Releases: AdhirajSB/Frost-Engine
Releases · AdhirajSB/Frost-Engine
Frost Engine v0.01
Frost Engine v0.01
🚀 First Public Release of the Frost Engine!
This is an early preview build of the Frost Engine — a lightweight, modern 3D game engine built with C++ and OpenGL.
🧪 Platform Support
- ✅ macOS (10.15 or later)
- ❌ Windows, Linux — coming soon
✨ Features
- 🧱 Model Loading: Right-click anywhere in the viewport to open the context menu.
- 💡 Real-time Lighting: Ambient, diffuse, and specular (Phong)
- 🧭 Camera System: Orbit + first-person modes
- 🧪 Experimental scene picking + gizmo tools
- 🎥 Framebuffer support for future post-processing
- 🖼️ ImGui-based editor UI
📦 Installation
- Download the
Frost.app.zipbelow - Extract it → you’ll get
Frost.app - Run it via Finder or Terminal
🐞 Known Issues
⚠️ App may show “damaged or incomplete” or “Frost is damaged and can’t be opened” on first launchThis is due to macOS Gatekeeper blocking the unsigned app.
Workaround:
Open Terminal and run:xattr -cr Frost.app
Then run the app again either via Finder or Terminal:
./Frost.app/Contents/MacOS/Frost
- No physics, animation, or audio yet
📌 Notes
- This is an editor-focused prototype, not a runtime game exporter.
- The .mtl file must be in the same directory as the .obj file.
- Expect frequent changes and refactors as the engine evolves.
Thanks for checking out Frost! Feedback and contributions are welcome.
— Adhiraj Singh Brar (@AdhirajSB)