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Copy path9_credits.asm
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executable file
·554 lines (521 loc) · 8.48 KB
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; Part 9: credits + compo info
.include "gvars.asm"
SDMCTL = $22f
SDLSTL = $230
zp = GVarsZPBegin-11
ptr = zTMP4
i = zTMP0
j = zTMP1
alpha = zp
beta = zp+1
gamma = zp+2
delta = zp+3
complex_ac = zp+4
complex_ad = zp+5
complex_bc = zp+6
complex_bd = zp+7
alpha_sin = zp+8
beta_sin = zp+9
quadrant = zp+10
k = zTMP2
l = zTMP3
screen_mem = $a000
screen_mem_v2 = $e000
* = partEntry
start
; clear screen
lda #0
ldy #ceil(40*64/256)
- tax
- sta screen_mem,x
_dst00 = *-2
sta screen_mem+$1000,x
_dst01 = *-2
sta screen_mem_v2,x
_dst10 = *-2
sta screen_mem_v2+$1000,x
_dst11 = *-2
inx
bne -
inc _dst00+1
inc _dst01+1
inc _dst10+1
inc _dst11+1
dey
bne --
; copy right gfx
ldy #0
- ldx #18
mva screen_lo_table_v1+72,y, _dst
mva screen_hi_table_v1+72,y, _dst+1
mva screen_lo_table_v2+72,y, _dst2
mva screen_hi_table_v2+72,y, _dst2+1
- lda right_gfx-18,x
_src = *-2
sta $ffff,x
_dst = *-2
sta $ffff,x
_dst2 = *-2
inx
cpx #40
bne -
addw #22, _src
iny
cpy #112
bne --
; clear old texels since it can potentially corrupt the copied art
lda #0
tax
- sta old_texels_v1_x,x
sta old_texels_v1_y,x
sta old_texels_v2_x,x
sta old_texels_v2_y,x
inx
bne -
; init tables
lda #>sine_table
jsr loadSineTable
lda #0
tax
- sta neg_table,x
sub #1
inx
bne -
ldx #0
- mva quad_texels_x,x, base_texels_x,x
mva quad_texels_y,x, base_texels_y,x
inx
bne -
; Init alpha/beta
sta quadrant
sta alpha
ora #$40
sta beta
eor #$c0
sta gamma
ora #$40
sta delta
; Set text colors, then background colors
lda #$df
sta text_color
sta rCOLPF0
sta rCOLPF1
lda #$80
sta background_color
sta rCOLPF2
sta rCOLBK
lda #$e0
sta rCOLPM0
sta rCOLPM1
lda #3
sta rSIZEP0
sta rSIZEP1
mva #>bottom_gfx, rCHBASE
mva #>(player0-$200), rPMBASE
mva #$34, rHPOSP0
mva #$54, rHPOSP1
mva #$2a, SDMCTL ; enable player and dlist dma, normal pf, double line player
mwa disp_list1, SDLSTL
mva #$02, rGRACTL
; Disable NMI + DMA
jsr disnmi
mwa #vbl_irq, rNMI
; Re-enable NMI + DMA
mva #$40, rNMIEN
loop
inc vbkreq
- lda vbkreq
bne -
play_frame
increase_angle
inc alpha
inc beta
inc gamma
inc gamma
inc gamma
;inc gamma
;inc gamma
inc delta
lda alpha
and #$40
beq _skip
lda #$00
sta alpha
lda #$40
sta beta
;lda #$80
;sta gamma
;lda #$c0
;sta delta
ldx quadrant
inx
txa
and #$03
sta quadrant
jsr rotate_texels
_skip
jsr update_complex_table
jsr transform_texels
odd_frame
ldx alpha
txa
and #$01
bne double_frame
jsr clear_texels_v1
jsr render_texels_v1
mwa #disp_list1, SDLSTL
jmp loop
double_frame
jsr clear_texels_v2
jsr render_texels_v2
mwa #disp_list2, SDLSTL
jmp loop
vbl_irq
sta nmiA
stx nmiX
sty nmiY
mwa SDLSTL, rDLISTL
mva SDMCTL, rDMACTL
mva #0, vbkreq
lda zCurMsxOrd
cmp #$31
bcs +
jsr updateMusic
+ lda nmiA
ldx nmiX
ldy nmiY
rti
vbkreq .byte 0
text_color .byte 0
background_color .byte 0
period .byte 0
multiply_kl:
lda #$00
sta i
sta j
_x := 0
.rept 8
.if _x != 0
asl i
rol j
.fi
asl k
bcc +
lda l
add i
sta i
lda j
adc #$00
sta j
+
_x := 1
.next
lda j
asl a
rts
render_texels_v1
ldx #$00
texel_loop_v1
stx zTMP0
mva texels_y,x, old_texels_v1_y,x
tay
lda texels_x,x
tax
lda screen_lo_table_v1,y
sta ptr
lda screen_hi_table_v1,y
sta ptr+1
lda bit_table,x
ldy asr3_table,x
ora (ptr),y
sta (ptr),y
ldx zTMP0
tya
sta old_texels_v1_x,x
inx
cpx #texel_count
bne texel_loop_v1
rts
render_texels_v2
ldx #$00
texel_loop_v2
stx zTMP0
mva texels_y,x, old_texels_v2_y,x
tay
lda texels_x,x
tax
lda screen_lo_table_v2,y
sta ptr
lda screen_hi_table_v2,y
sta ptr+1
lda bit_table,x
ldy asr3_table,x
ora (ptr),y
sta (ptr),y
ldx zTMP0
tya
sta old_texels_v2_x,x
inx
cpx #texel_count
bne texel_loop_v2
rts
clear_texels_v1
ldx #$00
stx zTMP0
clear_texel_loop_v1
ldy old_texels_v1_y,x
lda screen_lo_table_v1,y
sta ptr
lda screen_hi_table_v1,y
sta ptr+1
lda #$00
ldy old_texels_v1_x,x
sta (ptr),y
inc zTMP0
ldx zTMP0
cpx #texel_count
bne clear_texel_loop_v1
rts
clear_texels_v2
ldx #$00
stx zTMP0
clear_texel_loop_v2
ldy old_texels_v2_y,x
lda screen_lo_table_v2,y
sta ptr
lda screen_hi_table_v2,y
sta ptr+1
lda #$00
ldy old_texels_v2_x,x
sta (ptr),y
inc zTMP0
ldx zTMP0
cpx #texel_count
bne clear_texel_loop_v2
rts
; old routines
rotate_texels_v0:
ldx #$00
rotation_loop_v0:
lda quad_texels_x,x
sta base_texels_x,x
lda quad_texels_y,x
sta base_texels_y,x
inx
cpx #texel_count
bne rotation_loop_v0
rts
rotate_texels_v1:
ldx #$00
rotation_loop_v1:
lda quad_texels_x,x
sta base_texels_y,x
ldy quad_texels_y,x
lda neg_table,y
sta base_texels_x,x
inx
cpx #texel_count
bne rotation_loop_v1
rts
rotate_texels:
lda quadrant
cmp #$03
beq rotate_texels_v1
cmp #$02
beq rotate_texels_v2
cmp #$01
beq rotate_texels_v3
jmp rotate_texels_v0
rotate_texels_v2:
ldx #$00
rotation_loop_v2:
ldy quad_texels_x,x
lda neg_table, y
sta base_texels_x,x
ldy quad_texels_y,x
lda neg_table, y
sta base_texels_y,x
inx
cpx #texel_count
bne rotation_loop_v2
rts
rotate_texels_v3:
ldx #$00
rotation_loop_v3:
ldy quad_texels_x,x
lda neg_table, y
sta base_texels_y,x
lda quad_texels_y,x
sta base_texels_x,x
inx
cpx #texel_count
bne rotation_loop_v3
rts
transform_texels:
ldx #$00
transform_loop:
ldy base_texels_x,x
lda real_table,y
ldy base_texels_y,x
sub imag_table,y
sta texels_x,x
lda real_table,y
ldy base_texels_x,x
add imag_table,y
sta texels_y,x
inx
cpx #texel_count
bne transform_loop
rts
update_complex_table
ldx alpha
lda sine_table,x
sta k
ldx gamma
lda half_sine_table,x
sta l
jsr multiply_kl
sta alpha_sin
ldx beta
lda sine_table,x
sta k
ldx gamma
lda half_sine_table,x
sta l
jsr multiply_kl
sta beta_sin
lda #$00
tax
_x := 0
.rept 128
add alpha_sin
bcc +
inx
+ stx real_table+_x
_x := _x+1
.next
lda #$00
tax
_x := -1
.rept 128
sub alpha_sin
bcs +
dex
+ stx real_table+$100+_x
_x := _x-1
.next
lda #$00
tax
_x := 0
.rept 128
add beta_sin
bcc +
inx
+ stx imag_table+_x
_x := _x+1
.next
lda #$00
tax
_x := -1
.rept 128
sub beta_sin
bcs +
dex
+ stx imag_table+$100+_x
_x := _x-1
.next
rts
texel_count = 248
.align $100
quad_texels_x .binary "gfx/texel_data.bin", 0, texel_count
.align $100
quad_texels_y .binary "gfx/texel_data.bin", texel_count, texel_count
.align $100
bit_table
.fill 256, [$01, $02, $04, $08, $10, $20, $40, $80]
asr3_table
_x := 0
.rept 128
.char 8-_x/8
_x := _x+1
.next
_x := -128
.rept 128
.char 8-_x/8
_x := _x+1
.next
half_sine_table
_x := 0
.rept 256
.byte sin(rad(_x*360.0/256.0))*56+72
_x := _x+1
.next
screen_layout = range($1000, 40*64+$1000, 40)..range(0, 40*64+0, 40)
screen_table_v1 = screen_mem + screen_layout..screen_layout
screen_table_v2 = screen_mem_v2 + screen_layout..screen_layout
screen_lo_table_v1 .byte <(screen_table_v1)
screen_hi_table_v1 .byte >(screen_table_v1)
screen_lo_table_v2 .byte <(screen_table_v2)
screen_hi_table_v2 .byte >(screen_table_v2)
.align $400
.union
.struct
disp_list1
.byte $70, $70
.byte $4f
.word screen_mem
.fill 63, $0f
.byte $4f
.word screen_mem+$1000
.fill 63, $0f
.byte $70, $42
.word char_mem
.fill 9, $02
.byte $41
.word disp_list1
.ends
.fill $200
.endu
player0
.fill 12, $00
.fill 64, $ff
.fill 52, $00
player1
.fill 12, $00
.fill 64, $ff
.fill 52, $00
sine_table .fill 256
disp_list2
.byte $70, $70
.byte $4f
.word screen_mem_v2
.fill 63, $0f
.byte $4f
.word screen_mem_v2+$1000
.fill 63, $0f
.byte $70, $42
.word char_mem
.fill 9, $02
.byte $41
.word disp_list2
char_mem .binary "gfx/credits_map.bin"
.align $400
bottom_gfx .binary "gfx/credits.t.1bpp"
.union
right_gfx .binary "gfx/tryyourbest.1bpp"
.struct
.align $100
neg_table .fill 256
real_table .fill 256
imag_table .fill 256
old_texels_v1_x .fill 256
old_texels_v1_y .fill 256
old_texels_v2_x .fill 256
old_texels_v2_y .fill 256
base_texels_x .fill 256
base_texels_y .fill 256
texels_x .fill 256
texels_y .fill 256
.ends
.endu
.warn format("Part 9's memory usage: %#04x - %#04x", start, *)