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Adding scope-related dynamism for the punishment interface #326

@A248

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@A248

In #316 , we charted a vision for an interactive staff interface that handles multiple matching punishments, and allows setting/expanding punishments.

We should do the same for server scopes:

  • Namely, a punishment should have multiple scopes that can potentially apply to it.
  • Category configuration should be stored in the database, so that it is consistent for all servers.
  • When punishing a player, the punishment ID should be added to the punishment_scope table multiple times, with each scope ID.
  • When removing a punishment, allow changing the server scopes. Additionally, prompt the user in case the punishment would apply to different scopes.

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