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docs/dev-guide/install.md

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Installing ActivitySim as a developer is as easy as just using it with *uv*.
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Depending on what you are working on, you may want to check out a branch
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other than the default `master`. To do so, you can use a `git switch` command
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other than the default `main`. To do so, you can use a `git switch` command
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to any other existing branch name. If you want to start an new
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branch, first create it with `git branch cool-new-feature` and then switch
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to it with `git switch cool-new-feature`.

docs/users-guide/modelsetup.rst

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1. Using a :ref:`pre-packaged installer`
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2. Using :ref:`Python the uv package and project manager`
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2. Using the :ref:`UV Package and Project Manager`
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The first is recommended for users who do not need to change the Python code and are on Windows,
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and the second is recommended for users who need to change/customize the Python code.
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prompt by running `<install_location>/Scripts/ActivitySim.exe`.
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Using *uv* package and project manager
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UV Package and Project Manager
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______________________________________
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This method is recommended for ActivitySim users who are familiar with
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`here <https://docs.astral.sh/uv/getting-started/installation/>`_. (Skip
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if already installed above. It only needs to be installed once per machine.)
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2. Clone the ActivitySim project using Git. (If Git is not installed,
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.. note::
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If you already have *uv* installed from an older project and you encounter errors
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such as
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::
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error: Failed to parse uv.lock... missing field version...
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later in the process, you may need to update *uv* to the latest version by reinstalling it via the official
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installation script: https://docs.astral.sh/uv/getting-started/installation/#standalone-installer.
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You can check the version of *uv* you have installed by running
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::
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uv --version
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1. Clone the ActivitySim project using Git. (If Git is not installed,
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instructions can be found `here <https://git-scm.com/downloads>`_.)
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::

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