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Using a non semantic keyword in GLSL #2777

@spencer-lunarg

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@spencer-lunarg

Hello, I work for LunarG and helping maintain GLSL/glslang

At the 2026 Vulkanize talk, there was a talk from a technical artist about graph shading languages

I was told that this repo uses GLSL as a language to map the nodes in the material UI.

If this is true, is there any use/desire in adding a [[non_semantic("some info")]] keyword into GLSL? (Realize this is less of a issue and more of a "can I help?")

The idea is that if there is logic in this repo where you have data you wish you could just save in your GLSL for convenience and not have glslang yell at you, I would love to add something like to to GLSL for you? (But I have zero knowledge of building a Shader Graph UIs)

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