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puzzle_solver.cpp
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#include "puzzle_solver.h"
#include "heap.h"
using namespace std;
PuzzleSolver::PuzzleSolver(const Board &b, PuzzleHeuristic* ph) : b_(b){
ph_ = ph;
}
PuzzleSolver::~PuzzleSolver(){
}
void PuzzleSolver::run(){
expansions_ = 0;
solution_.clear();
PuzzleMoveScoreComp comp;
Heap<PuzzleMove*, PuzzleMoveScoreComp> open_list(2, comp);
PuzzleMoveSet closed_list;
PuzzleMove* start = new PuzzleMove(&b_);
start-> g = 0;
start-> h = ph_->compute(b_);
open_list.push(start); //push beginning move to heap
closed_list.insert(start); //push beginning move to final cheat list
while (open_list.empty() == false){
PuzzleMove* k = open_list.top();
open_list.pop();
Board* board = k->b;
if (board->solved()){
while(k->prev != NULL){
solution_.push_back(k->tileMove);
k = k->prev;
}
break;
}
std::map<int, Board*> new_moves = board->potentialMoves();
std::map<int, Board*>::iterator iter;
for (iter = new_moves.begin(); iter != new_moves.end(); ++iter){
PuzzleMove* puzzlemove = new PuzzleMove(iter->first, iter->second, k);
puzzlemove->g = k->g + 1;
puzzlemove->h = ph_->compute(*(puzzlemove->b));
std::set<PuzzleMove*, PuzzleMoveBoardComp>::iterator iter2;
iter2 = closed_list.find(puzzlemove);
if(iter2 == closed_list.end()){
expansions_++;
open_list.push(puzzlemove);
closed_list.insert(puzzlemove);
}else{
delete puzzlemove;
}
}
}
std::set<PuzzleMove*, PuzzleMoveBoardComp>::iterator iter2;
for (iter2 = closed_list.begin(); iter2 != closed_list.end(); ++iter2){
delete *iter2;
}
}
std::deque<int> PuzzleSolver::getSolution(){
return solution_;
}
int PuzzleSolver::getNumExpansions(){
return expansions_;
}