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font-renderer.c
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//
// Created by Natty on 04.08.20.
//
#include <SDL2/SDL_image.h>
#include "font-renderer.h"
#include "projectile.h"
struct FontRenderer {
SDL_Texture* sprite_font;
};
FontRenderer_t* fr_init(SDL_Renderer* renderer) {
FontRenderer_t* font_renderer = (FontRenderer_t*) malloc(sizeof(FontRenderer_t));
if (font_renderer == NULL) {
fprintf(stderr, "Failed to allocate a font renderer!");
exit(EXIT_FAILURE);
}
const char font_sprite_sheet[] = "data/textures/font.png";
font_renderer->sprite_font = IMG_LoadTexture(renderer, font_sprite_sheet);
if (font_renderer->sprite_font == NULL) {
fprintf(stderr, "Failed to load the following texture: %s\n", font_sprite_sheet);
exit(EXIT_FAILURE);
}
return font_renderer;
}
void fr_draw(SDL_Renderer* renderer, FontRenderer_t* font_renderer, float x, float y, float size, const char* text) {
const int c_size = 8;
SDL_Rect src_rect = {
.w = c_size,
.h = c_size,
};
SDL_FRect dst_rect = {
x,
y,
size,
size,
};
for (; *text != '\0'; text++) {
char c = *text;
switch (c) {
case '0':
case '1':
case '2':
case '3':
case '4':
case '5':
case '6':
case '7':
case '8':
case '9':
src_rect.x = (c - '0') * c_size;
src_rect.y = 0;
break;
case '+':
src_rect.x = 10 * c_size;
src_rect.y = 0;
break;
case '-':
src_rect.x = 11 * c_size;
src_rect.y = 0;
break;
case '.':
src_rect.x = 12 * c_size;
src_rect.y = 0;
break;
case 'x':
src_rect.x = 13 * c_size;
src_rect.y = 0;
break;
case 'h':
src_rect.x = 14 * c_size;
src_rect.y = 0;
break;
case 'i':
src_rect.x = 15 * c_size;
src_rect.y = 0;
break;
case 'S':
src_rect.x = 0;
src_rect.y = 1 * c_size;
break;
case '&':
src_rect.x = 14 * c_size;
src_rect.y = 1 * c_size;
break;
case ' ':
dst_rect.x += size;
continue;
case PT_HEAT_STAR:
src_rect.x = 1 * c_size;
src_rect.y = 1 * c_size;
break;
case PT_PLASMA_DISC:
src_rect.x = 2 * c_size;
src_rect.y = 1 * c_size;
break;
case PT_LASER_BEAM:
src_rect.x = 3 * c_size;
src_rect.y = 1 * c_size;
break;
case PT_POLY_SWARM:
src_rect.x = 4 * c_size;
src_rect.y = 1 * c_size;
break;
case PT_ELECTRON_FLARE:
src_rect.x = 5 * c_size;
src_rect.y = 1 * c_size;
break;
case PT_TACHYON_DISC:
src_rect.x = 6 * c_size;
src_rect.y = 1 * c_size;
break;
default:
src_rect.x = 15 * c_size;
src_rect.y = c_size;
break;
}
SDL_RenderCopyF(renderer, font_renderer->sprite_font, &src_rect, &dst_rect);
dst_rect.x += (1.0f / (float) c_size) * size + size;
}
}
void fr_free(FontRenderer_t* renderer) {
if (renderer == NULL)
return;
SDL_DestroyTexture(renderer->sprite_font);
free(renderer);
}