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<h1><a href="index.html">Architect SMP</a></h1>
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<h2>Datapacks, Plugins & Client mods</h2>
<p>Here you can find a list of all additions to the server and allowed mods for your client approved by the ArchitectSMP staff.<br>
If you feel like something is missing you can make a suggestion in the Discord #suggestions channel.
</p>
<h3 class="icon minor solid fa-chevron-circle-right"> Datapacks</h3>
<hr class="major2">
<h5 class="accordion icon solid fa-chevron-right" > Enabled datapacks</h5>
<div class="panel">
<div class="table-wrapper">
<table class="default">
<thead>
<tr>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td>Armor statues</td>
<td>Players can customize armor stand positions with a special book, as well as make item frames invisible</td>
</tr>
<tr>
<td>Durability ping</td>
<td>Toggleable "ping" noise or chat message that goes off when your items reach low durability. Use /trigger duraping to set up to your liking</td>
</tr>
<tr>
<td>More mob heads</td>
<td>Most mobs have a chance to drop their heads when killed by a player</td>
</tr>
<tr>
<td>Multiplayer sleep</td>
<td>Allows one player to sleep in a bed to pass the night. Does not reset the Insomnia timer for other players</td>
</tr>
<tr>
<td>Nether portal coords</td>
<td>Adds a trigger that calculates where a nether portal must be placed in the other dimension. Useful for syncing up nether portals</td>
</tr>
<tr>
<td>Player head drops</td>
<td>Players have a chance of dropping their own head when dying to PVP or shooting themselves with an arrow</td>
</tr>
<tr>
<td>Silence mobs</td>
<td>Adds the ability to silence mobs using a name tag. 'Silence me'; 'silence me'; 'silence_me' are all acceptable names</td>
</tr>
<tr>
<td>Custom Roleplaye Data(pack)</td>
<td>Allows you to easily change the CustomModelData of items to change the look of items using resource packs.</td>
</tr>
<tr>
<td>Track raw statistics</td>
<td>Tool to track statistics, can be used by staff for scoreboards</td>
</tr>
<tr>
<td>Track statistics</td>
<td>Tool to track statistics, can be used by staff for scoreboards</td>
</tr>
<tr>
<td>Unlock all recipes</td>
<td>Automatically unlock all recipes as you start playing, no need to go through the tutorial phase</td>
</tr>
<tr>
<td>Wandering traders</td>
<td>Adds mini-blocks to the wandering traders' list of tradeable items</td>
</tr>
<tr>
<td>Back to blocks</td>
<td>Allows you to craft full blocks from stairs and slabs in case you have spare ones laying around</td>
</tr>
<tr>
<td>Universal dyeing</td>
<td>Allows you to dye a dyeable block to another color, no matter what color it is (does not include Wool and Concrete)</td>
</tr>
<tr>
<td>Sandstone dyeing</td>
<td>Use red dye with sandstone to craft red sandstone</td>
</tr>
<tr>
<td>More bark</td>
<td>Craft 4 bark blocks instead of 3</td>
</tr>
<tr>
<td>More trapdoors</td>
<td>Craft 12 trapdoors instead of 2</td>
</tr>
<tr>
<td>More stairs</td>
<td>Craft 8 stairs instead of 4</td>
</tr>
<tr>
<td>Craftable coral blocks 3x3</td>
<td>Allows you to craft coral blocks from their coral plant in a 3x3. Both tubes and fans may be used interchangably</td>
</tr>
<tr>
<td>Craftable copper blocks 2x2</td>
<td>Allows you to craft copper blocks from copper bars in a 2x2.</td>
</tr>
</tbody>
</table>
</div>
</div>
<h5 class="accordion icon solid fa-chevron-right" > How To: Player Commands</h5>
<div class="panel">
<p>Use <code>!report [message]</code> to alert staff on Discord of a situation that needs our attention. <br>
The message you send will be moved from the channel you post it in to a staff-only channel right after you hit enter.<br><br>
These commands will allow you to send a whisper to another player without everyone else seeing it: <br>
<code>/tell [targetPlayer] [message]</code> or <code>/msg [targetPlayer] [message]</code><br>
Do note that these messages show up in the console and in the chat logs in the server files so please don't send any sensitive or private information via this way.<br><br>
<code>/trigger nc_inNether</code> can be used to get the corresponding Overworld coordinates for a portal from the spot you are standing at in the Nether.<br>
<code>/trigger nc_inOverworld</code> can be used to get the corresponding Nether coordinates for a portal from the spot you are standing at in the Overworld.<br><br>
<code>/trigger duraPing</code> is a toggleable "ping" noise or chat message that goes off when your items reach low durability.</p>
<code>/trigger CustomModelData set #</code> can be used to change the look of the item that you are holding using resource packs.<br>
An ArchitectSMP resource pack is available on our discord under #roleplay-resource-pack. Contact staff if you want to add your custom textures!</p>
</div>
<h5 class="accordion icon solid fa-chevron-right" > How To: Armor Stands and Item Frames</h5>
<div class="panel">
<p><b>Statues Book</b><br>
Put a few random words in a Book&Quil and sign it as 'Statues'.<br>
With this control book you are able to manipulate armor stands and item frames.</p>
<lh><b>Invisible Item Frames</b></lh>
<ul>
<li>Place an item frame with the item you wish to display.</li>
<li>Look at the pixels next to the item frame and use your control book.</li>
<li>Select 'Item Frames' on the main page of this book.</li>
<li>Then choose 'Invisible item frame' to hide the item frame.</li>
<li>And you can lock the item inside by chosing 'Fixed item frame - Yes'.</li>
</ul><br>
<lh><b>Armor Stand Tips</b></lh>
<ul>
<li>Always turn Gravity off via the option on the styles chapter.</li>
<li>Lock a stand before working on another close by (Utilities category).</li>
<li>Plan your work order when making a larger structures.</li>
<li>Use Presets for quick player posing, after which you can adjust each limb seperately.</li>
<li>Auto Align offers several preset options for items and blocks to be displayed.</li>
<li>You can swap between mainhand, offhand and head slots via the Auto-Align category.</li>
<li>When choosing a small stand you can change the size of items and blocks too.</li>
<li>Collect mob heads and mini blocks for more decoration options!</li>
</ul><br>
</div>
<h5 class="accordion icon solid fa-chevron-right" > How To: Player Heads, Mob Heads & Mini Blocks</h5>
<div class="panel">
<ul>
<li>Player heads can be obtained through combat.</li>
<li>Shoot an arrow straight up to be able to kill yourself.</li>
(Please keep death messages to a moderate amount at a time).
</ul><br>
<ul>
<li>Killing a mob gives you a chance of receiving their head for decoration.</li>
<li>Some mob heads are easy to get, others not so much.</li><br>
<li>Mini versions of vanilla blocks can be obtained through Wandering Traders.</li><br>
<li>Check out <a href="https://minecraft-heads.com/" target="_blank">https://minecraft-heads.com/</a>, your head keeps the skin you had upon death.<br>
You can also use the <code>/hdb</code> command in-game to obtain any minecraft head in the database list for 1 gold ingot each.</li>
</ul>
</div>
<br>
<h3 class="icon minor solid fa-chevron-circle-right"> Plugins</h3>
<hr class="major2">
<h5 class="accordion icon solid fa-chevron-right" > Enabled plugins</h5>
<div class="panel">
<div class="table-wrapper">
<table class="default">
<thead>
<tr>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td>Simple Voice Chat</td>
<td>Proximity Voice chat for Minecraft. Chat with other players directly ingame!</td>
</tr>
<tr>
<tr>
<td>Head Database</td>
<td>A plugin that allows you to obtain thousands of custom Minecraft heads that feature unique designs.</td>
</tr>
<tr>
<td>Shopkeepers</td>
<td>Setup custom Shopkeepers to sell/trade for custom prices, works like a Wandering Trader. Not mandatory. Can also just be used for decoration in a shop or base</td>
</tr>
<tr>
<td>DiscordSRV</td>
<td>Talk to people in Discord from Minecraft or vice versa. We advice you to mute this channel in our Discord</td>
</tr>
<tr>
<td>Dynmap</td>
<td>A Google Maps-like map that can be viewed in a browser </td>
</tr>
<tr>
<td>LuckPerms</td>
<td>A permissions plugin used to control what features of a plugin players can access</td>
</tr>
<tr>
<td>xAntiAFK</td>
<td>Detects AFK players</td>
</tr>
<tr>
<td>CoreProtect</td>
<td>A fast, efficient, data logging and anti-griefing tool. This allows us to rollback and restore any amount of damage done.</td>
</tr>
<tr>
<td>ViewDistanceTweaks</td>
<td>Dynamically adjust the view distance of each world in order to prevent lag.</td>
</tr>
<tr>
<td>Worldedit - CREATIVE ONLY</td>
<td>A Map Editor with selections, schematics, copy and paste, brushes, and scripting.</td>
</tr>
</tbody>
</table>
</div>
</div>
<h5 class="accordion icon solid fa-chevron-right" > How to: Shopkeepers</h5>
<div class="panel">
<p>You can use shopkeepers to sell your items, like Villagers with professions or Wandering Traders do.<br>
But you could also use these villagers or mobs as decoration without AI around your builds.</p>
<ul>
<li>With the egg in your hand, left and right click in the air to select Shop Type.</li>
</ul>
<p>Selling shop sells items to players in exchange for diamonds.<br>
Buying shop buys items from players in exchange for diamonds.<br>
Trading shop will allow you to set your own currency / trade for other blocks and items (We recommend this one!).<br>
Book shop allows you to sell copies of signed books.</p>
<ul>
<li>Shift-right click to select the type of mob you want your Shopkeeper to look like.</li>
</ul>
<p>AI is turned off, so your Shopkeeper won't wander off or get killed.<br>
You can get a certain look, color or size for a mob or villager later after placing it.</p>
<ul>
<li>Place your chest or barrel wherever you want it.</li>
</ul>
<p>Just make sure to have a transparent block or air on top if you want to use a double chest.<br>
It can be anywhere in your shop as long as it is within 10 blocks of your Shopkeeper.<br>
You can even hide the chest, the contents can be accessed straight through your Shopkeeper.</p>
<ul>
<li>Right-click on the container you just placed down to link it to your Shopkeeper Spawn Egg.</li>
</ul>
<p>Then right-click on the spot you want your Shopkeeper to stand.</p>
<ul>
<li>Shift + right-click on your shop to access the Shopkeeper Editor.</li>
</ul>
<p>The top row in the menu will show the items your are selling, buying or trading.<br>
The second and third row are used for the currency (like diamonds).<br>
In the fourth row the paper shows you what type of shop you have selected.<br>
The left and right book allow you to go to the next or previous page if you're offering more than 9 items.<br>
On the bottom row the name tag allows you to name your shop.<br>
The chest on the bottom row in the menu allows you to access the container linked to your Shopkeeper.</p>
<ul>
<li>Place items in your container to see them appear in the top row after accessing the menu again.</li>
<p>Make sure you always leave at least one slot empty in your container to be able to receive payment!</p>
</ul>
<ul>
<li>Select the currency below the newly shown items in the menu.</li>
</ul>
<p>Until you select the currency, the items will not show up in the Shopkeeper for other players.<br>
Left and right click both the item for sale and the currency to set the right amounts (like 1 stack for 3 diamonds).</p>
<ul>
<li>You are able to change the look of some Shopkeepers by clicking on the other icons on the bottom row.</li>
</ul>
<p>With Villager Shopkeepers you can even set the biome and profession.</p>
<ul>
<li>The last slot in the menu shows a bone, which is used to delete your Shopkeeper.</li>
</ul>
<p>Once an item of your stock runs out, other players will see it crossed out.<br>
The settings for currency and amounts will still be saved, you simply need to provide more stock.</p>
<ul>
<li>You can collect your payment directly from the inventory of the container.</li>
</ul>
<p>Or if you have a hidden container, via the chest icon in your Shopkeeper Menu.</p>
<ul>
<li>If a diamond is too much currency to ask for what you are trying to sell, you can get 8 petrified oak slabs at the trader near the portal for 1 diamond.</li>
</ul>
<p>For example, you can sell 1 stack of sand for 1 petrified oak slab. So the price would be equal to 8 stacks for 1 diamond.</p>
</div>
<br>
<h3 class="icon minor solid fa-chevron-circle-right"> Client-side mods</h3>
<hr class="major2">
<h5 class="accordion icon solid fa-chevron-right" > What client side mods are allowed?</h5>
<div class="panel">
<div class="table-wrapper">
<table class="default">
<thead>
<tr>
<th>Name</th>
<th>Description</th>
<!--<td>Requirements</td>
<td>Link</td>-->
</tr>
</thead>
<tbody>
<tr>
<td>Optifine</td>
<td>A Minecraft optimization mod with full support for HD textures and many configuration options (including Shader support)</td>
<!--<td>Requirements</td>
<td>Link</td>-->
</tr>
<tr>
<td>Optifabric</td>
<td>A mod used to run OptiFine with Fabric Loader</td>
<!--<td>Requirements</td>
<td>Link</td>-->
</tr>
<tr>
<td>Litematica</td>
<td>A schematic mod to assist you building structures you have already made in Creative again in Survival with a holographic overlay and a handy material list. Do NOT use the Printing option, this part is not allowed as you are no longer manually building things yourself.</td>
<!--<td>Requirements</td>
<td>Link</td>-->
</tr>
<tr>
<td>Simple Voice Chat</td>
<td>A proximity voice chat for Minecraft.</td>
<!--<td>Requirements</td>
<td>Link</td>-->
</tr>
<tr>
<td>Light Overlay</td>
<td>A light overlay mod to assist you in lighting up your base, farms and other projects. Press F7 to toggle a light overlay which will tell you the light level per block with just colored crosses or the number values</td>
<!--<td>Requirements</td>
<td>Link</td>-->
</tr>
<tr>
<td>Roughly Enough Items</td>
<td>A recipe mod with an overview of all the items in the game when you head to your inventory and the ability to press R on an item to see how to make it or U to see in which recipes it is used</td>
<!--<td>Requirements</td>
<td>Link</td>-->
</tr>
<tr>
<td>Hwyla</td>
<td>A UI improvement mod aimed at providing block information directly in-game without the need of opening an UI</td>
<!--<td>Requirements</td>
<td>Link</td>-->
</tr>
<tr>
<td>Replay Mod</td>
<td>A Minecraft Mod to record, relive and share your experiences. Usually used by content creators. Do NOT use this mod to spectate underground or to explore areas for you.</td>
<!--<td>Requirements</td>
<td>Link</td>-->
</tr>
<tr>
<td>Shulkerbox tooltip</td>
<td>A mod that allows you to see a preview window of a shulker box contents when hovering above it in an inventory.</td>
<!--<td>Requirements</td>
<td>Link</td>-->
</tr>
<tr>
<td>Voxelmap</td>
<td>VoxelMap is a minimap and worldmap mod that display your surroundings, or view the entire (explored) world.</td>
<!--<td>Requirements</td>
<td>Link</td>-->
</tr>
<tr>
<td>Xaero's Minimap</td>
<td>Xaero's Minimap is a highly customizable minimap mod that display your surroundings.</td>
<!--<td>Requirements</td>
<td>Link</td>-->
</tr>
</tbody>
</table>
</div>
</div>
<h5 class="accordion icon solid fa-chevron-right" > What client side mods are NOT allowed?</h5>
<div class="panel">
<p>Anything not listed above is not allowed.<br>
If you want to use a mod that is not listed or are unsure if it is allowed, please contact a member of staff.<br>
We're constantly updating this list, so feel free to make recommendations!
</p>
</div>
</div>
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