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TODO
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Sprint 1 (october 2024):
✔ New background @done(24-10-22 16:57)
✔ On-screen help text @done(24-10-22 16:58)
✔ Spawn points for asteroids in Tiled. @done(24-10-23 07:01)
✔ Spawn points for spaceship in Tiled. @done(24-10-23 07:12)
✔ Color reflected through UI. @done(24-10-24 07:09)
✔ Spaceship animation on thrust forward and backward. @done(24-10-24 07:29)
✔ Level Completion @done(24-10-29 07:40)
✔ Configuration to disable canon. @done(24-10-29 07:40)
✔ A few levels @done(24-10-30 22:41)
✔ Death screen @done(24-11-01 06:59)
✔ Level unlock @done(24-10-30 22:41)
✔ 6 levels @done(24-11-01 07:48)
✔ Replay levels @done(24-11-12 07:18)
Backlog:
☐ Enemy
☐ Canon - an enemy that is placed on the walls of the level.
☐ Specific regions that requires a colored shield.
☐ Camera lock to level corners
☐ More levels.
☐ moveable obstacles
☐ Menu scene
☐ Level selection
☐ Settings?
Mechanic ideas:
☐ Use other asteroids to destroy something by pushing them around.
Feedback
Game is hard. Controlling is hard.
Could more levels make the player more comfortable with the controls?
Should restrain be removed or never introduced?
On first level, make the rocket point up - its the same way that the rocket should travel!
Archive:
✔ Asteroid @done(24-10-13 21:17) @project(Objects)
✔ Bullet @done(24-10-07 07:48) @project(Objects)
✔ Color combinitions. @done(24-10-16 07:22) @project(Objects)
✔ Death @done(24-10-16 07:22) @project(Mechanics)
✔ Reload time @done(24-10-09 07:55) @project(Mechanics)
✔ Camera @done(24-10-19 09:49) @project(Mechanics)
✔ Level implementation @done(24-10-19 09:45) @project(Levels)
✔ Asteroids should not stop moving. They will on collision with walls. @done(24-10-21 17:27) @project(More work)