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(25+dev-SNAPSHOT): FXGL-ShaderExample does not run for me on Windows 11 with an exception "Cannot open library..." #1394
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Thanks for this. Could you also confirm that "SDL2.dll" and "glew32.dll" are in the I've tried running the demo with the same version |
Both "SDL2.dll " and "glew32.dll" are in the I am not on a virtual environment:
I checked for the opengl32.dll and it has a size of 933,888 bytes. If you have further ideas it would be my pleasure to help. |
Thank you for the offer. It loads them in the order of SDL2, glew32, fxgl-shaderlib, so I assume the first two (and their deps) are loaded correctly. The last one has these unique deps:
Could you check these please, and list all of the missing ones (if any?). If this is the cause, I might need to link downloads via Microsoft VC++ Redist. |
Have you solved this problem, brother? I encountered the same problem and downloaded the above four DLL files, which were placed in the System32 folder, but the problem still hasn't been resolved |
After cloning the https://github.com/AlmasB/FXGL-ShaderExample on a box with Windows 11 x86_64,
I get the following exception:
The JDK versions I tried were:
The fxgl-shaderlib.dll is present in the cache.
The full startup log is:
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