-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathbase-projectiles-impl.c
265 lines (208 loc) · 11.1 KB
/
base-projectiles-impl.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
//
// Created by Natty on 03.08.20.
//
#include <SDL2/SDL_image.h>
#include "base-projectiles-impl.h"
#include "sfx.h"
ProjectileTemplate_t pt_heat_star;
ProjectileTemplate_t pt_laser_beam;
ProjectileTemplate_t pt_electron_flare;
ProjectileTemplate_t pt_poly_swarm;
ProjectileTemplate_t pt_plasma_disc;
ProjectileTemplate_t pt_tachyon_disc;
ProjectileTemplate_t pt_enemy_laser_beam;
ProjectileTemplate_t pt_enemy_heat_star;
static void pt_shared_movement(ProjectileManager_t* projectile_manager, Projectile_t* projectile, float delta_time, float movement_retained) {
float px = projectile_get_x(projectile);
float py = projectile_get_y(projectile);
float theta = projectile_get_angle(projectile);
float v = projectile_get_velocity(projectile);
float vd = v * delta_time;
float vx = vd * cosf(theta);
float vy = vd * sinf(theta);
// Slight slowdown of projectiles
projectile_set_velocity(projectile, v * powf(movement_retained, delta_time));
projectile_set_x(projectile, px + vx);
projectile_set_y(projectile, py + vy);
projectile_age(projectile, delta_time);
}
static void pt_shared_hitcheck(Player_t* player, EntityManager_t* entity_manager, ParticleManager_t* particle_manager, ProjectileManager_t* projectile_manager, Projectile_t* projectile, float delta_time, float age_on_hit, float damage, float projectile_size) {
float hit_sound_timer = projectile_get_hit_sound_timer(projectile);
hit_sound_timer = fmaxf(hit_sound_timer - delta_time, 0);
float px = projectile_get_x(projectile);
float py = projectile_get_y(projectile);
float rot = projectile_get_angle(projectile);
if (projectile_is_friendly(projectile)) {
Entity_t* hit = en_find_entity(entity_manager, px, py, projectile_size / 2, ENTITY_ENEMY | ENTITY_NEUTRAL, false);
if (hit) {
if (hit_sound_timer == 0) {
Mix_PlayChannel(-1, sfx_hit, 0);
hit_sound_timer = PROJECTILE_HIT_TICK_LIMIT;
particle_create(particle_manager, &par_hit, px, py, rot - 1.75f * PI, NULL);
}
projectile_age(projectile, age_on_hit);
en_apply_damage(hit, damage);
}
} else {
float player_distance = player_dist(player, px, py);
if (player_distance < projectile_size / 2) {
if (hit_sound_timer == 0) {
Mix_PlayChannel(-1, sfx_hit, 0);
hit_sound_timer = PROJECTILE_HIT_TICK_LIMIT;
particle_create(particle_manager, &par_hit, px, py, rot - 1.75f * PI, NULL);
}
projectile_age(projectile, age_on_hit);
player_take_damage(player, damage);
}
}
projectile_set_hit_sound_timer(projectile, hit_sound_timer);
if (projectile_get_lifetime(projectile) < 0) {
projectile_destroy(projectile_manager, projectile_get_id(projectile));
}
}
static void pt_tick_basic(Player_t* player, EntityManager_t* entity_manager, ProjectileManager_t* projectile_manager, Projectile_t* projectile, float delta_time, ParticleManager_t* particle_manager) {
pt_shared_movement(projectile_manager, projectile, delta_time, 0.95f);
float age_on_hit = 4;
float projectile_size = 24;
float damage = projectile_get_damage(projectile);
pt_shared_hitcheck(player, entity_manager, particle_manager, projectile_manager, projectile, delta_time, age_on_hit, damage, projectile_size);
}
static void pt_tick_enemy_basic(Player_t* player, EntityManager_t* entity_manager, ProjectileManager_t* projectile_manager, Projectile_t* projectile, float delta_time, ParticleManager_t* particle_manager) {
pt_shared_movement(projectile_manager, projectile, delta_time, 0.95f);
float age_on_hit = 999;
float projectile_size = 22;
float damage = projectile_get_damage(projectile);
pt_shared_hitcheck(player, entity_manager, particle_manager, projectile_manager, projectile, delta_time, age_on_hit, damage, projectile_size);
}
static void pt_autoseek_enemy(EntityManager_t* entity_manager, Projectile_t* projectile, float delta_time, float steering_rate) {
float px = projectile_get_x(projectile);
float py = projectile_get_y(projectile);
float theta = projectile_get_angle(projectile);
Entity_t* seek = en_find_entity(entity_manager, px, py, INFINITY, ENTITY_ENEMY | ENTITY_NEUTRAL, true);
if (seek) {
float ex = en_get_x(seek);
float ey = en_get_y(seek);
float dx = ex - px;
float dy = ey - py;
float target_angle = atan2f(dy, dx);
float error_correction = target_angle - theta;
if (error_correction > PI)
error_correction -= 2 * PI;
if (error_correction < -PI)
error_correction += 2 * PI;
float clamped_error_correction = fmaxf(-steering_rate * delta_time, fminf(steering_rate * delta_time, error_correction));
float angle = theta + clamped_error_correction;
projectile_set_angle(projectile, angle);
} else {
projectile_set_angle(projectile, projectile_get_angle(projectile) + steering_rate / 2.0f * delta_time);
}
}
static void pt_tick_swarm(Player_t* player, EntityManager_t* entity_manager, ProjectileManager_t* projectile_manager, Projectile_t* projectile, float delta_time, ParticleManager_t* particle_manager) {
pt_shared_movement(projectile_manager, projectile, delta_time, 1);
float age_on_hit = 10;
float projectile_size = 24;
float damage = projectile_get_damage(projectile);
float steering_rate = 180.0f / 360.0f * 2 * PI;
pt_autoseek_enemy(entity_manager, projectile, delta_time, steering_rate);
pt_shared_hitcheck(player, entity_manager, particle_manager, projectile_manager, projectile, delta_time, age_on_hit, damage, projectile_size);
}
static void pt_tick_disc(Player_t* player, EntityManager_t* entity_manager, ProjectileManager_t* projectile_manager, Projectile_t* projectile, float delta_time, float movement_retained, ParticleManager_t* particle_manager) {
pt_shared_movement(projectile_manager, projectile, delta_time, movement_retained);
float age_on_hit = 0;
float projectile_size = 24;
float damage = projectile_get_damage(projectile) * delta_time * (projectile_get_velocity(projectile) / 100.0f);
pt_shared_hitcheck(player, entity_manager, particle_manager, projectile_manager, projectile, delta_time, age_on_hit, damage, projectile_size);
}
static void pt_tick_spark(Player_t* player, EntityManager_t* entity_manager, ProjectileManager_t* projectile_manager, Projectile_t* projectile, float delta_time, ParticleManager_t* particle_manager) {
pt_shared_movement(projectile_manager, projectile, delta_time, 1);
float age_on_hit = 0.2f;
float projectile_size = 24;
float damage = projectile_get_damage(projectile);
float steering_rate = 2 * PI;
pt_autoseek_enemy(entity_manager, projectile, delta_time, steering_rate);
pt_shared_hitcheck(player, entity_manager, particle_manager, projectile_manager, projectile, delta_time, age_on_hit, damage, projectile_size);
}
static void pt_tick_disc_accel(Player_t* player, EntityManager_t* entity_manager, ProjectileManager_t* projectile_manager, Projectile_t* projectile, float delta_time, ParticleManager_t* particle_manager) {
pt_tick_disc(player, entity_manager, projectile_manager, projectile, delta_time, 4.0f, particle_manager);
}
static void pt_tick_disc_rotate(Player_t* player, EntityManager_t* entity_manager, ProjectileManager_t* projectile_manager, Projectile_t* projectile, float delta_time, ParticleManager_t* particle_manager) {
float steering_rate = 180.0f / 360.0f * 2 * PI;
projectile_set_angle(projectile, projectile_get_angle(projectile) + steering_rate * delta_time);
pt_tick_disc(player, entity_manager, projectile_manager, projectile, delta_time, 0.9f, particle_manager);
}
void pt_init(SDL_Renderer* renderer) {
pt_heat_star.initial_velocity = 250;
pt_heat_star.type = PT_HEAT_STAR;
pt_heat_star.sprite = IMG_LoadTexture(renderer, "data/textures/particles/heatStar.png");
pt_heat_star.lifetime = 8;
pt_heat_star.cooldown = 0.4f;
pt_heat_star.tick_func = pt_tick_basic;
pt_heat_star.damage = 800;
pt_heat_star.friendly = true;
pt_laser_beam.initial_velocity = 1000;
pt_laser_beam.type = PT_LASER_BEAM;
pt_laser_beam.sprite = IMG_LoadTexture(renderer, "data/textures/particles/laserBeam.png");
pt_laser_beam.lifetime = 4;
pt_laser_beam.damage = 25;
pt_laser_beam.cooldown = 0.2f;
pt_laser_beam.tick_func = pt_tick_basic;
pt_laser_beam.friendly = true;
pt_plasma_disc.initial_velocity = 500;
pt_plasma_disc.type = PT_PLASMA_DISC;
pt_plasma_disc.sprite = IMG_LoadTexture(renderer, "data/textures/particles/plasmaDisc.png");
pt_plasma_disc.lifetime = 20;
pt_plasma_disc.damage = 150;
pt_plasma_disc.cooldown = 2.5f;
pt_plasma_disc.tick_func = pt_tick_disc_rotate;
pt_plasma_disc.friendly = true;
pt_electron_flare.initial_velocity = 400;
pt_electron_flare.type = PT_ELECTRON_FLARE;
pt_electron_flare.sprite = IMG_LoadTexture(renderer, "data/textures/particles/electronFlare.png");
pt_electron_flare.lifetime = 5;
pt_electron_flare.damage = 50;
pt_electron_flare.cooldown = 2.0f;
pt_electron_flare.tick_func = pt_tick_spark;
pt_electron_flare.friendly = true;
pt_poly_swarm.initial_velocity = 300;
pt_poly_swarm.type = PT_POLY_SWARM;
pt_poly_swarm.sprite = IMG_LoadTexture(renderer, "data/textures/particles/polySwarm.png");
pt_poly_swarm.lifetime = 10;
pt_poly_swarm.damage = 5;
pt_poly_swarm.cooldown = 0.1f;
pt_poly_swarm.tick_func = pt_tick_swarm;
pt_poly_swarm.friendly = true;
pt_tachyon_disc.initial_velocity = 100;
pt_tachyon_disc.type = PT_TACHYON_DISC;
pt_tachyon_disc.sprite = IMG_LoadTexture(renderer, "data/textures/particles/tachyonDisc.png");
pt_tachyon_disc.lifetime = 10;
pt_tachyon_disc.damage = 1000;
pt_tachyon_disc.cooldown = 2.0f;
pt_tachyon_disc.tick_func = pt_tick_disc_accel;
pt_tachyon_disc.friendly = true;
pt_enemy_laser_beam.initial_velocity = 400;
pt_enemy_laser_beam.type = PT_LASER_BEAM;
pt_enemy_laser_beam.sprite = IMG_LoadTexture(renderer, "data/textures/particles/enemyLaserBeam.png");
pt_enemy_laser_beam.lifetime = 4;
pt_enemy_laser_beam.damage = 5;
pt_enemy_laser_beam.cooldown = 2.0f;
pt_enemy_laser_beam.tick_func = pt_tick_enemy_basic;
pt_enemy_laser_beam.friendly = false;
pt_enemy_heat_star.initial_velocity = 175;
pt_enemy_heat_star.type = PT_HEAT_STAR;
pt_enemy_heat_star.sprite = IMG_LoadTexture(renderer, "data/textures/particles/enemyHeatStar.png");
pt_enemy_heat_star.lifetime = 4;
pt_enemy_heat_star.cooldown = 3.0f;
pt_enemy_heat_star.tick_func = pt_tick_enemy_basic;
pt_enemy_heat_star.damage = 20;
pt_enemy_heat_star.friendly = false;
}
void pt_free() {
SDL_DestroyTexture(pt_enemy_heat_star.sprite);
SDL_DestroyTexture(pt_heat_star.sprite);
SDL_DestroyTexture(pt_laser_beam.sprite);
SDL_DestroyTexture(pt_plasma_disc.sprite);
SDL_DestroyTexture(pt_electron_flare.sprite);
SDL_DestroyTexture(pt_poly_swarm.sprite);
SDL_DestroyTexture(pt_laser_beam.sprite);
SDL_DestroyTexture(pt_tachyon_disc.sprite);
}