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MemchunkStorage.cs
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using HyoutaUtils;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ToGLocInject {
internal class MemchunkStorage {
private List<MemChunk> Memchunks;
public MemchunkStorage(List<MemChunk> memchunks) {
Memchunks = memchunks;
}
internal IEnumerable<MemChunk> GetChunks() {
return Memchunks;
}
internal MemChunk FindInternalAlignedBlock(uint size, uint alignment) {
return Memchunks.FirstOrDefault(x => x.FreeBytes >= size && x.IsInternal && (x.Mapper.MapRomToRam(x.Address) % alignment) == 0);
}
internal MemChunk FindBlock(uint bytecount, bool forceInternal) {
return Memchunks.FirstOrDefault(x => x.FreeBytes >= bytecount && (!forceInternal || x.IsInternal));
}
internal void TakeBytes(MemChunk chunk, uint size) {
if (chunk.FreeBytes < size) {
throw new Exception("took too many bytes");
}
chunk.Address += size;
chunk.FreeBytes -= size;
}
}
}