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Releases: AdhirajSB/Frost-Engine

Frost Engine v0.01

06 Jun 20:45

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Frost Engine v0.01

🚀 First Public Release of the Frost Engine!

This is an early preview build of the Frost Engine — a lightweight, modern 3D game engine built with C++ and OpenGL.


🧪 Platform Support

  • macOS (10.15 or later)
  • ❌ Windows, Linux — coming soon

✨ Features

  • 🧱 Model Loading: Right-click anywhere in the viewport to open the context menu.
  • 💡 Real-time Lighting: Ambient, diffuse, and specular (Phong)
  • 🧭 Camera System: Orbit + first-person modes
  • 🧪 Experimental scene picking + gizmo tools
  • 🎥 Framebuffer support for future post-processing
  • 🖼️ ImGui-based editor UI

📦 Installation

  1. Download the Frost.app.zip below
  2. Extract it → you’ll get Frost.app
  3. Run it via Finder or Terminal

🐞 Known Issues

  • ⚠️ App may show “damaged or incomplete” or “Frost is damaged and can’t be opened” on first launch

    This is due to macOS Gatekeeper blocking the unsigned app.
    Workaround:
    Open Terminal and run:

    xattr -cr Frost.app

    Then run the app again either via Finder or Terminal:

    ./Frost.app/Contents/MacOS/Frost
  • No physics, animation, or audio yet

📌 Notes

  • This is an editor-focused prototype, not a runtime game exporter.
  • The .mtl file must be in the same directory as the .obj file.
  • Expect frequent changes and refactors as the engine evolves.

Thanks for checking out Frost! Feedback and contributions are welcome.
Adhiraj Singh Brar (@AdhirajSB)