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perso.c
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#include <stdio.h>
#include <stdlib.h>
#include <SDL/SDL.h>
#include <SDL/SDL_image.h>
#include <SDL/SDL_ttf.h>
#include "perso.h"
void init_perso(personnage *pers,SDL_Surface *ecran,SDL_Rect positionScore,SDL_Rect poschrono){
pers->imageperso=IMG_Load("Pacman.png");
pers->positionperso.x=150;
pers->positionperso.y=150;
pers->positionperso2.x=-50;
pers->positionperso2.y=0;
// Load police
TTF_Font *fontTest;
fontTest= TTF_OpenFont("arial.ttf",44);
SDL_Color colorScore ={255,255,255};
pers->score=TTF_RenderText_Blended(fontTest,"Score",colorScore);
positionScore.y=0;
positionScore.x=0;
char timetext[20];
sprintf(timetext,"%d",SDL_GetTicks());
pers->chrono=TTF_RenderText_Blended(fontTest,timetext,colorScore);
poschrono.y=0;
poschrono.x=150;
pers->vie=3;
}
// display function: blit (main) + render score ,render vie+ blit score + blit vie
void move_perso(char direction,personnage *pers){
if(direction=='d'){
pers->positionperso.x+=15;
}
else
if(direction=='g'){
pers->positionperso.x-=15; }
else
if(direction=='h'){
pers->positionperso.y-=15; }
else
if(direction=='b'){
pers->positionperso.y+=15; }
}