with
ambient new).
- something that at least has input messages (not only ECS diffs) and maybe some processing on the server (a physics simulation running) - based on third party controller or some other example so that people know what to expect in a closer to real game scenario.
For all cases we want to answer the question how many concurrent connection a single Ambient server can sustain while still running the simulation reliably at 60 FPS.
It would be nice to have a snapshot of performance on the website or in the book so that everyone knows what can be achieved with Ambient.
I only have that very rough smoke test I did months ago and it didn't even test a real game - it was just to double check if we can handle ~100 concurrent connections. We could start with:
ambient new).For all cases we want to answer the question how many concurrent connection a single Ambient server can sustain while still running the simulation reliably at 60 FPS.